hirch duckfinder
SOC-13
one problem with ct is the lack of skills development . this seems unfeasable as surely practice improves competence .
my house solution is to award 1/5th point for each use of a skill under pressure ( in an adventure situation ) until 1 skill point has been gained - and 1/10th thereafter .
of course this is all at ref's descretion - depending on circumstances and pressure involved . different skills work on different time scales e.g. three months working wearing a vac suit may increase skill by 1 . one very dangerous gun battle may do likewise .
anyone got any other rules ideas on this or other topics ?
my house solution is to award 1/5th point for each use of a skill under pressure ( in an adventure situation ) until 1 skill point has been gained - and 1/10th thereafter .
of course this is all at ref's descretion - depending on circumstances and pressure involved . different skills work on different time scales e.g. three months working wearing a vac suit may increase skill by 1 . one very dangerous gun battle may do likewise .
anyone got any other rules ideas on this or other topics ?