• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Gas in the tank

Originally posted by boomslang:
No.

From the B2 Drive Potential Table, the Pn of a Powerplant-D in a 400-dton hull is 2, not 4. Any Drive-D (such as your J-drive and your M-drive) makes Level-2 performance in a 201-to-400-dton hull.

Really. I promise.
All these years (I don't construct ships often), I've been thinking that PP-A is a PP-1. PP-G is a PP-7.

I thought the Letter corresponded to a number: A=1. B=2, C=3, etc.

Typically, when I've played with ships in the past (most of my Traveller adventures haven't involved ship combat), I've just used official ships with official stats.

You just taught me something new--something I thought I knew.

Doh! The PP number is the number in the body of the table--not across the top!

Thanks for correcting me.
 
Originally posted by boomslang:
No.

From the B2 Drive Potential Table, the Pn of a Powerplant-D in a 400-dton hull is 2, not 4. Any Drive-D (such as your J-drive and your M-drive) makes Level-2 performance in a 201-to-400-dton hull.

Really. I promise.
All these years (I don't construct ships often), I've been thinking that PP-A is a PP-1. PP-G is a PP-7.

I thought the Letter corresponded to a number: A=1. B=2, C=3, etc.

Typically, when I've played with ships in the past (most of my Traveller adventures haven't involved ship combat), I've just used official ships with official stats.

You just taught me something new--something I thought I knew.

Doh! The PP number is the number in the body of the table--not across the top!

Thanks for correcting me.
 
Originally posted by WJP:
All these years (I don't construct ships often), I've been thinking that PP-A is a PP-1. PP-G is a PP-7.

I thought the Letter corresponded to a number: A=1. B=2, C=3, etc.

Typically, when I've played with ships in the past (most of my Traveller adventures haven't involved ship combat), I've just used official ships with official stats.

You just taught me something new--something I thought I knew.

Doh! The PP number is the number in the body of the table--not across the top!

Thanks for correcting me.
No problem, Traveller. We aim to serve.

And now, you suddenly have 20 extra dtons to work with in your design spec. Woot! I love stumbling over little presents like that, don't you?

(And FWIW, I kicked the 200-dton Type A2 to the curb IMTU years ago in favor of the 400-dton Solomani Type SA precisely to escape the limitations of the smaller ship... so Welcome to MTU, as it were... ;) )
 
Originally posted by WJP:
All these years (I don't construct ships often), I've been thinking that PP-A is a PP-1. PP-G is a PP-7.

I thought the Letter corresponded to a number: A=1. B=2, C=3, etc.

Typically, when I've played with ships in the past (most of my Traveller adventures haven't involved ship combat), I've just used official ships with official stats.

You just taught me something new--something I thought I knew.

Doh! The PP number is the number in the body of the table--not across the top!

Thanks for correcting me.
No problem, Traveller. We aim to serve.

And now, you suddenly have 20 extra dtons to work with in your design spec. Woot! I love stumbling over little presents like that, don't you?

(And FWIW, I kicked the 200-dton Type A2 to the curb IMTU years ago in favor of the 400-dton Solomani Type SA precisely to escape the limitations of the smaller ship... so Welcome to MTU, as it were... ;) )
 
Originally posted by boomslang:
And now, you suddenly have 20 extra dtons to work with in your design spec. Woot! I love stumbling over little presents like that, don't you?
After I got over the shock of my design being f**ked up, I realised it was quite cool.

It's giving the ship some character.

It's back story was that it was originally owned by Tukera, used in their initial efforts (pre-Akerut) in the Aramis subsector. When Tukera started phasing in its Akerut operations, these little 400 ton-ers were sold to indie captains.

Now that I know the ship's got 20 tons more fuel than it needs, it actually adds a "quirk" to the ship.

I'm thinking that it's previous Tukera operations required it to go zipping around the system in N-Space more than usual. It needed that extra fuel for something.

I'm going to let my players in on this backstory...who knows, they may decide to raise the ceiling in the cargo bay a bit, in the center, stacking the cargo crates and reclaiming that 20 tons of space for more cargo.....if they can get the cash to make that kind of modification.

That little screw up of mine is actually going to be a happy accident, I bet, in making our game cooler.
 
Originally posted by boomslang:
And now, you suddenly have 20 extra dtons to work with in your design spec. Woot! I love stumbling over little presents like that, don't you?
After I got over the shock of my design being f**ked up, I realised it was quite cool.

It's giving the ship some character.

It's back story was that it was originally owned by Tukera, used in their initial efforts (pre-Akerut) in the Aramis subsector. When Tukera started phasing in its Akerut operations, these little 400 ton-ers were sold to indie captains.

Now that I know the ship's got 20 tons more fuel than it needs, it actually adds a "quirk" to the ship.

I'm thinking that it's previous Tukera operations required it to go zipping around the system in N-Space more than usual. It needed that extra fuel for something.

I'm going to let my players in on this backstory...who knows, they may decide to raise the ceiling in the cargo bay a bit, in the center, stacking the cargo crates and reclaiming that 20 tons of space for more cargo.....if they can get the cash to make that kind of modification.

That little screw up of mine is actually going to be a happy accident, I bet, in making our game cooler.
 
