I've finally (15 years later!) come to terms with MT ship design and am ready to declare that I like it better than HG -- a lot more options, more useful detail, and as long as you don't venture to close to the edge of the envelope, not a whole lot more work. Some changes/shortcuts I'm using (expanding on those suggested by Aramis earlier in this thread):
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- Prefigure the LS package as a single entry, based on 1dton (13.5kl) and 100dton (1350 kl) blocks. </font>
- Prefigure power plants in blocks of 250 Mw (1 EP) with fuel for 30 days (720 hrs). This gives 'close enough' values for estimation, and if you later feel the need to optimize the PP, it's easier to add or subtract from the 250 Mw baseline than to recalculate a whole PP from the ground up.
</font> - Return to HG fuel requirements. J-drive becomes a flat 10%/Jn, fusion PP fuel requirements are divided by 6, giving results close to those in HG (where 1 ton of PP requires 1 ton of fuel to run for 28 days). This isn't necessarily a simplification, more just a matter of personal preference. </font>
- Write the HG percentage-based formulae for j- and m-drives into the margins of the MT Drive Potential tables. Since you're going to be using a calculator anyway, it's usually quicker to just use the formula than to look numbers up on the table. </font>
- Learn what to ignore. A lot of the info on the MT tables is only used for vehicles and small craft or extreme-TL (17+) craft, and there's no reason to even look at it when designing standard TL10-16 space-faring vessels. Once you remove all the extraneous stuff, the info load isn't nearly so overwhelming as it appears at first glance. </font>