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Heaven & Earth 2 Source Code

BITS store on Ebay doesnt exist

Just went there an hour ago and it doesent exist!

BTW is there a possibility I can get some of those snippets Heinman?
 
Just went there an hour ago and it doesent exist!

Yeah, BITS closed their eBay store a little while ago. They now sell through Ancient Tomes. They currently list Universe1 as out of stock and I've just sent them an email to correct this.

BTW is there a possibility I can get some of those snippets Heinman?

I can't release the HE/HE2 code, that's up to Stuart.

The DB design, scripts, and sample database for Universe1 are available on StuffOnline. I don't intend to release the client source code (VB6), but if there was a specific function in the VB6 code let me know and I'll see if I can locate it for you.

Universe2 is a complete redesign (in C#.NET) and thus is still fluid.
 
Universe is a bit like Galactic: a drill-down atlas. It is Windows-based(*) and uses a relational database for data storage. It's key features are the ability to store player notes and referee notes separately, and its ability to make rich detail maps (such as this or this). It is sold through BITS ... though any new copies are made by me and now shipped from a secret location in western Canada.

* = Works fine on WinXP and some older releases, works clunkily on Vista Ultimate, does not work on Vista Home Premium.

That Yori J-6 Map is interesting. When I bought Universe a few years back, alternative subsector sizes was one thing I asked for. Is this a feature of a version later than 1.5 or have I missed something?

I'm sending positive waves in your direction for Universe 2, and I'm sure an order will follow them when the time is right. :)

I hope U2 will still function on Win2k...
 
I emailed Stuart for some help with the snippets. I wouldnt be looking for the entire code. I am in VB 6 so your redesign will be beyond me.
I have a program that was constanly under construction... you start at a location at the starport and see a map and cargo. you can go from system to system as well as accross into other sectors, logging your info as you go I was ready to issue a beta but things change.
It was primarily a glorified "Tradewars" and took into account crewmen skills, ship costs, cargo space, regional modifiers etc. The Gaming was up to the ref and players.
Tedious i repeat Tedious graphics work went into this of which I still have.

I am working on a short progrm that you may have some ideas or interest in and I look forward to the ability to discuss at length If your interested let me know by PM.

Selling rocks at Glisten Spaceport!? ;)
 
That Yori J-6 Map is interesting. When I bought Universe a few years back, alternative subsector sizes was one thing I asked for. Is this a feature of a version later than 1.5 or have I missed something?

I can't remember when the J-6 map feature was added, but if you are not on 1.7 (the latest version) then there is a free patch you can install.

I'm sending positive waves in your direction for Universe 2, and I'm sure an order will follow them when the time is right. :)

U2 should support alternative sector and subsector sizes. I've completely redesigned the database structure to support this (but not yet tested it). This feature is part of the reason for the internal redesign.

I've also enhanced the 'security': there is no longer just a player/referee mode but a referee and multiple 'player groups'. Player groups can be made active or inactive. Visibility of an entire sector can be turned on or off by player group. System explored status has been replaced by player group knowledge level ...

0 = completely unknown,
1 = a star system is known to exist,
2 = presence of system contents is known,
3 = mainworld UPP physical stats is known,
4 = mainworld full UPP (physical and social) is known.

... This will support running multiple groups through the same campaign universe without leaking knowledge between groups. It will also support campaigns of exploration of the unknown where the players have to 'map' as they go.

I am also hoping to have a 3D model of the star system (possibly animated).

I hope U2 will still function on Win2k...

At present U2 is built on .NET 2.0 which should run on Win2K onwards. Some of the third party components will not work with Mono. I also intend to add web services features for updates and extra content but since no PC with a version of Windows that is outside of Microsoft's Extended Support cycle should be attached to the internet(*) those features are likely to be disabled after 13-Jul-2010 if installed on Win2K (or 18-Apr-2014 if installed on WinXP).

* = Outside the Extended Support cycle means no security patches, which means while on the internet you are vulnerable to being compromised and becoming part of a zombie bot-network ... redistributing spam and other bad things. I don't like receiving spam so I don't want vulnerable machines on the internet.
 
I was just wondering if there is a decision on a direction for H+E 2?
If there is a wish list, the one thing I would wish for if I could was an "Orbital schematic"
A screen that would show the orbits of each of the planets(one for the inner worlds and one for the outer system as is done on the scale ruler currently). I would really be pleased if there was also a planet and moons scale display when one selected a particular planet.

