I was looking over my Classic Reprints and it struck me yet again how much of the Traveller line has been upsurped by war gamers. Now, I know that Traveller came first. But, if you trace through the history of Traveller you see a company that could not escape from their main product line - wargames.
We have all lamented on this board what are the faults of Traveller - that it is not modern (technically savvy) enough, its does not want to employ more cinematic aspects, its endless tables, etc.
Could the root cause of this be that we are playing a game that is a wargame in guise of an RPG?** Could it be the very aspects of wargaming have crept into Traveller and turned off potential role players? Even the upgrade to MegaTraveller was not to expand the role playing horizons of the game but to create an enormous battlespace for rival fleets.
Then comes the difficult question, how do we begin to turn around what must be a subconscious perception? So that the newer versions of Traveller have a chance to expand and grow?
**Yes, I know the easy answer is Traveller is how individual groups play it and it can be played either way.
We have all lamented on this board what are the faults of Traveller - that it is not modern (technically savvy) enough, its does not want to employ more cinematic aspects, its endless tables, etc.
Could the root cause of this be that we are playing a game that is a wargame in guise of an RPG?** Could it be the very aspects of wargaming have crept into Traveller and turned off potential role players? Even the upgrade to MegaTraveller was not to expand the role playing horizons of the game but to create an enormous battlespace for rival fleets.
Then comes the difficult question, how do we begin to turn around what must be a subconscious perception? So that the newer versions of Traveller have a chance to expand and grow?
**Yes, I know the easy answer is Traveller is how individual groups play it and it can be played either way.