Originally posted by Bhoins:
[QB] Actually it looks like someone did that, it may have been the Andies or the Solies. (Andies in War of Honor as I recall but it could have been Sollies in the last Anthology.) You can't launch vertically and the pods bolted to the hull on top and bottom were facing out with the Broadsides. Though the Ghost Rider Missiles didn't need to have the Launcher facing the target directly. (Part of the New LAC/Ghost Rider development package so chaser armament is less essential later. The Top and bottom tubes would be limited if facing fore or aft as they have to be spaced far enough apart so as to not destroy each other when they bring their wedges up. (Comments from the first book on spacing of missile tubes. And on the design of the Smaller ships designed and built by the Graysons.)
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It was in one of the anthologies the one with the peeps invading Cilisia.
Why do you need to kill launch speed to change direction, use a guass gun to launch with just enough speed to clear the ship then light the engine.
If your accelerating you have the same speed as the ship and all the opening at the front of the ship to go through. If firing backwards you have the slope of the hull and a smaller opening to go through, but it's still only programing of the missiles.
If your decelerating the missiles end up going faster than the side launched missiles.
Isn't the spacing for damage mitagation not wedge problems, Wedges are kilometers across so any missile will destroy another (i always assumed that missiles where launched at a stagered rate, somethin like the cylinders on a car).
Stick the top and bottom missile tubes on rotating launches so they face in any direction when outside the hull, That way if your deceling you just drop them and they accel (under your decel) away with thrusters makeing shore they dont hit the wedge.
You could launch them facing backwards or forwards or even sidways, just not up or down.
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I agree that you should be better able to change the direction of the missile after launch however remember that if you launch 90 degrees off angle to the target you have lots of accelleration to overcome to change the vector of the missile and you are wasting fuel.You will have to kill its initial accelleration away from your target and generate a new vector towards the target. You will be at a major accelleration disadvantage compared to a target that is broadside on to you.
Roll ship end over end? Your accelleration would still have to be along the long axis of the ship. So it would be difficult to continue pursuit with this maneuver.
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Dont understand - i think they ment spin on the long axis not end over end.
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As for approaching Stern first, are you accellerating or decellerating towards the target. If you are accellerating you are limited to bow on, if you are decellerating then you are stern on if you are doing neither why not yaw the ship and come in side on.
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All battles have one side either acellerating out to meet the enemy who is accel in to engage or both sides decelling for a meeting engagement.
So basicaly every battle except for a hit and run fast pass is started as a decel battle before everyone turns their ships side on to engage.
Sneaky thought - at extreme range flip topways to the enemy, launch every missile you have on delay activation with 1/4 targeting the top and 1/4 targeting the bottom wedge.
At active intercept range activate your missiles.
If he rolls the ship to interpose his wedge then he cant fire at the missiles going for the top and bottom of his wedge until they clear his wedge (far to close) if he dosn't roll the ship he has 1/2 your total missiles closing on him and if he has enough to stop them you are seriously outclassed to start with and even Harrington is going to get creamed.
Yes she did beat bigger ships by bluff and skill and a lot of luck.
Bye.