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Hardest SF possible

The army of cyborgs isn't too creative by any means, it's more a matter of flavor, which is a subjective issue most of the time. My opinion, and probably others too, is that it's not really the right flavor for standard, out-of-the-box 2320AD.

So what, you might say, and you're right.
The thing is to try and keep ideas in one place and not have them spread across multiple threads, for a number of reasons.

The wormhole idea, again, is a good example of a creative idea that's not my cup of tea, when it comes to 2320AD, or any version of Traveller actually. However, I'm a huge fan of time travel in RPGs and when we were playing Traveller in the 80s, we had a lot of time travel in it. Not standard Traveller at all, of course, but we had fun.

Were I to post about it, though, I'd keep it in the In My Traveller Universe section of the forum, since I don't think my notes would really belong anywhere else.
 
Don't get sensitive mate... You're wandering off canon and there are resources elsewhere for that. As far as I'm concerned if my players want to chase giant lizards then there's a world at the end of the French Arm for that.
How much creativity do you allow for?
Me? Not much.. I prefer canon... and many do or the 2320 setting wouldn't be an extrapolation of 2300. But I don't mod this forum so it's not up to me.
If there is a Hitleresque madman that builds an army of cyborgs, is that just too creative for the 2320AD setting?
Like the borg queen? Skynet? it's not original and we have provolution already.. also, cyberpunk is a dying form of SF (IMHO)
If the is some unknown alien artifact inbetween the stars, is that too creative?
AGRA. nuff said. or the ancients from MT or fading suns.
The wormhole is just a plot device to get the 2320 PCs to a location they couldn't otherwise get to. One great thing about the past is that there is lots of books about what sort of creatures inhabited the Earth back then, and by examining them, you may get some ideas about what sort of alien flora and fauna to put on other worlds as well, that is the whole point of the exercise. With a brand new alien planet to explore, you have to make things up as you go along, and the two pitfalls one may fall into is making the flora and fauna too familiar, or on the other hand too alien looking. The Earth 65 million years ago is not that much different from a Garden world the PCs might be exploring in the general category of things.
I've got my imagination and the 2300 source material. and as to your last point, the earth was very different than the Earth today. We would find the gravity and oxygen levels difficult... and when there are other garden worlds out there... OQC is more likely to quarantien than investigate.
//end rant.
 
Twilight, Stephen, there is nothing wrong with his posts, particularly when at the moment there isn't another appropriate forum for him to post this stuff in here. If you aren't interested in his posts, ignore them, but please quit telling him in essence to 'go away' with his ideas. If you really have an issue with the posts contact a moderator or me.

Hunter
 
Originally posted by TWILIGHT:
fair enough hunter. Maybe he could start a '2320 non-canon' thread?
I'll try to get a non-canon forum up here soon, in the meantime I can probably flag posts with a [NC] preface in the thread titles. Which threads do you think need it?

Hunter
 
I honestly thought the IMTU section was a suitable section for any kind of campaign discussion, though I can see [NC] working nicely too.
 
I'll try to get a non-canon forum up here soon, in the meantime I can probably flag posts with a [NC] preface in the thread titles. Which threads do you think need it?
The Nemesis Wormhole & Reality Overlays - Full body cyborg armies - cloned human brains
 
I have to disagree.

I feel such canonmongery stifles development and is little more than censorship of the worst bullying kind. If you don't like the idea say why, if you have nothing positive to add to a thread stay off it.

The ideas presented by Space Cadet won't work in my 2300 universe but they can be adapted to work in a 2300/2320 environment. To be honest The Nemesis Wormhole is just the latest incarnation of Tom's Time Travel/Dinosaurs obsession but it is still a good idea with elements I may pinch. The evil megalomaniac/cyborg army is also worth looking at and I've already started adapting it.

As Stephen Herron points out, most of the objections about these threads are purely about flavour which is entirely subjective. Are we going to reserve the 2300 forum for rehashing the same points about that which has already been published and have no creative input?

To me a non canon Thread would be for alternate 2300 universes e.g.;

The French Empire become a true world government.

AI's become commonplace.

A large scale colonials versus earth war, which the colonies win.

The Kafers break through and sterilise the surface of Earth, a true battle for human survival ensues.

etc;etc.
 
