F.U.B.A.R.
SOC-4
Oh man!
It was much easier with the answer grandpa (a.k.a. far-trader
no offence meant *gg*)
gave. Good morning btw
But I think you might be right Thomas
a)'though the computer would have a gunnery rank equal to the model number cause a skill program cannot be greater than the model number (pg.231) or
b) you'd have to install (and buy
) a targeting computer mentioned on pg.282 for each turret (the volume is not greater than that of a human gunner at least on TL9) choosing the skill rank during construction.
In both cases you would not need "gunner interact" because you don't have a live gunner.
Oh man! I shoudn't do this shortly after waking up!
Any problems concerning my 1100 in the "morning" english or my interpretation of the (btw imho fantastic) rules should be postet right away *gg*
Thanks again for the help, i'm quite confident we'll sort this thing out
Have a nice weekend
It was much easier with the answer grandpa (a.k.a. far-trader
![file_23.gif](/proxy.php?image=http%3A%2F%2Fgraemlins%2Ffile_23.gif&hash=0ed8b5ce07a93d1ed5e0168e8b02af88)
gave. Good morning btw
But I think you might be right Thomas
a)'though the computer would have a gunnery rank equal to the model number cause a skill program cannot be greater than the model number (pg.231) or
b) you'd have to install (and buy
![file_23.gif](/proxy.php?image=http%3A%2F%2Fgraemlins%2Ffile_23.gif&hash=0ed8b5ce07a93d1ed5e0168e8b02af88)
In both cases you would not need "gunner interact" because you don't have a live gunner.
Oh man! I shoudn't do this shortly after waking up!
Any problems concerning my 1100 in the "morning" english or my interpretation of the (btw imho fantastic) rules should be postet right away *gg*
Thanks again for the help, i'm quite confident we'll sort this thing out
Have a nice weekend