Supplement Four
SOC-14 5K
I'll start this thread, and we'll see if it flies.
I thought that starting a thread that highlights some neat "color" ideas for a game might be a good idea. GMs could peruse the thread, cherry picking ideas to implement (or even develop) in their games.
I'm not talking about long adventure seeds here--just one-liners (or a little more), throwing and idea here or there that would be neat in spicing up a Traveller game.
I wrote something earlier tonight that might qualify--
How about this--
The ship's inertial dampener is directed by the ship's computer in response to inertial forces as the vessel moves.
And, as a ship enters a system (usually TL 8 or above), typically it can tune into comm directories directing listeners to frequencies for traffic control, local news, maybe even market prices, passage reservations, entertainment (after that long boring week in jump), and noting reserved frequencies like those for the Navy or the Scouts.
What would happen if a virus was downloaded? Not one that would cripple the ship...just a little something that a GM could add color to his game.
I'm thinking a virus that bogs the local CPU that controls the ship's dampener. Game effect is that the ship is in for a rough ride (the dampener still works--it's just sluggish) and characters have to strap-in as the ship makes maneuvers.
This dampening problem comes and goes, sometimes knocking characters off their feet, into bulkheads.
That's my thought, to get this thread started.
If you've got a cool idea that can be lifted and placed into a game, let's hear it.
I thought that starting a thread that highlights some neat "color" ideas for a game might be a good idea. GMs could peruse the thread, cherry picking ideas to implement (or even develop) in their games.
I'm not talking about long adventure seeds here--just one-liners (or a little more), throwing and idea here or there that would be neat in spicing up a Traveller game.
I wrote something earlier tonight that might qualify--
But, I won't cheat and use that one to start off the thread.Heck, if a ship takes the time, I don't even see why something like what the Hubble telescope picks up (other galaxies and other star systems), but you definitely couldn't do this in a 1000 second combat round.
Still, if a PC ship took a few days, pointing its sensors in the right direction, this could be an ingenious way for a GM to start off an adventure...
"During your 3 day journey to the system's gas giant, the Navigator used the time to collect update data for the Generate program. This has to be done from time to time. For the entire three days, the ship's extreme range sensors were pointed in the direction of this star system...and he picked up something strange...take a look at this dark speck here..."'
How about this--
The ship's inertial dampener is directed by the ship's computer in response to inertial forces as the vessel moves.
And, as a ship enters a system (usually TL 8 or above), typically it can tune into comm directories directing listeners to frequencies for traffic control, local news, maybe even market prices, passage reservations, entertainment (after that long boring week in jump), and noting reserved frequencies like those for the Navy or the Scouts.
What would happen if a virus was downloaded? Not one that would cripple the ship...just a little something that a GM could add color to his game.
I'm thinking a virus that bogs the local CPU that controls the ship's dampener. Game effect is that the ship is in for a rough ride (the dampener still works--it's just sluggish) and characters have to strap-in as the ship makes maneuvers.
This dampening problem comes and goes, sometimes knocking characters off their feet, into bulkheads.
That's my thought, to get this thread started.
If you've got a cool idea that can be lifted and placed into a game, let's hear it.