Can we not let the dust settle on 2320 first? I just thought it would be better to keep tangents away from a 2320 forum. I've seen enough flame war on the non-canon forum to know that some tangents aren't healthy. But hey, apparently I was wrong.
I've already stated why I don't like the above ideas... they're NON-CANON. I may change the systems of games but rarely the setting. That said there is nothing wrong with changing settings but my point was I'd prefer it to stay in special sections of the boards. in case anyone is offended by what I've said (and I know I'm not the only one who thinks this) IT IS MY OPINION.
I feel such canonmongery stifles development and is little more than censorship of the worst bullying kind. If you don't like the idea say why
Didn't know I was being a bully. I deliberately edged my language to encourage him to express and develop his ideas...just not here. In a thread more suited preferably.
, if you have nothing positive to add to a thread stay off it.
That also counts towards what space cadet has added to one thread.
But hey, screw it. I'm obviously the only who believes this or the only one to stick his neck out and say it... furthermore, I've been reasonably polite in my answers so less of the 'bullying'.
 
*Fire Extinguisher*


Sorry for the harsh tones but I said it how I saw it. If you look at the history of this forum, it has always had plenty of non-canon input in it. It's not just a 2320 Forum (though perhaps we need one in the T20 section).

Everything has been discussed here, from integrating Traveller and 2300 to psionics, weird physics to cybernetics. Oh and i'm in total agreement as regards SC trying to hijack this thread to publicise his other threads.

Back to the hard SF :D

Wikipedia deleted its hard science fiction category for authors due to a lack of true definition and a lack of consensus as to definition. I worry that aiming too high in the hard science fiction department would result in a need for constant updating. Already we have to retcon a backstory for 2300 tech based on the difference between Eighties' knowledge and today's.

To me what makes 2300 special is not its "hard" background but that it has a "recognisable" background. We understand the firepower and technologies presented, the star map, the nations and cultures. This is what made 2300 special back in the day.
 
1. Everybody tone it down or I lock this thread and throw a few folks a final warning.

2. I have zero problem with anyone contributing their ideas on what they would like to do or see. That's part of the whole idea of this place.

3. Just as there are separate forums for discussing the canon Traveller universe and IMTU's, I see no problem with doing the same here. It also makes it a bit easier to follow topics and keeps clutter down.

Now back the previously ongoing discussion of Hardest SF possible...

Hunter
 
Yes back to the subject.
I've found the biggest stumbling block for really hard SF is the relativity time/aging at different rates thing (-tries to find Stephen Hawking book for correct term but gives up).
If your adventurers travel at all any distance (even the relatively local ones in 2320) they will outlive (or will be outlived by) their familys, enemies, etc.
This means any enemies or allies are one offs per adventure unless they are travelling with you ( & therefore no vendettas/revenge arcs, etc.), likewise any allies/family you have back on a planet may be long gone & history by the time you return.
I've not yet read Joe Haldemans "the Forever war" series but I think covers this.
Basically this is pretty a unplayable & complicated point to include & I ignore it, still grates though - means that however hard you want your SF you still are compromising. ( and that way lies towards space opera style uplifted cats & dogs)
 
Originally posted by Beech:
Yes back to the subject.
I've found the biggest stumbling block for really hard SF is the relativity time/aging at different rates thing (-tries to find Stephen Hawking book for correct term but gives up).
"Relativistic Time Dilation" and "The Twin Paradox"

[OPINION]

Hard SF keeps to currently-known scientific principles and any reasoned extrapolation thereof. This means that if there is no current proof for psionics, and no current principle of science could be used to explain even the possibility of psionics, then even the very concept of psionics must be dropped.

Given reasoning like this, even the concept of a divine being must be discarded. No immortal soul, no Heaven, no Hell, no angles or demons either.

Pure, hard SF is not faith-based. Nor is it qualia-based. It is Science-based, and therefore conflicts within the story occur because of natural and/or sentient-made causes, and their effects are resolved with other natural and/or sentient-made actions. No miracles, signs, or wonders. No Deus Ex Astra. And no retrogressive time-travel.

Introduce any principle that ignores causality, relativity, or the velocity of light, and you move into Soft SF.

Look at it this way...

Assertion #1: "Truth Confirms Truth."
Assertion #2: "Faith Contradicts Faith."
Conclusion: "Faith is not the same as Truth."

Science is about discovering the Truth.

Pseudo-Science is about asserting Faith.

Hard SF is Scientific, in that it can be derived from Truth.

Soft SF is about Pseudo-Science, in that it requires "Suspension of Disbelief" in false science, or a temporary belief or faith in a Pseudo-Scientific principle (i.e. FTL travel, Time Machines, Free Energy, Psionics, et cetera).

("Pseudo-" == "False-")

Practically speaking, however:

° Hard SF is an asymptote, in that it can be approached as closely as one's abilities will allow, but it can never be achieved.

