<BLOCKQUOTE>quote:</font><HR>Originally posted by Lokar:
Since there is no addressing of FTL sensors or communications issues, the warning is still nill it seems.
Does it take weeks and weeks and months on end to prepare to jump again? I've never played Traveller, so thus my only understanding of the 'technology' of the era is from this board.
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Assuming you have the fuel, it usually takes about an hour to prepare to jump after a jump (carefully checking the drives, calculating your current position and the optimal jump route etc); but you can do it in as little as a few minutes (hit the big red button and prey you don't misjump)
<BLOCKQUOTE>quote:</font><HR>[B}
Is it impossible to carry additional fuel for the next jumps?
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Not exactly, ships with limited jump range do routinely. However, you require 10% of your ship's volume for every parsec you jump. Thus to do Jump-4 (standard for military vessels) requires 40% of the ships volume in fuel. So for all intents and purposes, it's impossible for for warships to carry additional fuel.
<BLOCKQUOTE>quote:</font><HR>[B}
Seeking weapons of mass-destruction would rule supreme. An invader would just launch swarm after swarm of deadly weapons at home-worlds, space-stations, sitting fleets, anything that's standing still.
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But nothing in a system is standing still <g>. Everything is moving, moons orbit their planets, planets orbit the star(s), the star orbits the galactic centre etc. All adding up to a substantial vector and velocity for every body in the system.
Now, while this motion is fixed and predicatable, exactly when and where your weapon of mass destruction pops out of jump space is not. Therefore you have absolutely no way of knowing just where your target will be and how it will be moving *in relation to* said weapon. And given that a) natural forces will cause you to drop out of jump space at 100 diameters from a world (thats about 800,000 km for an average world) and b) to be effective the weapon has to be moving at tens of Km/sec when it exits Jump, course correction after exiting jump isn't really possible.