<BLOCKQUOTE>quote:</font><HR>Originally posted by kzin:
So, sorta like "PF"/"Fast Patrol Ships" in Star Fleet Battles?
<HR></BLOCKQUOTE>
In a sense.
SFB Mode on
SFB PF's are faster (about 15% faster in play) due to lower overhead costs, and have wepons of comparable capability in lower tonnage per damage point inflicted.
sfb mode off
The traveller fighter is partly an artifact of the 1 turret per 100 Td limit of Bk2/HG/MT. If you can carry 10 10 ton fighters in 150 Td, and put them on a 500 Td ship, you've got 2x the firepower of a 500 Td ship. Likewise, a fighter should be able to spin faster than a battleship, even if the battleship is capable of higher accel; big ships will be limited by centripital forces; if they exceed the GComps, then people and structures take significantly more stress. As in, undue non-thust-axial stresses. (Another reason the ball design is ideal; any rotation provides relatively equal spin-equitorial loading. This means you can more easilty compensate.) A fighter, with a maximum moment arm of 5m, is far less affected by quick spins than the 15m moment arm on the Type S, or the 100m arm of even small destroyers.
So, while HG gets it right, they did so for the wrong reasons. Fighters don't need turrets; they can trun fast enough to bring to bear spinals much easier than the big ships.
Another complication not addressed by the rules: nonaxial thrust. DGP provides a mechanism in the MT Thruster Plates described in the Starhip Operator's Manual: they are capable of omnidirectional thrust. Therefore, rotational mobility is reduced in importance except for spinal mounts. Mayday assumes all ships will be capable of rotating fast enough to change facing for free. BL also makes similar assumptions.
Realistically, a Tigress (BB) should be unable to brinng the spinals to bear on anything significantly smaller. Then again, realistically, it should take some 12 shots to guarantee a single hit on a scout courier at 0.5 LS. (Your data is 1/2 second old at firing, or more, and will be another 1/2 second old upon close; at 20m/s/s accell, that's a minimum of 20m off the "expected course", and you have to saturate an area to assure 1 shot per (6m tall x 20m wide diamond, for half that) 60m^2 "Cross sectional surface area; or 1 shot per 6mx6m (36m^2) to assure a hit, on an area 20m x 20m minimum (go with 26x26, just for safety), or 400m^2. A 6G fighter that area is 60x60, and one shot per 2x2m, or 900 shots to assure a hit!
Realistic? HG is as bad as any I've seen for realism.
Playable? Yeah.
Fun? Not for RP, IMHO...
------------------
-aramis
=============================================
Smith & Wesson: The Original Point and Click interface!
So, sorta like "PF"/"Fast Patrol Ships" in Star Fleet Battles?
<HR></BLOCKQUOTE>
In a sense.
SFB Mode on
SFB PF's are faster (about 15% faster in play) due to lower overhead costs, and have wepons of comparable capability in lower tonnage per damage point inflicted.
sfb mode off
The traveller fighter is partly an artifact of the 1 turret per 100 Td limit of Bk2/HG/MT. If you can carry 10 10 ton fighters in 150 Td, and put them on a 500 Td ship, you've got 2x the firepower of a 500 Td ship. Likewise, a fighter should be able to spin faster than a battleship, even if the battleship is capable of higher accel; big ships will be limited by centripital forces; if they exceed the GComps, then people and structures take significantly more stress. As in, undue non-thust-axial stresses. (Another reason the ball design is ideal; any rotation provides relatively equal spin-equitorial loading. This means you can more easilty compensate.) A fighter, with a maximum moment arm of 5m, is far less affected by quick spins than the 15m moment arm on the Type S, or the 100m arm of even small destroyers.
So, while HG gets it right, they did so for the wrong reasons. Fighters don't need turrets; they can trun fast enough to bring to bear spinals much easier than the big ships.
Another complication not addressed by the rules: nonaxial thrust. DGP provides a mechanism in the MT Thruster Plates described in the Starhip Operator's Manual: they are capable of omnidirectional thrust. Therefore, rotational mobility is reduced in importance except for spinal mounts. Mayday assumes all ships will be capable of rotating fast enough to change facing for free. BL also makes similar assumptions.
Realistically, a Tigress (BB) should be unable to brinng the spinals to bear on anything significantly smaller. Then again, realistically, it should take some 12 shots to guarantee a single hit on a scout courier at 0.5 LS. (Your data is 1/2 second old at firing, or more, and will be another 1/2 second old upon close; at 20m/s/s accell, that's a minimum of 20m off the "expected course", and you have to saturate an area to assure 1 shot per (6m tall x 20m wide diamond, for half that) 60m^2 "Cross sectional surface area; or 1 shot per 6mx6m (36m^2) to assure a hit, on an area 20m x 20m minimum (go with 26x26, just for safety), or 400m^2. A 6G fighter that area is 60x60, and one shot per 2x2m, or 900 shots to assure a hit!
Realistic? HG is as bad as any I've seen for realism.
Playable? Yeah.
Fun? Not for RP, IMHO...
------------------
-aramis
=============================================
Smith & Wesson: The Original Point and Click interface!