I could use some constructive advice regarding a ship I'm trying to put together for a T20 campaign. It is supposed to be a small Ancients ship (i.e. players will have an extremely difficult time learning to use it, but if they do, it is a very sweet deal, especially in the year 1248).
So I took this droyne scout deckplan;
http://www.downport.com/traveller/tech/Schirf/DroyneScout.gif
I added a turret on top and changed the two large fuel areas to a medical/lab area and a galley (fuel is needed for manuever drives and power, but J-drive is psionic).
Using the T20 book, I came up with the following stats.
Starship
Tech Level: G
Size: Medium (100 tons)
Streamlining: Streamlined
Jump Range: Variable*
Acceleration: 6G
Fuel: 12 tons
Duration: 4 weeks
Crew: 1
Staterooms: None
Small Cabins: None
Bunks: 6
Couches: None
Low Berths: 1
Cargo Space: 20 tons
Atmospheric Speeds: NoE 1475kph, Cruising 4425kph, Maximum 5900kph
EP Output: 9 (0 excess)
Agility: 6
Initiative: +6 (Agility)
AC: 18 (+6 Agility, +2 Armor)
Repulsors: None
Nuclear Dampers: None
Meson Screens: None
Black Globes: 3 tons - USP3
AR: 2
SI: 100
Armament: Plasma Gun USP1
Main Computer: Model/6
Sensor Range: Model/7
Comm Range: Model/9 (Meson)
Cost: N/A
Other Equipment: Air/raft
*This ship has a psionic Jump drive. A telepath is required to use it. The Jump range is 1 per every 4 ranks of Telepathy.
I guess I'm asking for a sanity check. Can anyone take a quick look and tell me if I'm screwing this up too badly?
I'm also a little unclear on how black globes work in T20.
Thanks,
Chad
So I took this droyne scout deckplan;
http://www.downport.com/traveller/tech/Schirf/DroyneScout.gif
I added a turret on top and changed the two large fuel areas to a medical/lab area and a galley (fuel is needed for manuever drives and power, but J-drive is psionic).
Using the T20 book, I came up with the following stats.
Starship
Tech Level: G
Size: Medium (100 tons)
Streamlining: Streamlined
Jump Range: Variable*
Acceleration: 6G
Fuel: 12 tons
Duration: 4 weeks
Crew: 1
Staterooms: None
Small Cabins: None
Bunks: 6
Couches: None
Low Berths: 1
Cargo Space: 20 tons
Atmospheric Speeds: NoE 1475kph, Cruising 4425kph, Maximum 5900kph
EP Output: 9 (0 excess)
Agility: 6
Initiative: +6 (Agility)
AC: 18 (+6 Agility, +2 Armor)
Repulsors: None
Nuclear Dampers: None
Meson Screens: None
Black Globes: 3 tons - USP3
AR: 2
SI: 100
Armament: Plasma Gun USP1
Main Computer: Model/6
Sensor Range: Model/7
Comm Range: Model/9 (Meson)
Cost: N/A
Other Equipment: Air/raft
*This ship has a psionic Jump drive. A telepath is required to use it. The Jump range is 1 per every 4 ranks of Telepathy.
I guess I'm asking for a sanity check. Can anyone take a quick look and tell me if I'm screwing this up too badly?
I'm also a little unclear on how black globes work in T20.
Thanks,
Chad