° Soft SF is where most of us live anyway, so why not just enjoy the way SF in general takes you "out there" and away from our ordinary lives?

[/OPINION]

...

Taking those philosophy courses has tarnished my appreciation for a good, hard-hitting, well-written SF story. I keep finding chinks in each story's background science. This fiction is great, but the science part ... well ... it isn't always scientific -- know what I mean?
 
True.

Some prefer to define hard SF not by the scientific accuracy of its assertions (difficult when the goalposts keep shifting- even in medicine I've been trying out a new protocol that makes cold sleep look possible, you need to die first though :eek: ) but the technical detail it includes. The greater the minutae the harder it appears, shoddy science or no.
 
Maybe it's not only the science that makes hard SF but also the society. If 2300/2320 had the same tech level but was based around an alien or alien-human empire would it be hard sf? I think it's because (echoing an earlier point) there are nations, social mores, and recognisable modern parallels.
 
Originally posted by TWILIGHT:
Don't get sensitive mate... You're wandering off canon and there are resources elsewhere for that. As far as I'm concerned if my players want to chase giant lizards then there's a world at the end of the French Arm for that.
</font><blockquote>quote:</font><hr /> How much creativity do you allow for?
Me? Not much.. I prefer canon... and many do or the 2320 setting wouldn't be an extrapolation of 2300. But I don't mod this forum so it's not up to me.</font>[/QUOTE]So do you just want me to regurgitate everything I've read in the 2320AD book, or would you like me to add something new? Seems to me that is full body cyborgs are possible then some villian may use this technology to his advantage. I was just putting fullbody Cyborgs, genetic engineering, and virtual worlds together creatively, and it seems to me that a character in this setting might also. Yes, it is probably illegal, but there are criminals in this setting aren't there? Criminals have a tendency not to pay much heed to the law if they think they can get away with it, and it is a frontier setting, so there are alot of remote corners in this universe where a villian with means may set up a factory and a laboratory undisturbed by any authorities. There are about 60 colonial worlds, but their are more worlds than that, alot of undesirable inhospitable worlds, so there are plenty of places for this villian to hide and conduct his operations. The reality overlay allows this villain to train his cyborg brains in simulated cyborg bodies. The brains are cloned and kept alive in tanks with computers providing the sensory data. The villain controls them by giving the brains positive and negative stimuli, in other words he can by remote control stimulate the pleasure centers of each brain everytime it does something he wants, it is in other words a form of slavery.

So are you saying this idea is too science fictiony? Well I figure that it is a science fiction setting and you can have science fiction plots within it. We shouldn't just be restricted to analogs of the modern world with bank robbers and terrorists that substitue lasers for firearms and spaceships for getaway cars.

Originally posted by TWILIGHT:
</font><blockquote>quote:</font><hr /> If there is a Hitleresque madman that builds an army of cyborgs, is that just too creative for the 2320AD setting?
Like the borg queen? Skynet? it's not original and we have provolution already.. also, cyberpunk is a dying form of SF (IMHO)</font>[/QUOTE]The Borg in Star Trek were very popular, if anything the fact that this was included in the Star Trek series validates the idea. Star Trek itself is not very Hard science fiction, but the idea of a controllable army of cyborgs doesn't violate any laws of physics, so I don't see why it cannot appear in a hard science fiction setting. If anything, hard science fiction requires greater creativity not less, because we have to make a greater effort to work around the laws of physics rather than invent our own.

As for time machines, there are hard science fiction time machines and soft science fiction time machines. An example of a soft science fiction time machine would be the TARDIS from the Dr. Who television series. Assuming time travel is actually possible, and I don't know that to be the case, I've consulted books written by professional scientists on the subject, and those books all indicate that to travel in time, you need to manipulate huge masses to create the gravitational fields you need to bend space and time, its unlikely that you can pack that all into a TARDIS. Its more believable that a massive object in space will bend the space around it to allow a seperate space ship to travel back in time.

I could have used something like a Tipler Time Machine which is a cylinder made of matter at neutron star densities rotating at half the speed of light, but that would have allow the players the ability to pick and choose what time period to enter, and I didn't want to allow that much freedom of time travel or to open up the possibility of Grandfather paradoxes. Now I don't think anyone's grandfather is 65 million years only, and a wormhole only connect two regions of time space together. If you don't like the time space region it connects to, that's tough as it was preset by the builders of this device.

