MichaelSTee
SOC-12
in the previous post, I meant to say contragrav <i>and artificial gravity</i> would be more expensive in power - ships in atmo could not use artificial grav, and would need maneuver drives to lift off.
I'd say Star Frontiers has more hard about it. At least before Zebulon's Guide.Originally posted by TWILIGHT:
I suppose the other end of the spectrum would be...?
Star Frontiers.
Fading Suns.
Star Wars
anymore?
Of course with the added excitement of your ship abruptly exploding in a multi-megaton nuclear detonation if a meteor punctures the fuel tank.Originally posted by Space Cadet:
I think a nuclear saltwater rocket would have a similar performance...
Think of something like Traveller's Jump Drive except the requirement is reaching 1% of the speed of light relative to the point of departure rather than 100 diameters from the nearest planet.
Of course with the added excitement of your ship abruptly exploding in a multi-megaton nuclear detonation if a meteor punctures the fuel tank. [/QUOTE]Originally posted by Nyrath:
So THAT is why your name sounded so familiar...Originally posted by Mark A. Siefert:
Hey! I'm on JREF.
Because it wouldn't work.Originally posted by Space Cadet:
What if a space faring society didn't use spaceships at all but instead wormholes?
One end of a wormhole is attached to a spaceship and the other is left on Earth.
Yeah, it's a good site. They have my colour star map on there.There are some sites that have reprinted the Star Frontiers material. I have Crash on Voltunius as a Word File, the system is easy to convert to D20 and hence T20. Ability scores are based on percentile dice, you can convert that to D20 very easily. Stamina converts directly into Traveller Stamina, just got to find the approprate level. Star Frontiers characters don't have classes though, some creativity will be involved to figure out which character class is appropriate. I like the floor plans that come with Knight Hawks.
That's what I said, "It wouldn't work."Originally posted by Space Cadet:
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Wormholes have exotic matter propping open their throats, and since this matter is highly speculative, its hard to discuss what is possible.
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Typically an engineered Wormhole is an area of curved space with a corridor of flat space leading through it. To accomplish this, you need alot of exotic negative mass matter to negate the gravity field locally so objects can pass through.
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