Smithe couldn't believe his luck. He didn't even make it to the jump point.
"I can't believe this thing broke down already," he said adjusting a wrench.
The main drive gave out just as the ship tried to turn around to break for the jump point.
_____
GAME MECHANICS - 10
Repairing a Damaged System in the Field
Average (8+)
Mechanic check, EDU
1D minutes
Roll 1 + 2 + Mechanic-1 + EDU (+2) = 6 (Failure!)
3 Minutes
_____
"Fraq! That's not it!" he said for about the tenth time. And he kept working.
An hour later with bruised knuckles, he tried again.
_____
GAME MECHANICS - 11
Repairing a Damaged System in the Field
Average (8+) and increasing the time taken
Mechanic check, EDU
1D x 10 Minutes
Roll 5 + 3 + Mechanic-1 + EDU (+2) + 2 (time increase) = 13 (Success!)
60 Minutes
_____
"Maybe this time it'll work. Okay, trying to reinitiate thrust," he said unenthusiastically as he pressed a button on the Maneuver console.
_____
GAME MECHANICS - 12
Re-Initiate Thrust
Average (8+)
Engineer (m-drive) check, INT
1D x 10 Seconds
Roll 3 + 6 + Engineer-0 + INT (+0) = 9 (Success!)
10 Seconds
_____
After a few moments, there were several beeps, a click, and the maneuver drive started, with a slight rumble.
"Yes! That did it!" Smithe said. Goober curled up the end of a tentacle and tried to imitate Smithe's fist in the air.
He made an adjustment that got rid of the rumble, and made his way to the Bridge. Buddy and Goober followed behind.
Back on course, Smithe took a bite of a breakfast wrap. It said Groat Sausage and Eggs, but it was barely meat and the eggs were almost, but not quite Terran Chicken Eggs. At least the salsa tasted like salsa.
He pressed a button on the Jump Drive console.
_____
GAME MECHANICS - 13
*Prep Jump Drive - To prepare jump drive for jump
Routine (6+)
Engineer (J-Drive) check, EDU
1D Minutes
System Crosschecks on Asterisked Tasks
Increase Difficulty by 1 - Average (8+)
Increase Timeframe by 1 - 1D x 10 Minutes
Roll 1 + 4 +
Engineer (Jump Drive)-1 + EDU (+2) + 2 (time increase) = 10 (Success!)
50 Minutes
(Not doing System Crosschecks causes the following:
A Mishap or Malfunction occurs later on this Ship's System)
_____
He worked at it for almost an hour until the Jump Drive was prepped and ready for Jump. The interstellar charts for Jenghe were verified and showed a Scout Base. The densitometer and the EMS Passive scan showed a Dwarf Star of spectral class M0 V, three Gas Giants, two Planetoid Belts, and five Rock Worlds.
_____
GAME MECHANICS - 14
Plotting a Standard Jump Course
Easy (4+), -1 for a parsec distance travelling
Astrogation check, EDU
1D x 10 minutes
Roll 2 + 6 + Astrogation-2 + EDU (+2) -1 distance = 11 (Success!)
30 Minutes
_____
With the standard Jump Coordinates computed, they were ready as soon as they got to the Jump Point.
While they waited, Goober rolled a rubber ball over to Smithe. He picked it up and carefully threw it to the little guy. Goober caught it a bit awkwardly, and threw it back. It bounced but went straight towards Smithe.
"His tentacle coordination is improving," Buddy said watching them both.
"That reminds me," Smithe said. "I'd like to build something for Goober to climb on. Could you look up a few ideas while we're in Jump, please?"
"Of course, Sir. Did you have anything specific in mind?" Buddy asked.
"Just things he could play with and climb on that we could expand later. Something to work on during Jump." A light flashed on the console.
"Sir, we are approaching the Jump Point." Buddy noticed.
Smithe rolled the ball back to Goober and turned his seat to the consoles. He pulled up the Engineering screen, and watched the count go down towards Zero.
_____
GAME MECHANICS - 15
Engage Jump Drive to make a Jump to Jenghe
Easy (4+)
Engineer (J-Drive) check, EDU
1D x 10 minutes
Roll 4 + 2 + Engineer (Jump Drive)-1 + EDU (+2) = 9 (Success!)
20 Minutes
_____
The countdown went 3, 2, 1, 0. And Smithe pushed the 'Jump Engage' button.
Goober said 'Ooooh!' as the stars turned to Jumpspace and the ship went on its way to Jenghe.
