Can Pulse Lasers be used to defend against missiles?
(I guess I'm asking... are Pulse Lasers "Beam Weapons" or not...?)
I always assumed that table included both types of lasers and both types of energy weapons. I'd use P-lasers more often for the damage table bonus, if it were not for the difficulty in getting a decent attack factor. Better penetration don't matter if you can't hit the target. IMTU, both Plasma & Fusion guns also get a beneficial DM on the Surface Explosion table.
Has anyone else 'house ruled' in any changes to the damage tables?
Cheers,
Bob W.
Yes,
Any laser or energy weapon will do
I always assumed that table included both types of lasers and both types of energy weapons. I'd use P-lasers more often for the damage table bonus, if it were not for the difficulty in getting a decent attack factor. Better penetration don't matter if you can't hit the target. IMTU, both Plasma & Fusion guns also get a beneficial DM on the Surface Explosion table.
Has anyone else 'house ruled' in any changes to the damage tables?
Cheers,
Bob W.
So, since I play my game as an RPG first and wargame second, I like to provide reasons to give players plenty of choices. So, only beam lasers IMTU can intercept missiles. Otherwise why would anyone bother with buying beam lasers?
No, because, as Book 0 states "...the rules are interlinked to a great extent. If you change one section, you must also be williing to change all other sections which are then rendered inconsistent."
An ironic statement, considering that CT has to be one of the most extensively "customized" RPGs ever.
An ironic statement, considering that CT has to be one of the most extensively "customized" RPGs ever.
Tbeard,
Not ironic. More like ignored.
How many times on various Traveller fora have you seen a post stating I do A IMTU immediately followed by multiple responses stating That directly effects B., How do you then account for C?, and Did you remember about D?.
CT is extensively customized and very little of that customization is done with anything approaching intellectual honesty or rigor.
Then again, why should it? If it works in someone's game, it is by definition "good".
Regards,
Bill
No, because, as Book 0 states "...the rules are interlinked to a great extent. If you change one section, you must also be willing to change all other sections which are then rendered inconsistent."
Do note, however, that depending on the rules version in use, there may be an additional DM for the pulse lasers that the beam lasers do not suffer.
In very early printings of B2, for example, pulse lasers suffered an additional DM of -1 compared to beam lasers shooting at the same target, but this was offset by allowing pulsies to get two damage rolls instead of one when they did manage to hit. This rule was omitted from most later printings of the basic rules...