We don't know much about the aliens that built the wormhole, it is not a physical object after all, but a distortion of space time made of of gravity fields. There is matter inside but it is a category of matter called WIMPS (Weakly Interacting Massive Particles) The only thing thse particles possess is mass, ordinary baryonic matter (electrons, neutrons, and protons) will go right through it, also some of these WIMPS have negative masses and are located in the center of the wormhole to keep the "neck" from collapsing into a singularity. This whole thing is just a plot device to allow characters from the 2320 setting to visit prehistoric "Dinosaur Earth" and to explore and perhaps even colonize it. There are other stars surrounding "Dinosaur Earth" and different aliens than the PCs may be used too, (Just as in Star Trek Deep Space Nine by the way) but you can meet new and different aliens just by going beyond the space mapped out for the 2320AD game, having a wormhole really doesn't add anything except dinosaurs that wasn't already there in the first place. I never claimed any of this stuff was cannon, all the cannonical materials are in the published products including the 2320AD download, and I see no reason to repeat them here.

Originally posted by TWILIGHT:

</font><blockquote>quote:</font><hr /> If the is some unknown alien artifact inbetween the stars, is that too creative?
AGRA. nuff said. or the ancients from MT or fading suns.</font>[/QUOTE]I'm not familiar with the fading suns product, I don't have every RPG in existance, but I think it reasonable to assume that somewhere in this Universe there are aliens that are much more technologically advanced than we are. Is it really realistic to assume that all aliens you meet in the 2320AD Universe will have the exact same tech level as the human civilization or lower? The Universe is 15 billion years old after all, its reasonable to assume that some extraterrestrial civilizations could be far older than humanity, and may have risen and fallen way before humans even evolved from apes. I choose to keep the aliens that built the wormhole mysterious rather than to reveal them outright, they had there reasons to build it, which had nothing to do with humans, and their technological artifact either outlasted them or those aliens moved on to some other part of the Universe or to an entirely different Universe. They are not around to interfere with the political developments of the 2320AD sphere.

Originally posted by TWILIGHT:

</font><blockquote>quote:</font><hr />The wormhole is just a plot device to get the 2320 PCs to a location they couldn't otherwise get to. One great thing about the past is that there is lots of books about what sort of creatures inhabited the Earth back then, and by examining them, you may get some ideas about what sort of alien flora and fauna to put on other worlds as well, that is the whole point of the exercise. With a brand new alien planet to explore, you have to make things up as you go along, and the two pitfalls one may fall into is making the flora and fauna too familiar, or on the other hand too alien looking. The Earth 65 million years ago is not that much different from a Garden world the PCs might be exploring in the general category of things.
I've got my imagination and the 2300 source material. and as to your last point, the earth was very different than the Earth today. We would find the gravity and oxygen levels difficult... and when there are other garden worlds out there... OQC is more likely to quarantien than investigate.
//end rant.
</font>[/QUOTE]The atmosphere was a little different, it probably contained a slightly higher percentage of oxygen for instance, nothing a human couldn't handle though. The gravity would likely be slightly less than it is now, as a number of meteors have fallen to Earth and added to its mass in the last 65 million years including the big one that wiped out the dinosaurs, but nothing really that a human would notice. the day would be slightly shorter as the rotation of the Earth would have slowed somewhat due to tidal forces in the last 65 million years, that would just make there watches and clocks run slow and they'd have to reset them every now and then so that it matches the position of the Sun as seen in the sky, but it is nothing that human biological sleep cycles couldn't adjust to. The Prehistoric Earth would be more hospitable than many of the habitable worlds in the 2300 sphere. the biology of dinosaurs is compatible with humans, we could eat there meat and they could eat ours, this is not a given in a completely alien planet.
 
Originally posted by Border Reiver:

Everything has been discussed here, from integrating Traveller and 2300 to psionics, weird physics to cybernetics. Oh and i'm in total agreement as regards SC trying to hijack this thread to publicise his other threads.
I'm not trying to hijack anyone's threads. The line is Hardest SF possible and I got some examples I made in other threads, and so I refer to them rather than regurgitate the whole thing here verbatim. It is possible that someone here may not have read my other threads, so I advertise them here, is that so terribly wrong? I can't assume people reading this thread have read my other threads like you may have, and for there sake I am giving them an opportunity to do so by "advertising", its their choice as to whether they wish to read it or not, and I'm not stopping anyone here from contributing their own ideas or pointing out what they have written in their threads either. Fair is fair I think.
 
