Exactly. Now you understand. Book 5 gives you a bit of flexibility.
I've know about the flexibility when I purchased the first copy back in 1979 or 1980. I also saw that from the Naval aspect that there were items that don't make sense.
I'm not clear where you draw 2 and 3 from. The rule does say the pilot handles one weapon type.
The rule states that "the pilot is
assumed to be the gunner for..." which means, at least to me, that the pilot does not have to operate a weapon.
There are three, and only three, weapon types that fit the triple turret: missile, laser, and sandcaster. Sandcaster requires no gunner (in High Guard). Fusion/plasma takes a double turret, ergo only one other weapon. Particle Beam is a single - no other weapon can be added.
Thus, if it's by type, you will never need more than a pilot and one gunner - the pilot mans whatever "type" has the most weapons (the lasers in your example), the gunner takes whatever's left, if there's anything left. I guess that eliminates the 3-crew possibility.
You are correct about the weapons mix my apologies, my brain was functioning at even less than my normal level.
Nope, in my view the pilot has the options of not using any weapons, a single weapon, or the type with the most installed. Also the book, at least in my opinion, allows weapons to be in rigid and/or turret mounts. Having one weapon in a rigid mount and the other in a twin turret the best solution is to have the gunner run the turret and the pilot the rigidly mounted weapons.
Nope, a craft carrying three weapons can still have a crew of three, one crew member operating each weapon installed. Not very effective but can be done.
If one assumes the weapons are in a turret then only one gunner is needed to operate a single turret with mixed or unmixed weapons installed.
"There were two variants of High Guard..." High Guard is CT. MT is not High Guard, so far as I know. Can't speak for GT, MgT, and so forth, don't have those rule sets, don't know if they have a product they call "High Guard" or not. As far as I know, the issue under discussion is CT High Guard launch tubes.
As, I think we both mentioned in one form or another, High Guard had the play test rule sets, first edition rules set, the second edition rules set, and the modifications brought about by errata and additions as other modules came out.
Then when the other Traveller rule sets came out people began pulling item from them into High Guard.
MT, TNE, and T4 are indeed High Guard that was modified heavily to provide even more flexibility of design ate the expense of adding complexity to the process. Some days I like the quick and simplified method of CT High Guard and other days I like the details of the other Traveller products.
MgT does have a High Guard, the others have in one shape or form incorporated High Guard in the design.
Yes, this thread started out asking about the meaning of a preponderance of petty officers means in numbers. As usually my topics tend to take off in random directions.