Hehe, that's the attitude WJP :D

In fact that 20 extra tons, or some part of it, could make for an ideal smuggler's hold if they can get the work done on the QT and skillfully made to look unchanged.

I mean everyone knows those old Tukera Traders only have so much cargo space due to that extra fuel tankage as a safety margin.
 
Hehe, that's the attitude WJP :D

In fact that 20 extra tons, or some part of it, could make for an ideal smuggler's hold if they can get the work done on the QT and skillfully made to look unchanged.

I mean everyone knows those old Tukera Traders only have so much cargo space due to that extra fuel tankage as a safety margin.
 
Originally posted by Sigg Oddra:
The original write up of the x-boat had it without a power plant, so batteries or whatever must be able to last for a week+
I don't know if that's legal by Book2 rules, but it's illegal by any later rules system. A ship must have a power plant with a rating equal to the highesty of its jump drive and maneuver drive. An X-boat thus needs a power plant with a rating of 4.


Hans
 
Originally posted by Sigg Oddra:
The original write up of the x-boat had it without a power plant, so batteries or whatever must be able to last for a week+
I don't know if that's legal by Book2 rules, but it's illegal by any later rules system. A ship must have a power plant with a rating equal to the highesty of its jump drive and maneuver drive. An X-boat thus needs a power plant with a rating of 4.


Hans
 
Hans,

it's legal.

The x-boat, and many of the original CT designs, were produced using the CT first edition rules, i.e. pre 1981 revised edition. As a result they are often found to be broken if you use later versions of the ship building rules.

The ships in Supplement 4 are broken by later editions.

The biggest difference of all being the shift from LBB2 (first, revised, TTB, and ST) to the High Guard paradigm (either edition).
 
Hans,

it's legal.

The x-boat, and many of the original CT designs, were produced using the CT first edition rules, i.e. pre 1981 revised edition. As a result they are often found to be broken if you use later versions of the ship building rules.

The ships in Supplement 4 are broken by later editions.

The biggest difference of all being the shift from LBB2 (first, revised, TTB, and ST) to the High Guard paradigm (either edition).
 
Originally posted by boomslang:
</font><blockquote>quote:</font><hr />Originally posted by WJP:
Required fuel for the PP and M-Drive is: 10Pn

This ship has PP-D, required for a 400 ton hull to push a Jump Drive-D (for the J-2 performance).

PP fuel is: 10 * 4 = 40

80 + 40 = 120

120 tons is correct, per Book 2, for this 400 ton vessel.
No.

From the B2 Drive Potential Table, the Pn of a Powerplant-D in a 400-dton hull is 2, not 4. Any Drive-D (such as your J-drive and your M-drive) makes Level-2 performance in a 201-to-400-dton hull.

Really. I promise.
</font>[/QUOTE]Which means the same drive in a 401 to 1000 ton ship will only need 10 tons of fuel for 4 weeks of operation while used in a 200 ton ship it requires 40 tons. Does not compute!

Edit: Sorry, I crossed up the chart. It should be 800 tons max, not the 1000 tons I specified at first. :End edit
 
Originally posted by boomslang:
</font><blockquote>quote:</font><hr />Originally posted by WJP:
Required fuel for the PP and M-Drive is: 10Pn

This ship has PP-D, required for a 400 ton hull to push a Jump Drive-D (for the J-2 performance).

PP fuel is: 10 * 4 = 40

80 + 40 = 120

120 tons is correct, per Book 2, for this 400 ton vessel.
No.

From the B2 Drive Potential Table, the Pn of a Powerplant-D in a 400-dton hull is 2, not 4. Any Drive-D (such as your J-drive and your M-drive) makes Level-2 performance in a 201-to-400-dton hull.

Really. I promise.
</font>[/QUOTE]Which means the same drive in a 401 to 1000 ton ship will only need 10 tons of fuel for 4 weeks of operation while used in a 200 ton ship it requires 40 tons. Does not compute!

Edit: Sorry, I crossed up the chart. It should be 800 tons max, not the 1000 tons I specified at first. :End edit
 
Originally posted by Andy Fralix:
Which means the same drive in a 401 to 1000 ton ship will only need 10 tons of fuel for 4 weeks of operation while used in a 200 ton ship it requires 40 tons. Does not compute!
Nope, it doesn't.

But it is how the rules lay it out.

If you really are of a mind to "fix" it, this table seems to me like a good starting point...
 
Originally posted by Andy Fralix:
Which means the same drive in a 401 to 1000 ton ship will only need 10 tons of fuel for 4 weeks of operation while used in a 200 ton ship it requires 40 tons. Does not compute!
Nope, it doesn't.

But it is how the rules lay it out.

If you really are of a mind to "fix" it, this table seems to me like a good starting point...
 
Hmmm, that's interesting, Andy. A larger ship does require less fuel for the same size PP. (Of course, you also get less manuever and jump capability with that PP.) I never noticed that before. That could be why HG went to the method it used.
 
Hmmm, that's interesting, Andy. A larger ship does require less fuel for the same size PP. (Of course, you also get less manuever and jump capability with that PP.) I never noticed that before. That could be why HG went to the method it used.
 
Back
Top