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Hard Space Redux

Ships will need big radiators to deal with the waste heat from lasers and PA weapons.
Eh maybe they can use what little they've gleaned from the Antediluvian tech to send the waste heat somewhere into another dimension?

At least if you want a possible reason for why we don't see radistors?
 
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Potentially they could have some autonomy.


Which might be an issue as I'll explain. (Note to the Usual Suspects; I wrote might be an issue.)

But fighter drones could be cool.

On one hand, they would be cool and would definitely signal that the setting "Is not your father's OTU..."

On the other hand, comm lag will be an issue. It's already an issue now. Generally speaking about current drone use, "combat" drones are controlled "in theatre" while "recon" drones are controlled from as far away as CONUS due to the reaction times "combat" drones require. Of course, the comm lag issue is moot if the drone is partially or fully autonomous.

Suspicions that semi/fully autonomous combat drones have already seen use have led to calls for international treaties banning or limiting their use. Even if such treaties come into being, they won't be an issue for your setting.

What will be an issue in you setting is the previous use of drones in WW3.

You've mentioned several times that WW3 has left a number of "cultural hangovers" among the people of the setting. If WW3 featured the heavy use of "autonomous kill vehicles" operating on the ground, in the air, on the sea, and under the sea the people of the setting might squeamish about using them post-war. Sensor drones would be one thing, armed drones would be something else.
 
Eh maybe they can use what little they've gleaned from the Antediluvian tech to send the waste heat somewhere into another dimension?

At least if you want a possible reason for why we don't see radistors?
I can always add radiators to the new ship designs. I recall, for example, Zozer's Orbital 2100 having them for nuclear thermal rockets (NTRs).
 
Which might be an issue as I'll explain. (Note to the Usual Suspects; I wrote might be an issue.)



On one hand, they would be cool and would definitely signal that the setting "Is not your father's OTU..."

On the other hand, comm lag will be an issue. It's already an issue now. Generally speaking about current drone use, "combat" drones are controlled "in theatre" while "recon" drones are controlled from as far away as CONUS due to the reaction times "combat" drones require. Of course, the comm lag issue is moot if the drone is partially or fully autonomous.

Suspicions that semi/fully autonomous combat drones have already seen use have led to calls for international treaties banning or limiting their use. Even if such treaties come into being, they won't be an issue for your setting.

What will be an issue in you setting is the previous use of drones in WW3.

You've mentioned several times that WW3 has left a number of "cultural hangovers" among the people of the setting. If WW3 featured the heavy use of "autonomous kill vehicles" operating on the ground, in the air, on the sea, and under the sea the people of the setting might squeamish about using them post-war. Sensor drones would be one thing, armed drones would be something else.
Potentially, the compromise here would to use sensor and decoy drones as one of the ship's weapon systems.

I do see the point about fearing fully autonomous attack bots...
 
I do see the point about fearing fully autonomous attack bots...


Autonomous kill vehicles or AKVs are a "plot point" of sorts in GURPS Transhuman Space. All the major powers have them in their "inventory', mostly as space craft but some are configured for use on Earth or other "environments". Nobody, even the powers who have them, trust them too much if at all. That's due in part because an unknown number of "orphaned" AKVs to the defeated bloc called the "Transpacific Socialist Alliance" still are skulking around making occasional attacks long after the end of the war which that bloc lost.

Whether those AKVs were forgotten during the TSP's collapse or deliberately allowed to slip their leash as a bit of revenge isn't known.

You could easily spin similar ideas especially considering your setting's various "secret/forbidden research" angles. While AKVs or even semi-AKVs wouldn't be on store shelves waiting for the PCs to buy, they could be in the dark between stars waiting for the PCs themselves!
 
Autonomous kill vehicles or AKVs are a "plot point" of sorts in GURPS Transhuman Space. All the major powers have them in their "inventory', mostly as space craft but some are configured for use on Earth or other "environments". Nobody, even the powers who have them, trust them too much if at all. That's due in part because an unknown number of "orphaned" AKVs to the defeated bloc called the "Transpacific Socialist Alliance" still are skulking around making occasional attacks long after the end of the war which that bloc lost.

Whether those AKVs were forgotten during the TSP's collapse or deliberately allowed to slip their leash as a bit of revenge isn't known.

You could easily spin similar ideas especially considering your setting's various "secret/forbidden research" angles. While AKVs or even semi-AKVs wouldn't be on store shelves waiting for the PCs to buy, they could be in the dark between stars waiting for the PCs themselves!
This also risks the SKYNET scenario. Since general AIs are unstable as of yet, their response to situations would be unknown, or at least uncertain. This makes military AIs risky.

Of course, there are security bots and even warbots, but typically with limited autonomy. A fully sentient warbot is a major risk.
 
This also risks the SKYNET scenario. Since general AIs are unstable as of yet, their response to situations would be unknown, or at least uncertain. This makes military AIs risky.


That's the idea. It's risky, so risky that the military of "mainstream" groups will never even consider developing it let alone deploying it.

Fringe groups won't have the same concerns.

A fully sentient warbot is a major risk.

A nasty surprise in some remote or forgotten lab tucked away in some backwater system, wouldn't you think? Sometimes, they may not have been built by man...
 
