How about the 'grow new clone body and download last personality copy into it' model.
heh. respawn machine.
How about the 'grow new clone body and download last personality copy into it' model.
It's on stand by in a low berth, awaiting de-popsicling.
TANSTAAFL.
As others have mentioned, a medic can go in to the field.
increased engineering automation to reduce the # of engineers required.
also, a medic can do other things besides medic.
if you go by hg2's 1 engineer per 100 dtons engineering, it's clear that it's mostly automated and the engineers are there mostly for damage control.
So what are everyone's thoughts about having and autodoc in place of a paid medic? I don't have any cost or volume stats in front of me, but I recall in my earliest gaming days we often had an autodoc. I'm guessing even that could be given up in lieu of a ship's locker well stocked with Fast Drug. Any thoughts?
Have a good week everyone!
Then what is the benefit, if any, of the autodoc?
As others have mentioned, a medic can go in to the field. Which means the medic can drag your sorry butt home from the bar after a night of carousing.
What levels of autodocs do you have? The "take 2 aspirin and call me in the morning"? The "It's strep, or an ear infection -- here's an anti-biotic" version? A "trauma doc", flop the unconscious, bleeding form on the bed, and press the button while the doc starts cutting off clothes, clamping, suturing, warming, defibrillating until the patient is stable?
IMTU, Automation beyond the standard/base hull design increases the maintenance costs AT LEAST as much as hiring a crew person, even when you add in the additional LS for that crewperson.
Maintenance is the sticking point for whole scale automation IMTU also. That's not to say such automation doesn't exist, but it exists where the skills, parts, and supplies needed to properly maintain such automation also exists.
Riffing on "Who watches the watchers", it's a case of "Who fixes the fixers?"
IMTU there are heavily automated vessels and they fly those routes where they can be properly maintained.
Like I said, simple rules for lots of stuff based on existing rules.
Just a side note, I think this depends on the edition of Traveller. An often overlooked element in Mongoose Traveller was:Autodocs are pretty much the same; a one time purchase that eventually is cheaper than keeping a medic on the payroll. There might be a "cost" in the form of dedicated volume, but autodocs are small-scale Santa Claus machines in that they "earn" the PCs money.
IMTU, autodocs require specialized supplies in regular intervals - whether the 'doc has been used or not. IMTU, autodocs require specialized maintenance and overhauls at regular intervals. IMTU, autodocs are going to cost you about the same as having a medic on the payroll. TANSTAAFL.
I like simple, so I repurpose existing rules for all sorts of things. One of my favorite rules to re-purpose is Starship finance. I read somewhere that there was a robot crewman that cost about Cr 100,000. So applying starship finance's 1/240 per month yields 416 credits per month for any device that replaces a crewman. Just assume that it is never paid off because it needs replacing when it would be paid off. I also assume that it is only skill-1 and just multiply the skill by the 416 credits per month for better models.
Like I said, simple rules for lots of stuff based on existing rules.