I thought I'd start a new thread based on something MrMorden said in my initial thread.
I still don't think we have it quite right and I was wondering if anyone else out there was using modified combat rules?
Initially, for lifeblood damage, we were converting (lessening) the damage as follows: 0-1 did 0 damage to lifeblood, 2-4 did 1 damage to lifeblood, 5-8 did 2, 9-11 did 3, etc. But when we tried to work AR in, this didn't work -- basically, if you were wearing any armor at all, you'd never get hurt, which wasn't what we were going for, either.
I can't even remember what we finally decided upon. It had something to do with leaving the damage as rolled, but then removing the AR's worth of dice (always leaving one) and subtracting half of the AR from the remaining die or removing half the AR worth of dice and subtracting all of the AR from the remaining die. Whichever it was, it still didn't seem very good to me.
So, any of you have a good, modified combat system that you're using?
Thanks,
Rob
My gaming group decided that combat was too deadly and decided to tone it down some. And after going through the very first combat of our campaign where I was ambushed by four guys with Gauss Pistols, I'm glad we did.Originally posted by MrMorden:
As exciting as an RPG is with really deadly combat rules, in the end it slows things down. Players like action, and want to be able to have harrowing fights without having to lay around for weeks afterwards.
I still don't think we have it quite right and I was wondering if anyone else out there was using modified combat rules?
Initially, for lifeblood damage, we were converting (lessening) the damage as follows: 0-1 did 0 damage to lifeblood, 2-4 did 1 damage to lifeblood, 5-8 did 2, 9-11 did 3, etc. But when we tried to work AR in, this didn't work -- basically, if you were wearing any armor at all, you'd never get hurt, which wasn't what we were going for, either.
I can't even remember what we finally decided upon. It had something to do with leaving the damage as rolled, but then removing the AR's worth of dice (always leaving one) and subtracting half of the AR from the remaining die or removing half the AR worth of dice and subtracting all of the AR from the remaining die. Whichever it was, it still didn't seem very good to me.
So, any of you have a good, modified combat system that you're using?
Thanks,
Rob