Would something like Mass Effect VIs, instead of full blown AIs, be used for "autonomous" drones, if any?
Yes, TSAO has similar technology called "SI", or "simulated intelligence". Not self-aware but can cheat the Turing test in certain fields. SI II/Advanced SI can cheat the Turing test in a wide array of areas, but again - not self-aware.
 
Yes, TSAO has similar technology called "SI", or "simulated intelligence". Not self-aware but can cheat the Turing test in certain fields. SI II/Advanced SI can cheat the Turing test in a wide array of areas, but again - not self-aware.
What term might Hard Space have for such technology you think?
 
Mongoose High Guard plays a little bit with "Fighter drones" which fire a single missile and run out of fuel quickly. It doesn't say anything about who uses them*, common / rare, or tactics.

* but K'kree and Hiver would think it natural
 
Mongoose High Guard plays a little bit with "Fighter drones" which fire a single missile and run out of fuel quickly. It doesn't say anything about who uses them*, common / rare, or tactics.

* but K'kree and Hiver would think it natural
There are several problems with fighters, whether manned or drone: I'm not sure a nuclear lightbulb can compete with a target equipped with a torch drive, and torch drives are too large for small craft... So, at most, the "drones" used in Hard Space would be smart missiles with limited (chemical) fuel but great acceleration.
 
There are several problems with fighters, whether manned or drone: I'm not sure a nuclear lightbulb can compete with a target equipped with a torch drive, and torch drives are too large for small craft... So, at most, the "drones" used in Hard Space would be smart missiles with limited (chemical) fuel but great acceleration.
Why not have ships launch some sort of autonomous missile bus (armed with some sort of non-missile weapon for additional PD) that can send out smart missiles?

In addition, the smaller size and lighter weight of such drones should allow for them to have higher accelerations, but shorter fuel time, than the torchships they're being fired against?

I mean they don't have squishy human pilots, life support, etc to worry about so they can be flung out electromagnetically from a ship, and have much higher accelerations, than normal ships, or so I imagine?
 
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Hey Golan2072, I've enjoyed reading through your ideas here but two questions / ideas:

1) Reading through the history, one thing leapt out at me: Why does there need to be a WW3 in your setting? It seems ... unnecessary and kinda "20th century meme" to me. Like in 2300AD (which sounds like a baseline inspiration for your setting), a nuclear war as necessary since it was an extension of the Twilight: 2000 universe and it caused significant damage to the game setting - the nuclear war didn't really have a huge influence on 2300 itself and in fact the technologies were more 2150-2200 except that humanity basically lost an entire century because of the nuclear war. But beyond basing things on the T2k, there was little about 2300 that required a nuclear war in the past. Given your setting occurs so long after WW3, it doesn't really feel like it has an influence on your universe that you can't get another source, especially because it appears the nuclear war doesn't set humanity back all that many steps - it just stirs things up a bit. Rampant uncontrolled climate change and increasingly insolvent governments dominated by corporate power are two more relevant themes I think that would create the present of that world you're talking about as well.

I used WWIII for three main reasons:

1. Add a breaking point between the current (2018) political situation and Earth's geopolitical situation in 2120/2170. The war shuffled things, especially if you see the later ideas inspired by the discussions here and on the SFRPG boards.

2. Bankrupt governments. A prolonged, devastating war, with no clear victory, would do the job. Especially in the case of superpowers.

3. Make much of Earth a hostile environment. This serves two purposes. The first is creating desperation to go to the colonies, going as far as colonists risking their lives in nasty Traveller Low Berths.; the second is adding a post-apocalyptic dimension to the setting, as well as sharpening the divide between the arcology-dweller corporate drone salarymen and the masses outside the arcology walls.
Epicenter raised an interesting question - is WWIII necessary for Hard Space? I am still undecided on this. Will climate instability, pollution, and government insolvency achieve the three goals I've outlined above?
 
Epicenter raised an interesting question - is WWIII necessary for Hard Space? I am still undecided on this.


While a world war is not necessary because the Four Horsemen will produce goals you want, one of those Horsemen is War.

If by "World War 3" you mean a war featuring all the major powers more or less divvied up into two opposing blocs fighting each other in a war at the same time, you don't need a WW3.

If by a "World War 3" you mean all or most of the major powers divvied up into several blocs or acting alone while fighting several wars around the same time, you can have a WW3.

Look at the Seven Years' War for example. It's arguably the first world war in that some of the European powers fought each other in theaters across the globe. It's also not a world war in our 21st Century perception because it was not a a two-sided or binary war. All the European powers didn't divide into two opposing blocs which then (almost) stayed together (almost) up until the point where one bloc was beaten. Instead the various powers joined, participated, and then left the general war as it suited them. A few powers also engaged in peripheral wars which were only linked to the general war because the other power involved happened to be fighting in the general war at the same time.

Instead of a world war, you could have a world at war. That is several regional wars occurring around the same time which are only linked in hindsight because one or more of the participants had been fighting, were fighting, or would be fighting somewhere else in another war around the same time.

Borrowing an overused geopolitical term, your setting's WW3 could be a multipolar war instead of a binary war.
 
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Golan, I'm curious - are you planning on using only the book careers for character creation, or are you planning on coming up with some of your own?
 
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