Does anyone have the Tech Level breakdown for Book 2 Drives?
Also, where were these decided? Errata? Ed(x)? etc.
Thanks in advance for the help.
TL 9 | A-D |
TL A | E-H |
TL B | J-K |
TL C | L-N |
TL D | P-Q |
TL E | R-U |
TL F | F-Z |
TL | Max Jump | Max Comp | Max Hull |
TL 9 | J3 | Mod/3 | 800Td |
TL A | J4 | Mod/4 | 1000Td |
TL B | J5 | Mod/5 | 2000Td |
TL C | J6 | Mod/6 | 2000Td |
TL D | J6 | Mod/7 | 3000Td |
TL E | J6 | (Mod/8) | 3000Td |
TL F | J6 | (Mod/9) | 5000Td |
Tech level table (two page spread). TTB 86; CT-81 Bk3 p 14-15; CT-77 Bk3 p 10-11; Starter Bk2 p 16-17. Column on right page, labeled Transportation - Space.
Content is (for easier reference)
TL 9 A-D TL A E-H TL B J-K TL C L-N TL D P-Q TL E R-U TL F F-Z
Note that stock, unmodified CT Bk2 does not limit performance by TL directly, but only by available drives.
This does have some practical limits, tho'...
Also note: the TL for computers limits jump.
TL 9 | J1 |
TL B | J2 |
TL C | J3 |
TL D | J4 |
TL E | J5 |
TL F | J6 |
Question: How does this relate to HG2 p23?
TL 9 J1 TL B J2 TL C J3 TL D J4 TL E J5 TL F J6
I've long accepted that Book 2 Drives behaved a bit odd.
This allows a Scout with drive A(TL9) to make a J2, or should we say even though it's an A drive, it goes only J1 until TL11 is reached?
It does not relate.
...jump may be achieved as soon as computer allows you (up to 6, of course), and you can achieve J4 at TL 10 (TL 12 in HG) and J6 at TL 12 (TL 15 in HG), whith small ships, while large ones (3000+ dton) can never attain them in Bk2, again regardless TL.
See also that tthe maximum size available in Bk2 is because there are no drives able to move/power them, not because computer size as in HG.
Question: How does this relate to HG2 p23?
TL 9 J1 TL B J2 TL C J3 TL D J4 TL E J5 TL F J6
I've long accepted that Book 2 Drives behaved a bit odd.
This allows a Scout with drive A(TL9) to make a J2, or should we say even though it's an A drive, it goes only J1 until TL11 is reached?
TL | TL 9 | TL A | TL B | TL C | TL D | TL E | TL F |
Drives | A-D | E-H | J-K | L-N | P-Q | R-U | F-Z |
Comp Mod | Mod/3 | Mod/4 | Mod/5 | Mod/6 | Mod/7 | (Mod/8) | (Mod/9) |
Max Hull | 800 | 1000 | 2000 | 2000 | 3000 | 3000 | 5000 |
100 | J3 | J3 | J3 | J3 | J3 | J3 | J3 |
200 | J2 | J2 | J2 | J2 | J2 | J2 | J2 |
400 | J3 | J4 | J4 | J4 | J4 | J4 | J4 |
600 | J1 | J2 | J3 | J4 | J5 | J5 | J5 |
800 | J1 | J2 | J2 | J3 | J3 | J4 | J5 |
1000 | — | J1 | J2 | J2 | J3 | J3 | J6 |
2000 | — | — | J1 | J1 | J1 | J1 | J6 |
3000 | — | — | — | — | J1 | J1 | J4 |
4000 | — | — | — | — | — | — | J3 |
5000 | — | — | — | — | — | — | J2 |
Max Jump by TL | 3 | 4 | 4 | 4 | 5 | 5 | 6 |
TL | TL 9 | TL A | TL B | TL C | TL D | TL E | TL F |
Drives | A-D | E-H | J-K | L-N | P-Q | R-U | F-Z |
Comp Mod | Mod/3 | Mod/4 | Mod/5 | Mod/6 | Mod/7 | (Mod/8) | (Mod/9) |
Max Hull | 800 | 1000 | 2000 | 2000 | 3000 | 3000 | 5000 |
100 | J3 | J4*/J3 | J4*/J3 | J4*/J3 | J4*/J3 | J4*/J3 | J4*/J3 |
200 | J3 | J3 | J3 | J3 | J3 | J3 | J3 |
400 | J2 | J2 | J4 | J4 | J4 | J4 | J4 |
600 | J1 | J2 | J3 | J4 | J5 | J6 | J6 |
800 | J1 | J2 | J2 | J3 | J3 | J4 | J6 |
1000 | — | J1 | J2 | J2 | J3 | J3 | J6 |
2000 | — | — | J1 | J1 | J1 | J1 | J6 |
3000 | — | — | — | — | J1 | J1 | J4 |
4000 | — | — | — | — | — | — | J3 |
5000 | — | — | — | — | — | — | J2 |
Max Jump by TL | 3 | 4 | 4 | 4 | 5 | 6 | 6 |
Max XBoat by TL | 3 | 4 | 5 | 6 | 6 | 6 | 6 |
Bk2 is a different paradigm. In the errata, the TL limits of Bk5 apply, but in a pure Bk2 universe or one without the canonista errata items, Bk5 doesn't exist, nor do its limits on jump.
Also note: maximum jump by hull and TL is a surprising bit.
And you could definitely have settings that conformed exactly to the Bk2 paradigm. Furthermore, I see no reason why such settings couldn't be every bit as interesting as (or more interesting than) the Third Imperium setting. But the Third Imperium setting can't be one of them. I don't know what connotations you think the term 'canonista errata' has, but when it comes to the desperate attempts to revise the Bk2 paradigm enough to make it compatible with the Third Imperium setting, I think the connotations are entirely positive[*]. I don't think such an attempt can succeed, sadly, but I think the attempt is laudable.Bk2 is a different paradigm. In the errata, the TL limits of Bk5 apply, but in a pure Bk2 universe or one without the canonista errata items, Bk5 doesn't exist, nor do its limits on jump.
Aramis there is one error in your 77 table - x boat etc.
There is no computer must equal jump number rule, the computer must only be capable of running the jump number program. Jump 2-6 all take 2 spaces in the CPU so a 1bis can handle it. This is by the rules as written.