The final (for now) list of my house rules.
1. Tasks are straight from Digest Group copied and pasted from Andy Slack's Classic Traveller House rules.
Andy Slack's House Rules
2. Aiming is from the aiming rules at travellercentral.
Aiming and Location Rules from TravellerCentral
4. Experience is from Andy Slack's Classic Traveller House rules.
Andy Slack's House Rules
3. Combat rules are basically Andy Slack's old combat rules that I found from William on the Citizens of the Imperium Traveller RPG boards. He also gave me the basic Armor Values that I mostly followed. So what did I change?
The hits and damage results are from Andy Slack with one self-made out where the 1/3 rule and 2/3 rule only applies if the damage was to a major organ on the location charts or the head.
Surprise is standard issue. However, Initiative is individual not side based.
The armor values are pretty much in line with everything else I have seen on the web for armor values. I leave an out for high penetration weapons against flexible armor.
You have a move phase and attack phase I am not breaking any new ground here.
Range rules, autofire, spray and explosion rules are straight up from Andy Slack.
The aimed location stuff might seem a bit much but consider the fact that it gives the ref a lot of wiggle room and descriptive ammo in the combat process.
Link to William's post on Andy Slack's Combat Rules
Here is the definitive now I am finished and I am not messing with it till I get the Megatraveller rules again link.
In My Traveller Universe -- House Rules