But, to be honest, any improvement will willingly be accepted to an already great and very useful utility. I am only saddened that Stuart has lost the time he could have devoted to it.

Marc
 
Dear Stuart. I loved all your Traveller goodies and have recently been writing a 800 page (code-wise) MDI application for the Traveller universe. I would love to have a copy of your code and I will send you a copy of mine. Sadly the executable does not work now, because of the way I wrote it. I would gladly send a DVD with all my work. It also uses Cyberboard and associated programs to create a lot of small `counter` type graphic files which will be included. Screengrabs taken and included.
 
One minor H&E niggle...

Satellites had an error in their size generation (it didn't match the Book 6 or WorldBuilder's Handbook rule, I think a formula was reversed so instead of the satellite size being a die roll minus the size of the world it was orbiting, it was the world size less a die roll - leading to satellites being too big!

Not sure which way around it was, but Stuart noted the problem and it'd be a good idea to check it for H&E 2...
 
Heaven & Earth Source Code

Sorry for digging up an old thread..but...

Is there any possibility for release for the Heaven & Earth source code? I have entered a considerable amount of information into the program and have created a sandbox area for my players using H&E generated information, but am now having some problems opening the saved information getting errors that would seem trivial to correct if the source code was accessible.

I am a developer with over 10 years VB6 experience (punishment for sins in a previous life no doubt ;) )

I know there are plans to roll it all into Universe 2, but that doesn't seem to be coming soon and Universe 1 is unobtainable, it seems a shame that development (or at least bug fixing) does not continue for H&E
 
Fixed bug

I am posting this here, so there is a searchable
record for any poor sod that might have the same problem later

I've fixed the "Run time error '383': 'Text' property is read only" bug myself!

The problem turned out to be my use of double quotes in some of the
system notes. So beware the notes fields are fussy about the punctuation characters used in it.

I had suspected the notes as being the source of the problem as they
are the main source of user input to the save file, however I did not
realize that the notes appeared as separate files (if you uncheck the
option to save data only as I had) and also in the System Data.DTA
file. I stumbled across the notes when looking around in the .dta
file and when I saw the double quotes in the string I had my
suspicions! I know from my VB experience they can mess up string
handling if you don't expect to be reading them in. When I changed
the double quotes in the notes section of the .dta to single
quotes I was able to load the save.

If I had the source I would have been able to sort this out earlier,
I needed to fix this, because if you are going to invest time into a
programme you need to know your work will be accessible again!

If you are Stuart Ferris and are reading this, thank you for putting in all the work for this great program! and please, please send me the source code, I will promise not to publish it and will stick by what ever restrictions you place on me regarding it.
 
I'm gearing up for a Traveller Hero game I'll be running within the next few months, and decided to see if there was some improvement on Galactic, as it's starting to really show its age. I had no idea Universe existed, but when I tried to check it out it shows Sold Out on the Ancient Tomes website.
 
Contact BITS. They only update the entry periodically and I had to send them an email to make it available. They were very helpful and did it very quickly. That was two years ago so I'm not sure how their stock is doing...

On the plus side, that Maestro Hemdian is building Universe 2 but it's a side project and taking awhile. You can see my thread about "Universe II Updates" in this forum.
 
I am trying to run H&E 1.08 under Wine in a virtual XP bottle and I get run-time error 481 when the programme finishes system generation. Anyone seen this or fixed it?
 
Not sure it's fixable, HE1 only worked under Win98/ME/2000, but not XP. A shame really since most new systems won't run older OS's and I'm forced to use my old PIII with ME just so I can use HE1.
 
You should try XP again. I just downloaded the v1.0.4 version hosted at downport.com (that webring gave me a few problems) and it installed fine on my XP Home Edition netbook. I was then able to select a random UWP and generated a system.
 
I run H&E 1.04 on win 7 and have also ran it on win xp. H&E 1.08 is IMO not stable enough, despite having a lot of features I would like to use
 
I run H&E 1.04 on win 7 and have also ran it on win xp. H&E 1.08 is IMO not stable enough, despite having a lot of features I would like to use

IIRC 1.0.4 was the last main release, 1.0.8 was a Beta (and therefore should not be expected to be stable).
 
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