"I can't believe this thing broke down already," he said adjusting a wrench.
The main drive gave out just as the ship tried to turn around to break for the jump point.
_____
GAME MECHANICS - 10
Repairing a Damaged System in the Field
Average (8+)
Mechanic check, EDU
1D minutes
Roll 1 + 2 + Mechanic-1 + EDU (+2) = 6 (Failure!)
3 Minutes
_____
"Fraq! That's not it!" he said for about the tenth time. And he kept working.
An hour later with bruised knuckles, he tried again.
_____
GAME MECHANICS - 11
Repairing a Damaged System in the Field
Average (8+) and increasing the time taken
Mechanic check, EDU
1D x 10 Minutes
Roll 5 + 3 + Mechanic-1 + EDU (+2) + 2 (time increase) = 13 (Success!)
60 Minutes
_____
"Maybe this time it'll work. Okay, trying to reinitiate thrust," he said unenthusiastically as he pressed a button on the Maneuver console.
_____
GAME MECHANICS - 12
Re-Initiate Thrust
Average (8+)
Engineer (m-drive) check, INT
1D x 10 Seconds
Roll 3 + 6 + Engineer-0 + INT (+0) = 9 (Success!)
10 Seconds
_____
After a few moments, there were several beeps, a click, and the maneuver drive started, with a slight rumble.
"Yes! That did it!" Smithe said. Goober curled up the end of a tentacle and tried to imitate Smithe's fist in the air.
He made an adjustment that got rid of the rumble, and made his way to the Bridge. Buddy and Goober followed behind.
Back on course, Smithe took a bite of a breakfast wrap. It said Groat Sausage and Eggs, but it was barely meat and the eggs were almost, but not quite Terran Chicken Eggs. At least the salsa tasted like salsa.
He pressed a button on the Jump Drive console.
_____
GAME MECHANICS - 13
*Prep Jump Drive - To prepare jump drive for jump
Routine (6+)
Engineer (J-Drive) check, EDU
1D Minutes
System Crosschecks on Asterisked Tasks
Increase Difficulty by 1 - Average (8+)
Increase Timeframe by 1 - 1D x 10 Minutes
Roll 1 + 4 +
Engineer (Jump Drive)-1 + EDU (+2) + 2 (time increase) = 10 (Success!)
50 Minutes
(Not doing System Crosschecks causes the following:
A Mishap or Malfunction occurs later on this Ship's System)
_____
He worked at it for almost an hour until the Jump Drive was prepped and ready for Jump. The interstellar charts for Jenghe were verified and showed a Scout Base. The densitometer and the EMS Passive scan showed a Dwarf Star of spectral class M0 V, three Gas Giants, two Planetoid Belts, and five Rock Worlds.
_____
GAME MECHANICS - 14
Plotting a Standard Jump Course
Easy (4+), -1 for a parsec distance travelling
Astrogation check, EDU
1D x 10 minutes
Roll 2 + 6 + Astrogation-2 + EDU (+2) -1 distance = 11 (Success!)
30 Minutes
_____
With the standard Jump Coordinates computed, they were ready as soon as they got to the Jump Point.
While they waited, Goober rolled a rubber ball over to Smithe. He picked it up and carefully threw it to the little guy. Goober caught it a bit awkwardly, and threw it back. It bounced but went straight towards Smithe.
"His tentacle coordination is improving," Buddy said watching them both.
"That reminds me," Smithe said. "I'd like to build something for Goober to climb on. Could you look up a few ideas while we're in Jump, please?"
"Of course, Sir. Did you have anything specific in mind?" Buddy asked.
"Just things he could play with and climb on that we could expand later. Something to work on during Jump." A light flashed on the console.
"Sir, we are approaching the Jump Point." Buddy noticed.
Smithe rolled the ball back to Goober and turned his seat to the consoles. He pulled up the Engineering screen, and watched the count go down towards Zero.
_____
GAME MECHANICS - 15
Engage Jump Drive to make a Jump to Jenghe
Easy (4+)
Engineer (J-Drive) check, EDU
1D x 10 minutes
Roll 4 + 2 + Engineer (Jump Drive)-1 + EDU (+2) = 9 (Success!)
20 Minutes
_____
The countdown went 3, 2, 1, 0. And Smithe pushed the 'Jump Engage' button.
Goober said 'Ooooh!' as the stars turned to Jumpspace and the ship went on its way to Jenghe.
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