mike wightman
SOC-14 10K
Ships will need big radiators to deal with the waste heat from lasers and PA weapons.
Eh maybe they can use what little they've gleaned from the Antediluvian tech to send the waste heat somewhere into another dimension?Ships will need big radiators to deal with the waste heat from lasers and PA weapons.
Potentially they could have some autonomy.
But fighter drones could be cool.
I can always add radiators to the new ship designs. I recall, for example, Zozer's Orbital 2100 having them for nuclear thermal rockets (NTRs).Eh maybe they can use what little they've gleaned from the Antediluvian tech to send the waste heat somewhere into another dimension?
At least if you want a possible reason for why we don't see radistors?
Potentially, the compromise here would to use sensor and decoy drones as one of the ship's weapon systems.Which might be an issue as I'll explain. (Note to the Usual Suspects; I wrote might be an issue.)
On one hand, they would be cool and would definitely signal that the setting "Is not your father's OTU..."
On the other hand, comm lag will be an issue. It's already an issue now. Generally speaking about current drone use, "combat" drones are controlled "in theatre" while "recon" drones are controlled from as far away as CONUS due to the reaction times "combat" drones require. Of course, the comm lag issue is moot if the drone is partially or fully autonomous.
Suspicions that semi/fully autonomous combat drones have already seen use have led to calls for international treaties banning or limiting their use. Even if such treaties come into being, they won't be an issue for your setting.
What will be an issue in you setting is the previous use of drones in WW3.
You've mentioned several times that WW3 has left a number of "cultural hangovers" among the people of the setting. If WW3 featured the heavy use of "autonomous kill vehicles" operating on the ground, in the air, on the sea, and under the sea the people of the setting might squeamish about using them post-war. Sensor drones would be one thing, armed drones would be something else.
I do see the point about fearing fully autonomous attack bots...
This also risks the SKYNET scenario. Since general AIs are unstable as of yet, their response to situations would be unknown, or at least uncertain. This makes military AIs risky.Autonomous kill vehicles or AKVs are a "plot point" of sorts in GURPS Transhuman Space. All the major powers have them in their "inventory', mostly as space craft but some are configured for use on Earth or other "environments". Nobody, even the powers who have them, trust them too much if at all. That's due in part because an unknown number of "orphaned" AKVs to the defeated bloc called the "Transpacific Socialist Alliance" still are skulking around making occasional attacks long after the end of the war which that bloc lost.
Whether those AKVs were forgotten during the TSP's collapse or deliberately allowed to slip their leash as a bit of revenge isn't known.
You could easily spin similar ideas especially considering your setting's various "secret/forbidden research" angles. While AKVs or even semi-AKVs wouldn't be on store shelves waiting for the PCs to buy, they could be in the dark between stars waiting for the PCs themselves!
This also risks the SKYNET scenario. Since general AIs are unstable as of yet, their response to situations would be unknown, or at least uncertain. This makes military AIs risky.
A fully sentient warbot is a major risk.
This Chamax Plague is made of metal...A nasty surprise in some remote or forgotten lab tucked away in some backwater system, wouldn't you think? Sometimes, they may not have been built by man...
Yes, TSAO has similar technology called "SI", or "simulated intelligence". Not self-aware but can cheat the Turing test in certain fields. SI II/Advanced SI can cheat the Turing test in a wide array of areas, but again - not self-aware.Would something like Mass Effect VIs, instead of full blown AIs, be used for "autonomous" drones, if any?
What term might Hard Space have for such technology you think?Yes, TSAO has similar technology called "SI", or "simulated intelligence". Not self-aware but can cheat the Turing test in certain fields. SI II/Advanced SI can cheat the Turing test in a wide array of areas, but again - not self-aware.
This is starting to sound like the Remnant from Mass Effect: Andromeda - alien robots left to perform unfathomable tasks after their masters have disappeared.This Chamax Plague is made of metal...
Probably SI as well. Same concept.What term might Hard Space have for such technology you think?
There are several problems with fighters, whether manned or drone: I'm not sure a nuclear lightbulb can compete with a target equipped with a torch drive, and torch drives are too large for small craft... So, at most, the "drones" used in Hard Space would be smart missiles with limited (chemical) fuel but great acceleration.Mongoose High Guard plays a little bit with "Fighter drones" which fire a single missile and run out of fuel quickly. It doesn't say anything about who uses them*, common / rare, or tactics.
* but K'kree and Hiver would think it natural
Why not have ships launch some sort of autonomous missile bus (armed with some sort of non-missile weapon for additional PD) that can send out smart missiles?There are several problems with fighters, whether manned or drone: I'm not sure a nuclear lightbulb can compete with a target equipped with a torch drive, and torch drives are too large for small craft... So, at most, the "drones" used in Hard Space would be smart missiles with limited (chemical) fuel but great acceleration.
Hey Golan2072, I've enjoyed reading through your ideas here but two questions / ideas:
1) Reading through the history, one thing leapt out at me: Why does there need to be a WW3 in your setting? It seems ... unnecessary and kinda "20th century meme" to me. Like in 2300AD (which sounds like a baseline inspiration for your setting), a nuclear war as necessary since it was an extension of the Twilight: 2000 universe and it caused significant damage to the game setting - the nuclear war didn't really have a huge influence on 2300 itself and in fact the technologies were more 2150-2200 except that humanity basically lost an entire century because of the nuclear war. But beyond basing things on the T2k, there was little about 2300 that required a nuclear war in the past. Given your setting occurs so long after WW3, it doesn't really feel like it has an influence on your universe that you can't get another source, especially because it appears the nuclear war doesn't set humanity back all that many steps - it just stirs things up a bit. Rampant uncontrolled climate change and increasingly insolvent governments dominated by corporate power are two more relevant themes I think that would create the present of that world you're talking about as well.
Epicenter raised an interesting question - is WWIII necessary for Hard Space? I am still undecided on this. Will climate instability, pollution, and government insolvency achieve the three goals I've outlined above?I used WWIII for three main reasons:
1. Add a breaking point between the current (2018) political situation and Earth's geopolitical situation in 2120/2170. The war shuffled things, especially if you see the later ideas inspired by the discussions here and on the SFRPG boards.
2. Bankrupt governments. A prolonged, devastating war, with no clear victory, would do the job. Especially in the case of superpowers.
3. Make much of Earth a hostile environment. This serves two purposes. The first is creating desperation to go to the colonies, going as far as colonists risking their lives in nasty Traveller Low Berths.; the second is adding a post-apocalyptic dimension to the setting, as well as sharpening the divide between the arcology-dweller corporate drone salarymen and the masses outside the arcology walls.
Epicenter raised an interesting question - is WWIII necessary for Hard Space? I am still undecided on this.