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[French Traveller] Sample art

Originally posted by Black Globe Generator:
[Snip 1]

[Snip 2]

The cyborg...well, it's interesting on its own merits, and it certainly goes a long way toward explaining Imperial paranoia about such things...
I generally agree with snips 1 and 2, and most heartily agree with the bit about the cyborg...
 
Originally posted by Black Globe Generator:
[Snip 1]

[Snip 2]

The cyborg...well, it's interesting on its own merits, and it certainly goes a long way toward explaining Imperial paranoia about such things...
I generally agree with snips 1 and 2, and most heartily agree with the bit about the cyborg...
 
Phillipe:

The troopers and Trader Crew-(forgive my spelling) ces't magnifique!

Your Cyborg abomination from a Viral Hell world, much better than earlier TNE-"Borg" sir.

The souk picture, looks busy, but then, what souk isn't when its open, eh? Love to the finished one soon!

Bravo! and welcome to the community sir!
 
Phillipe:

The troopers and Trader Crew-(forgive my spelling) ces't magnifique!

Your Cyborg abomination from a Viral Hell world, much better than earlier TNE-"Borg" sir.

The souk picture, looks busy, but then, what souk isn't when its open, eh? Love to the finished one soon!

Bravo! and welcome to the community sir!
 
droynes.jpg
solomani-lores.jpg
 
Very nice, hopefully Avenger/ComStar might be able to steal some of your artists talent. We are starting to get a well illustrated b&w universe. For colour, there certainly is room for improvement but we are getting there. I want to see more of what I see on the web.
 
Very nice, hopefully Avenger/ComStar might be able to steal some of your artists talent. We are starting to get a well illustrated b&w universe. For colour, there certainly is room for improvement but we are getting there. I want to see more of what I see on the web.
 
I think the art is pretty good in its own right. I'm not sure how much of it would actually fit in with Traveller, but I certainly wouldn't spew the bile that Bill er, spewed about it.
 
I think the art is pretty good in its own right. I'm not sure how much of it would actually fit in with Traveller, but I certainly wouldn't spew the bile that Bill er, spewed about it.
 
Originally posted by Bill Cameron:

I got savaged for expressing my dislike of Chris Foss' work in Terran Trade Authority and I'll most likely be savaged for expressing my opinion here too.
Was it Foss that did T4? I'm told this is the best ruleset for Traveller (and I own it...) but I've never been able to get past the art. It isn't that the art, on its own, wouldn't have been great. But it lacked that 'Traveller' feel - the feel that ties it to the existent art resources for branding. I'm not overfond of the style, but as a separate art exhibition, T4's art would have been okay. It just didn't do it for me as imaginings of Traveller - and most importantly, it tended to be large and distractional!

If you're going to put art, have a good understanding that it is the game you want people to buy and play and art can sometimes distract from rules presentation - colour adds to that, but even black and white with a lot of black can do so and size matters - there is such a thing as too much internal art because it does visually distract the eye from the rules and it also can be considered by some to be 'filler' which is usually a condemnation. So, art has to walk a fine line of both being relevant and not distracting.

T4 failed that and that's why I just about can't bear to open that rulebook.

I like the group of soldiers and the group of adventurers, along with the market scene. My only comment is they are rather generic. Having a look at Traveller Imperial Marine battle dress, specifically the teardrop-ish helmet, would help the soldiery one. The adventurers need some recognizable gear that maps to known designs or fashion that reflects known vilani or solomani dress styles. The market scene needs to include clearly identifiable traveller aliens (the Aslan won't be too bad, but having a few others in the background - newts, vargr, etc. would help).

Essentially, as sci-fi art, they're okay in a generic format, but they don't have that 'brand recognition'. New art wants to not imitate old art, but it does want to draw upon the established memes to provide a sense of continuity and relationship to established materials.

