I'm working on a GunMaker iOS app and am now testing gun designs. All of the examples in other threads here appear to have been designed using the original design sequence instead of the 09 revised design sequence. A few threads have asked questions about the revised design sequence but haven't gotten any answers. So I'm trying to hopefully get some input on my assumptions for parts of the design sequence that are ill-defined at present.
Page 200 of T5.0.9 provides a list of GunMaker samples which is loaded with obvious and not-so-obvious errors:
In interpreting vagueness in the rules, I've currently made the following assumptions:
* Where a Type lists "*" for the H1 value, I add the D1 value to the Descriptor's D2 value only, not the D3 value (if it exists)
* Where the Type H1 value is the same as the Descriptor H2 value, I add the D1 and D2 values together
* Where Burden and Stage modify D, I add this to D1, unless D1 doesn't exist, in which case I add it to D2
* Where D2 and D3 are listed as "1-2-3" I use "1" as the value, as I have no idea what this means.
So here's the same list of GunMaker samples as generated by my code:
Note the Autocannon example. There is no (blank) descriptor option for artillery and a descriptor must be specified, hence the bogus damage type.
So school me up on my assumptions and convince me of the errors of my ways.
Page 200 of T5.0.9 provides a list of GunMaker samples which is loaded with obvious and not-so-obvious errors:
Code:
P-5 Pistol -5 R=2 Cr150 1.1 kg Bullet -1
Re-4 Revolver -4 R=2 Cr100 1.2 kg Bullet -1
C-5 Carbine -5 R=4 Cr400 3 kg Bullet -1
XC-3 Experimental Carbine -3 R=3 Cr1600 6 kg Bullet -1
PC-6 Poison Dart Carbine -6 R=4 Cr360 3.0 kg Poison -1 Bullet -1
R-5 Rifle -5 R=5 Cr500 4 kg Bullet -2
PR-4 Prototype Rifle -4 Cr1500 7.6 kg Bullet -2
XR-3 Experimental Rifle -3 Cr2000 8 kg Bullet -2
SR-5 Survival Rifle -5 R=2 Cr600 2 kg Bullet -3
Mg-6 Machinegun -6 R=5 Cr3000 8 kg Bullet -4
aCT-9 AutoCannon Turret -9 R=6 Cr30000 300 kg Pen-5
ESMg-4 Early Sub Machinegun -4 R=1 Cr3240 4 kg Bullet -3
XRSMg-4 Experimental Recoilless Sub Machinegun -4 R=0 Cr32,400 5.7 kg Bullet -5
ABR-9 Advanced Battle Rifle -9 R=5 Cr800 3.2 kg Bullet -7
ABC-9 Advanced Battle Carbine -9 R=5 Cr640 2.4 kg Bullet -6
ACR-10 Advanced Combat Rifle -10 R=3 Cr1500 2.8 kg Bullet-4 Frag -2
ACC-10 Advanced Combat Carbine -10 R=3 Cr1200 2.1 kg Frag -2 Bullet -3
AC-7 Assault Carbine -7 R=4 Cr600 2.4 kg Bang -2 Blast -1 Bullet -1
GC-12 Gauss Carbine -12 R=4 Cr800 2.7 kg Bullet -4
MslL-7 Missile Launcher -7 R=6 Cr5000 22 kg Pen-2 Frag -3
RAML-8 RAM Grenade Launcher -8 R=6 Cr3000 10 kg Frag -2 Blast-2
GmL-9 Grenade Multi-Launcher -9 R=4 Cr3000 6.48 kg Frag -2 Blast-2
ShPj-9 Shock Projector -9 R=2 Cr600 0.5 kg Pain -2 Elec -2
FPj-8 Fire Projector -8 R=1 Cr600 0.9 kg Burn-1 Pen-1
APj-9 Acid Projector -9 R=3 Cr900 1 kg CORRODE-3 Pen-0
SPj-12 Stench Projector -12 R=2 Cr360 0.4 kg Stench -1
LD-12 Laser Designator -12 R=5 Cr12,000 12 kg Burn -2, Pen-2
In interpreting vagueness in the rules, I've currently made the following assumptions:
* Where a Type lists "*" for the H1 value, I add the D1 value to the Descriptor's D2 value only, not the D3 value (if it exists)
* Where the Type H1 value is the same as the Descriptor H2 value, I add the D1 and D2 values together
* Where Burden and Stage modify D, I add this to D1, unless D1 doesn't exist, in which case I add it to D2
* Where D2 and D3 are listed as "1-2-3" I use "1" as the value, as I have no idea what this means.
