far-trader
SOC-14 10K
Well both do imply some interstellar travel though they don't get into specifics but yes it is true the whole is set on Earth. I'm trying to recall where the book was slightly less hard but drawing a blank. Time for a re-read
Originally posted by epicenter00:
3) Nobody brings a knife to a gunfight. Nor do they bring lightsabers or cutlasses. They may have sonic stunners or similar exotic weaponry, but just because some people are members of the SCA doesn't mean that in the year 40,000 people will be fighting with glowing swords and chainsaw battleaxes.
Industry produces pollution of some sort. It may not necessarily be the byproducts we're familiar with today (the future may not necessarily have 55-gallon drums dumped in waterways or coal smog), but there will be other problems, just as ugly and pressing, that people will have to deal with.
The Future Is "Aliens" not "Star Wars." You don't have cheap plentiful fusion power for levitating cities, 3000 ton tanks with Iridium armor, and so on. Instead, hard sci-fi tends to have a gritty, industrialized feel to it. Instead of spotlessly clean glass cities inhabited by tall beautiful in shimmery tunics and lucite sandals, there'll be garbage in the streets, graffiti on the walls, and homeless people.
The Coyote series by Allen Steele is very much like you describe.Originally posted by far-trader:
Welcome aboard Nyrath Only slightly belatedly
Just wanted to mention that even without FTL or some shortcut to the stars one can still have a great game.
Imagine a slow hibernation ship leaving Earth in the next century (for any number of reasons, we have the technology) and travelling to a near star with a recently discovered habitable/terraformable planet.
They arrive in say a hundred years and change and find that contact with Earth was lost sometime during the trip. They are probably not surprised (one of the reasons for going would be a suspicion that civilization here is on the verge of collapse) and go about building their colony on the world. The terraforming could even have been started in advance by fast robotic probes.
A few decades pass and the 21st Century settlers on New Home have visitors. The 24th Century survivors of whatever happened on Earth who are now far advanced technologically but not socially (wars can do that) have arrived aboard their much faster ships (say a couple decades for the trip). And they are here to settle this new world (having lost the records of the earlier expedition they are surprised to find life here, especially human life that speaks old Earth languages).
Each sees the other as an enemy of course. Let the conflict begin.
Though some on each side may see the reality of cooperation as better, they'll be the minority.
Just as one idea. Which is nothing like 2300 of course so it may not be what you're looking for kafka. Maybe you meant something different, like how to sell the tech of 2300 as more hard than opera?
Originally posted by Employee 2-4601:
Not nessecerily as ugly and pressing as today; it is possible to have far more sustainable technology even today (quickly-eroding plastics rather than almost indistructible ones, less poisoneous chemical ingredients, biological anti-pest methods rather than chemical pesticides, and so on); however, economical, social and political reasons prevent most of this reduction (for starters, it's cheaper to pollute, and, in some cases, highly-polluting energy sources are easier to monopolize than sustainable ones).
And, ofcourse, with fusion power, the amount of pollution is going to be significantly cut down, as the only waste produced by such a process would be irradiated inner parts of the fusion reactor (replaced from a time to time); remember that most pollution comes from energy production from fossile fuels (be that in a power-plant or in your car's engine).
Sure, a certain amount of pollutants would probably be there, but it is very possible that the amount would be far smaller than today.
Re: Social problems. Admittedly, I was weaned on Cyberpunk. When I read Stirling and Gibson's stuff I was impressed. When I read Neuromancer I was wow'd. But I don't think that homelessness and graffiti are necessarily dystopian. Graffiti has been around pretty much forever - it's not anything new. There's graffiti on the Pyramids, Ancient Rome had quite a bit of it, you can find it on temples in China and Japan. As has homelessness. As long are there are cities and large groups of people, I think there will be people whom society can't really find a good use for or find they can't fit themselves into society and they fall through the cracks. Provided there are cities, I think there will always be homeless. The police may chase them off, but that's just hiding the problem. The problems may be reduced by concerned socities, but the kind of free-wheeling capitalist societies that most players like to play in aren't the kind which are that concerned - there's no percentage in helping the homeless.Not nescerily; what you're givin here is an element of cyberpunk rather than hard sci-fi. Sure, hard sci-fi societies won't be utopian, but that doesn't mean they have to be dystopian either. Furthermore, they don't have to look like our society, especially with different technology. With enough genetics and/or cybernetics and/or AIs you could have a very alien post-human society if you want, and the society of long-term small-vehicle asteroid miners is probably going to be quite different from that of our own.
