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home grown rules revisions

In my campaigns, we usually doled skill points as experience points after adventures. The general formula was nothing after a small adventure, maybe one after a big adventure, and maybe two after a really major adventure/campaign. But this was never written in stone; half the time, we were content to play with our characters as rolled, acknowledging the fact that it took them years to get this far and they probably would't jump up their skills very quickly just because they were adventuring. For us, getting rich and famous or exploring the unknown was almost always a much higher priority than actually improving our skills.
 
In my campaigns, we usually doled skill points as experience points after adventures. The general formula was nothing after a small adventure, maybe one after a big adventure, and maybe two after a really major adventure/campaign. But this was never written in stone; half the time, we were content to play with our characters as rolled, acknowledging the fact that it took them years to get this far and they probably would't jump up their skills very quickly just because they were adventuring. For us, getting rich and famous or exploring the unknown was almost always a much higher priority than actually improving our skills.
 
The final (for now) list of my house rules.

1. Tasks are straight from Digest Group copied and pasted from Andy Slack's Classic Traveller House rules.
Andy Slack's House Rules

2. Aiming is from the aiming rules at travellercentral.
Aiming and Location Rules from TravellerCentral

4. Experience is from Andy Slack's Classic Traveller House rules.

Andy Slack's House Rules

3. Combat rules are basically Andy Slack's old combat rules that I found from William on the Citizens of the Imperium Traveller RPG boards. He also gave me the basic Armor Values that I mostly followed. So what did I change?

The hits and damage results are from Andy Slack with one self-made out where the 1/3 rule and 2/3 rule only applies if the damage was to a major organ on the location charts or the head.

Surprise is standard issue. However, Initiative is individual not side based.

The armor values are pretty much in line with everything else I have seen on the web for armor values. I leave an out for high penetration weapons against flexible armor.

You have a move phase and attack phase I am not breaking any new ground here.

Range rules, autofire, spray and explosion rules are straight up from Andy Slack.

The aimed location stuff might seem a bit much but consider the fact that it gives the ref a lot of wiggle room and descriptive ammo in the combat process.

Link to William's post on Andy Slack's Combat Rules

Here is the definitive now I am finished and I am not messing with it till I get the Megatraveller rules again link.

In My Traveller Universe -- House Rules
 
The final (for now) list of my house rules.

1. Tasks are straight from Digest Group copied and pasted from Andy Slack's Classic Traveller House rules.
Andy Slack's House Rules

2. Aiming is from the aiming rules at travellercentral.
Aiming and Location Rules from TravellerCentral

4. Experience is from Andy Slack's Classic Traveller House rules.

Andy Slack's House Rules

3. Combat rules are basically Andy Slack's old combat rules that I found from William on the Citizens of the Imperium Traveller RPG boards. He also gave me the basic Armor Values that I mostly followed. So what did I change?

The hits and damage results are from Andy Slack with one self-made out where the 1/3 rule and 2/3 rule only applies if the damage was to a major organ on the location charts or the head.

Surprise is standard issue. However, Initiative is individual not side based.

The armor values are pretty much in line with everything else I have seen on the web for armor values. I leave an out for high penetration weapons against flexible armor.

You have a move phase and attack phase I am not breaking any new ground here.

Range rules, autofire, spray and explosion rules are straight up from Andy Slack.

The aimed location stuff might seem a bit much but consider the fact that it gives the ref a lot of wiggle room and descriptive ammo in the combat process.

Link to William's post on Andy Slack's Combat Rules

Here is the definitive now I am finished and I am not messing with it till I get the Megatraveller rules again link.

In My Traveller Universe -- House Rules
 
Can't stop tinkering with the rules.

I was not satisified with the damage rules the way I had them mapped out so I found a site that had the damage results from an old TNE site with Gun combats changed for d6. It takes in the idea of damage by location better.

TNE gun combat site

Here are my edited House rules -- In My Traveller Universe
 
Can't stop tinkering with the rules.

I was not satisified with the damage rules the way I had them mapped out so I found a site that had the damage results from an old TNE site with Gun combats changed for d6. It takes in the idea of damage by location better.

TNE gun combat site

Here are my edited House rules -- In My Traveller Universe
 
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