Supplement Four
SOC-14 5K
I was thinking about an interesting way to provide homeworlds for players.
First, you develop your subsector--where you are going to set your adventure. You develop the worlds.
Next, you decide which careers are available on those worlds, based in the UWP. Maybe all careers are available (for me, that would Book 1 and Supp 4 careers only), but, maybe, some careers are not available. A Barbarian from Supp 4 wouldn't be available as a career choice on a high tech world. A Belter from Supp 4 wouldn't be available in systems with no asteroid belts.
A Ref might even get restrictive and allow Book 1 Navy or Marine careers only on worlds with Naval bases. Army would be a choice on most worlds, but the Army is restricted to the world's TL. So, an Army vet from a TL 6 world would be at the Vietnam era. Vacuum tubes. First generation flak jackets. ACRs of the M-16 and AK-47 variety.
Next up, you, as Ref, evaluate each homeworld and give each an "enlistment number". Players can pick the homeworld they want but have to roll that number. If successful, that is their homeworld.
If the HW number fails, then they submit to the HW draft, where all worlds considered and random rolled.
Once HW is established, proceed with chargen, possibly giving the character a default skill, if appropriate, for his homeworld background. The player can proceed with chargen normally, except career choices will be limited to what that HW allows.
First, you develop your subsector--where you are going to set your adventure. You develop the worlds.
Next, you decide which careers are available on those worlds, based in the UWP. Maybe all careers are available (for me, that would Book 1 and Supp 4 careers only), but, maybe, some careers are not available. A Barbarian from Supp 4 wouldn't be available as a career choice on a high tech world. A Belter from Supp 4 wouldn't be available in systems with no asteroid belts.
A Ref might even get restrictive and allow Book 1 Navy or Marine careers only on worlds with Naval bases. Army would be a choice on most worlds, but the Army is restricted to the world's TL. So, an Army vet from a TL 6 world would be at the Vietnam era. Vacuum tubes. First generation flak jackets. ACRs of the M-16 and AK-47 variety.
Next up, you, as Ref, evaluate each homeworld and give each an "enlistment number". Players can pick the homeworld they want but have to roll that number. If successful, that is their homeworld.
If the HW number fails, then they submit to the HW draft, where all worlds considered and random rolled.
Once HW is established, proceed with chargen, possibly giving the character a default skill, if appropriate, for his homeworld background. The player can proceed with chargen normally, except career choices will be limited to what that HW allows.