To clarify: in most of my games, there are usually cyberpunk-style cities, complete with homeless squatters, "mole men" living in abandoned steam tunnels/subways, petty crime, slums, and walled-off corporate enclaves where the quality of life is high but the level of freedom is low. I like cyberpunk universes to play in, even though these aren't the universes I'd like to live inOriginally posted by epicenter00:
Re: Social problems. Admittedly, I was weaned on Cyberpunk. When I read Stirling and Gibson's stuff I was impressed. When I read Neuromancer I was wow'd. But I don't think that homelessness and graffiti are necessarily dystopian. Graffiti has been around pretty much forever - it's not anything new. There's graffiti on the Pyramids, Ancient Rome had quite a bit of it, you can find it on temples in China and Japan. As has homelessness. As long are there are cities and large groups of people, I think there will be people whom society can't really find a good use for or find they can't fit themselves into society and they fall through the cracks. Provided there are cities, I think there will always be homeless. The police may chase them off, but that's just hiding the problem. The problems may be reduced by concerned socities, but the kind of free-wheeling capitalist societies that most players like to play in aren't the kind which are that concerned - there's no percentage in helping the homeless.
I've just read a short story of his set on Coyote (The River Horses) in fact but it didn't come across as much like that. But then it was just a snapshot of colony life. I may have to add the series to my list to track down if you think it a decent read.Originally posted by Chaos:
The Coyote series by Allen Steele is very much like you describe.
Would you want to be homeless? I wouldn't.Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by epicenter00:
Re: Social problems. Admittedly, I was weaned on Cyberpunk. When I read Stirling and Gibson's stuff I was impressed. When I read Neuromancer I was wow'd. But I don't think that homelessness and graffiti are necessarily dystopian.
To clarify: in most of my games, there are usually cyberpunk-style cities, complete with homeless squatters, "mole men" living in abandoned steam tunnels/subways, petty crime, slums, and walled-off corporate enclaves where the quality of life is high but the level of freedom is low. I like cyberpunk universes to play in, even though these aren't the universes I'd like to live inOriginally posted by Employee 2-4601:
[QB]Graffiti has been around pretty much forever - it's not anything new. There's graffiti on the Pyramids, Ancient Rome had quite a bit of it, you can find it on temples in China and Japan. As has homelessness. As long are there are cities and large groups of people, I think there will be people whom society can't really find a good use for or find they can't fit themselves into society and they fall through the cracks. Provided there are cities, I think there will always be homeless. The police may chase them off, but that's just hiding the problem. The problems may be reduced by concerned socities, but the kind of free-wheeling capitalist societies that most players like to play in aren't the kind which are that concerned - there's no percentage in helping the homeless.
'Do androids dream of electric sheep' has 'andys' or extremely sophisticated mechanical androids (like the ones in AI) made by Rosen.Bladerunner Not sure what replicants really were, but seem kind of soft to me.
The Langston field was from Larry Niven and Jerry Pournelle's THE MOTE IN GOD'S EYE, which was published in 1974.Originally posted by far-trader:
you also really want a Langston Field (also from, and aka in Traveller, a Black Globe).
Yes indeed.Originally posted by far-trader:
Hinted (very softly ) at it in my reply above about wormhole drives. Though with an Alderson Drive (aka the wormhole drive from Mote in God's Eye)
Sorry, I guess I didn't read closely enough.Originally posted by far-trader:
I didn't mean to imply otherwise
The "also from" was short for also from Mote. Though I can see the confusion, now
Sorry, I guess I didn't read closely enough. </font>[/QUOTE]Nah, the fault is all mine, I was far too impreciseOriginally posted by Nyrath:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
I didn't mean to imply otherwise
The "also from" was short for also from Mote. Though I can see the confusion, now