Morning again Carlobrand,
I'm honestly not sure it matters unless you're doing salaries or something. The thing should be crewed with people experienced in handling the tech. As with many things tech, that's going to lean to folk with a bit more experience and education, aided by assistants doing jobs that might require a bit less skill and training. However, I don't know that it precisely translates as exactly 5 or exactly 6 or exactly 7 petty officers. I'd expect some flexibility - skilled ratings nearing promotion, for example.
Unless you've got some house rule setting limits on the number of available petty officers for your fleet - which would be unusual - I wouldn't worry about being precise.
In the overall design sequence you are probably correct, however for me the crew rules are inconsistent. Of the eight crew sections, Book 5 lists seven and the Consolidated CT Errata lists the Medical section varying degrees of requirements from no details to details on the number/percentage of officers, percentage of petty officers, and that there should be 50% enlisted to officers.
Engineering, Gunnery, and Medical provide clear requirements for officers and petty officers.
Command and Flight provides minimum requirements for officers and nothing about petty officers. For the Command Section I have been using the Engineering officer/petty officer requirements. For the Flight section I've been using the following process.
A. One officer required when there are any carried craft
B. Carried craft require 1 officer per craft and the excess crew uses the Engineering officer/petty officer requirements.
C. Maintenance crews also use the Engineering officer/petty officer requirements.
D. Launch Tubes have at least 10 crew members with 1 officer required and the remaining personnel using the Gunnery officer/petty officer requirements. My reason for using the Gunnery requirements came about from the preponderance of petty officers and a book in which the hero's ship's only way to fire missiles which by using small craft launch tubes. Not to mention the magnetic rail guns used for kinetic kill weapons in other universes.
Service Crew and the Frozen Watch don't list any requirements for officers and petty officers. I've been using the Engineering officer/petty officer requirements.
Ship's Troops I was using the Engineering officer/petty officer requirements until I recently went to Mercenary Book 4. A mercenary outfit organization has the basics of the professional military however from the various books, science fiction and real world, they are a usually are less rigid in the command structure. Not to mention there are differences between ground forces employed by a country not to mention how the possible outside allies/enemies set-up their troop structure.
Most designers and players can get by with the rules. For my part I'd like to get the fluff closer to the rules, but I can with reservations just use the rule. However, I just don't feel like the finished product is complete.