Originally posted by Heretic Keklas Rekobah:
</font><blockquote>quote:</font><hr />Originally posted by Beech:
Yes back to the subject.
I've found the biggest stumbling block for really hard SF is the relativity time/aging at different rates thing (-tries to find Stephen Hawking book for correct term but gives up).
"Relativistic Time Dilation" and "The Twin Paradox"

[OPINION]

Hard SF keeps to currently-known scientific principles and any reasoned extrapolation thereof. This means that if there is no current proof for psionics, and no current principle of science could be used to explain even the possibility of psionics, then even the very concept of psionics must be dropped.

Given reasoning like this, even the concept of a divine being must be discarded. No immortal soul, no Heaven, no Hell, no angles or demons either.

Pure, hard SF is not faith-based. Nor is it qualia-based. It is Science-based, and therefore conflicts within the story occur because of natural and/or sentient-made causes, and their effects are resolved with other natural and/or sentient-made actions. No miracles, signs, or wonders. No Deus Ex Astra. And no retrogressive time-travel.
</font>[/QUOTE]A wormhole is no softer that then Stutterwarp drive that is established cannon in this setting, or any sort of FTL travel for that matter. Also this wormhole is one-of-a-kind and it is not in everyone's household. A technology like a laser pistol is something anyone can get or buy, anyone could have it and bring it with him and the existance or non-existance of such things will effect the entire setting, not so with the wormhole.

To use the wormhole, you must go to the wormhole, and it only takes you to a certain time and place, you don't get to choose when and where it takes you, that is already preset. Changing the setting would require moving a 1,000+ solar mass wormhole from one part of the galaxy to another and with 2320AD human technology, that is not an easy thing to accomplish. I don't think a single wormhole is terribly unbalancing or altering of the setting, player characters can ignore it or be ignorant to its existance to no effect.

There is also no way that any of the existant space powers in the setting can use the wormhole as a weapon or to gain advantage over other powers by it, it opens up a passage to another region of space/time and thats the only thing it does. Now if I were to introduce the invention of cheap antimatter production, antimatter power plants and weapons to the setting, that would have a cannon altering effect on the entire setting and power relationships between nations, but I think that wormhole does not rise to that level. Colonization is a somewhat slow process and the Wormhole is on the far end of the American Arm, the location is fairly remote, and any operation to exploit the resources on the other end of the wormhole will take some time and investments to come on line, its discovery would probably be of interest to those interested in dinosaurs, but for the rest, it is just more space, not unlike that which surrounds the 2320AD sphere.

Originally posted by TWILIGHT:


Introduce any principle that ignores causality, relativity, or the velocity of light, and you move into Soft SF.

Look at it this way...

Assertion #1: "Truth Confirms Truth."
Assertion #2: "Faith Contradicts Faith."
Conclusion: "Faith is not the same as Truth."

Science is about discovering the Truth.

Pseudo-Science is about asserting Faith.

Hard SF is Scientific, in that it can be derived from Truth.

Soft SF is about Pseudo-Science, in that it requires "Suspension of Disbelief" in false science, or a temporary belief or faith in a Pseudo-Scientific principle (i.e. FTL travel, Time Machines, Free Energy, Psionics, et cetera).

("Pseudo-" == "False-")

Practically speaking, however:

° Hard SF is an asymptote, in that it can be approached as closely as one's abilities will allow, but it can never be achieved.

° Soft SF is where most of us live anyway, so why not just enjoy the way SF in general takes you "out there" and away from our ordinary lives?

[/OPINION]

...

Taking those philosophy courses has tarnished my appreciation for a good, hard-hitting, well-written SF story. I keep finding chinks in each story's background science. This fiction is great, but the science part ... well ... it isn't always scientific -- know what I mean?
I like science fiction stories that don't contradict know scientific facts, but we don't know that time travel is impossible, it hasn't been proven, merely assumed. There is plenty of weird stuff in quantum mechanics, and it seems to me that if we allow for that, we cannot rule out time travel entirely either. I don't believe in "free time travel" adventures. I prefer adventures where the GM sets the when and where, and that "when and where" is fixed allowing the PCs to come and go as they please but only to that particular time and place. I do not like grandfather paradoxes or other paradoxes, and time travel stories that are about those paradoxes I find somewhat boring, and if one can go back in time and change history willy nilly, then life becomes somewhat unchallenging, but the wormhole in my example does not allow that to happen, it is a seperate parallel universe that is similar to our own past but not necessarily identical. PCs could for instance prevent the extintion of the dinosaurs to no ill effect on their side of the wormhole or to their own history. That is the point I have been trying to repeatedly to make.
 
Originally posted by TWILIGHT:
Thought we'd moved on?
I was replying to your previous posts. Alot has happened since I was last online, and I am just catching up here. Do you have any objections to my replying to the points you've made?
 
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