Your game, so your rules ... but don't wildcatters produce small batches of hand-loaded cartridges for a lot less than $400,000 to $500,000 initial startup costs?I plan on simply ignoring the whole mess, as I do not use the Traveller combat system anyway, and in my Traveller Universe, there are no man-portable energy weapons, and not a lot of ship-based ones. I have a standard weapons set, and if a player really, really wants to try to design their own weapon, I figure on hitting them with a 100,000 Credit up front development charge, and about 6 to 12 months passage of real time before the player knows if the thing works at all. If he/she/it goes with a custom cartridge, cost goes up another 100,000 Credits, and ammo runs 10 Credits per round, with a minimum purchase of 1,000 rounds. If the player still wants to go on, I will suggest that they find another GM.
I look at Gun Maker as one of the areas in the rules that could be jettisoned with no loss whatsoever.
The .454 Casull comes to mind.