Just some thoughts. Good luck with the project. Art is so secondary to a work (IMO) - getting it well laid out, edited, and (importantly) actually published is so much more critical. I wish you every success. :0)

Tom B
 
Originally posted by Bill Cameron:

I got savaged for expressing my dislike of Chris Foss' work in Terran Trade Authority and I'll most likely be savaged for expressing my opinion here too.
Was it Foss that did T4? I'm told this is the best ruleset for Traveller (and I own it...) but I've never been able to get past the art. It isn't that the art, on its own, wouldn't have been great. But it lacked that 'Traveller' feel - the feel that ties it to the existent art resources for branding. I'm not overfond of the style, but as a separate art exhibition, T4's art would have been okay. It just didn't do it for me as imaginings of Traveller - and most importantly, it tended to be large and distractional!

If you're going to put art, have a good understanding that it is the game you want people to buy and play and art can sometimes distract from rules presentation - colour adds to that, but even black and white with a lot of black can do so and size matters - there is such a thing as too much internal art because it does visually distract the eye from the rules and it also can be considered by some to be 'filler' which is usually a condemnation. So, art has to walk a fine line of both being relevant and not distracting.

T4 failed that and that's why I just about can't bear to open that rulebook.

I like the group of soldiers and the group of adventurers, along with the market scene. My only comment is they are rather generic. Having a look at Traveller Imperial Marine battle dress, specifically the teardrop-ish helmet, would help the soldiery one. The adventurers need some recognizable gear that maps to known designs or fashion that reflects known vilani or solomani dress styles. The market scene needs to include clearly identifiable traveller aliens (the Aslan won't be too bad, but having a few others in the background - newts, vargr, etc. would help).

Essentially, as sci-fi art, they're okay in a generic format, but they don't have that 'brand recognition'. New art wants to not imitate old art, but it does want to draw upon the established memes to provide a sense of continuity and relationship to established materials.

Just some thoughts. Good luck with the project. Art is so secondary to a work (IMO) - getting it well laid out, edited, and (importantly) actually published is so much more critical. I wish you every success. :0)

Tom B
 
Originally posted by kaladorn:
Essentially, as sci-fi art, they're okay in a generic format, but they don't have that 'brand recognition'. New art wants to not imitate old art, but it does want to draw upon the established memes to provide a sense of continuity and relationship to established materials.
In fact, half of the art of the core book comes from earlier versions of Traveller, so people will have old and new visions in the same books.

I specifically want the new artists to bring new things to the game. For example, I can't see why people shouldn't smoke or wear neckties in the Far Future...

As Marc Miller wrote, Traveller is basically modern-day people living 18th-century-ish adventures : travelling to far frontiers, meeting strange people, making money thanks to their vessels... That's what I said to the artists, and I'm happy with what they're doing so far ;)
 
Originally posted by kaladorn:
Essentially, as sci-fi art, they're okay in a generic format, but they don't have that 'brand recognition'. New art wants to not imitate old art, but it does want to draw upon the established memes to provide a sense of continuity and relationship to established materials.
In fact, half of the art of the core book comes from earlier versions of Traveller, so people will have old and new visions in the same books.

I specifically want the new artists to bring new things to the game. For example, I can't see why people shouldn't smoke or wear neckties in the Far Future...

As Marc Miller wrote, Traveller is basically modern-day people living 18th-century-ish adventures : travelling to far frontiers, meeting strange people, making money thanks to their vessels... That's what I said to the artists, and I'm happy with what they're doing so far ;)
 
Originally posted by philippe tromeur:
As Marc Miller wrote, Traveller is basically modern-day people living 18th-century-ish adventures : travelling to far frontiers, meeting strange people, making money thanks to their vessels... That's what I said to the artists, and I'm happy with what they're doing so far ;)
that, along with your artwork, I give you two thumbs up. :D
 
Originally posted by philippe tromeur:
As Marc Miller wrote, Traveller is basically modern-day people living 18th-century-ish adventures : travelling to far frontiers, meeting strange people, making money thanks to their vessels... That's what I said to the artists, and I'm happy with what they're doing so far ;)
that, along with your artwork, I give you two thumbs up. :D
 
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