Originally posted by bubbawny:
Hey guys!
I'm a 38 year old mid-life-crisis walking with a bad attitude!
I was wondering if you could shed some light on how to get into the new traveller? what's the way to go?
I have an old set of CT that I was looking through and started perusing the web to see if there's anything out there.
Is Steve Jackson's Gurps traveller the way to go or this T20?
Help! advise me, oh wise-ones!
Stick with what you know. You have Classic? That's all you really need. Especially given the wealth of information regarding Classic Traveller on the Internet.
To fill the gaps in your Classic books, get the reprints. I did, even though I have
The Traveller Book. I stopped picking up the reprints though when Double Adventures came out. Seems there was a page collation problem in that one that has never been corrected.
Aside from that, the three main books are all you really need to begin adventures. My Traveller Universe is slightly more advanced, but not by much. I use:
The Traveller Book
Book 5: High Guard (or JTAS, see below)
Supplement 1: 1001 Characters
Supplement 2: Animal Encounters
And the methodology behind my choices is:
The Traveller Book is the core rules plus a few added extra tidbits that make it all worthwhile.
Book 5: High Guard I use for the starship construction rules only. Though those rules are more complex than what is in
The Traveller Book, they also allow the creation of the truly large ships that any large governing body should need for its Navy.
I happen to have the revised version of Book 5. For those who have the 1st Edition of the book, it is also possible to use the
Journal of the Travellers' Aide Society (JTAS) in place of Book 5 for this purpose. I don't recall which issue of JTAS had it, but the revised pages (17 to 52) were also included there.
Supplement 1: 1001 Characters and
Supplement 2: Animal Encounters are simply to ease my workload. Neither is absolutely required.
That should be a start, but YMMV.