So here's the same list of GunMaker samples as generated by my code:
Code:
P-5 Pistol-5 Wx: R=2 Cr150 1.1kg Bullet-1
R-4 Revolver-4 Wx: R=2 Cr100 1.25kg Bullet-1
C-5 Carbine-5 Wx: R=4 Cr400 3kg B=-1 Bullet-1
ExpC-2 Experimental Carbine-2 Wx: R=3 Cr1,600 6kg R=-2 B=+2 Bullet-1
PC-6 Poison Dart Carbine-6 Wx: R=4 Cr360 3kg B=-1 Bullet-1 Poison-1
R-5 Rifle-5 Wx: R=5 Cr500 4kg Bullet-2
PR-3 Prototype Rifle-3 Wx: R=4 Cr1,500 7.6kg B=+2 Bullet-2
ExpR-2 Experimental Rifle-2 Wx: R=4 Cr2,000 8kg R=-2 B=+3 Bullet-2
SR-5 Survival Rifle-5 Wx: R=2 Cr600 2kg Bullet-3
Mg-6 Machinegun-6 Wx: R=5 Cr3,000 8kg B=+1 Bullet-4
aCT-8 Autocannon Turret-8 Wx: R=6 Cr30,000 300kg B=+4 *-5
ESMg-4 Early Sub Machinegun-4 Wx: R=1 Cr3,240 4.08kg E=-1 B=+2 Bullet-3
ExpRSMg-3 Experimental Recoilless Sub Machinegun-3 Wx: R=0 Cr32,400 5.76kg R=-2 B=+4 Bullet-4
ABR-9 Advanced Battle Rifle-9 Wx: R=5 Cr800 3.2kg B=-2 Bullet-5
ABC-9 Advanced Battle Carbine-9 Wx: R=5 Cr640 2.4kg B=-3 Bullet-4
ACR-10 Advanced Combat Rifle-10 Wx: R=3 Cr1,500 2.88kg B=-3 Bullet-4 Frag-2
ACC-10 Advanced Combat Carbine-10 Wx: R=3 Cr1,200 2.16kg B=-4 Bullet-3 Frag-2
AC-7 Assault Carbine-7 Wx: R=4 Cr600 2.4kg B=-1 Bullet-1 Blast-2 Bang-1
GC-12 Gauss Carbine-12 Wx: R=4 Cr800 2.7kg B=-1 Bullet-4
MLC-7 Missile Launcher Crewed-7 Wx: R=6 Cr5,000 22kg B=+2 Frag-3 Pen-2
RAML-8 RAM Grenade Launcher-8 Wx: R=6 Cr3,000 10kg B=+1 Frag-3 Blast-2
GrmL-9 Grenade Multi-Launcher-9 Wx: R=4 Cr3,000 6.4kg B=+1 Frag-3 Blast-2
ShPj-9 Shock Projector-9 Wx: R=2 Cr600 0.5kg Elec-2 Pain-1
HPj-9 Fire Projector-9 Wx: R=1 Cr600 0.9kg Burn-2 Pen-1
APj-9 Acid Projector-9 Wx: R=3 Cr900 1kg B=+1 Corrode-3 Pen-1
SPj-12 Stench Projector-12 Wx: R=2 Cr360 0.4kg Stench-2
LD-12 Laser Designator-12 Wx: R=5 Cr12,000 12kg B=+1 Burn-2 Pen-1
Note the Autocannon example. There is no (blank) descriptor option for artillery and a descriptor must be specified, hence the bogus damage type.
So school me up on my assumptions and convince me of the errors of my ways.