Those world data sheets were a lot of work to put together, but they provided a nice amount of discriminatory detail, especially with TL as you pointed out.
Agreed. Like detailing the entire system using Book 6, or finding the gravity of a world with Grand Census/Survey, or putting together a temperature chart.
Lots of work, but worth it for the details it provides.
If I knew a campaign were to take place in a single subsector, I would sometimes detail all the worlds in the system using these processes. It was a ton of work, but well worth the effort once the campaign was underway.
Often, the players would consult sensors or the Library Computer for information on a world, and since I had done the work, I had the info at the tip of my fingers: surface temperature, local gravity, weather patterns, tech level in categories, etc.
It also informed me on how to ad-lib stuff, knowing the parameters for the world and the system. Other starports, spaceports and such.
I wouldn't detail everything about a system, but I'd do a lot of it, and detail what I needed as the game went along.
If the TL of the port was higher than that of the world, but still below 10 or so, would it be automatically be downgraded to a B at best?
I was thinking of the minimum, and I may be wrong. My memory is hazy. Maybe it was a minimum of TL 10 for a starport.
I'll look it up....
Here it is. Grand Census, page 22.
No matter waht the world's tech level is, starports always have a minimum tech level which exists within the starport's borders. These minimums are:
Class A - TL 10
Class B - TL 9
Class C - TL 8
Class D - TL 7
Class E - TL 6
Class X - TL 0
Man! Every time I look through Grand Census/Survey, and am again impressed at how marvelous these works truly are.
There's lots of gold in dem there hills!