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How can type "S" function?

JAFARR

SOC-14 1K
:confused: If you install the minium required software in a scout's 1bis computer it will not all fit. This does not include any weapon enabling software, only J-1, J-2, Navigatigation, & Maneuver will take all the CPU space without leaving room for Generate, much less libery data, etc. I am sure others have discovered this before, but what is the OTU answer to this problem?
 
The OTU answer is that you can't do everything at once.

So, if you are preparing to jump with a type 1bis computer, you run J-1/J-2, Navigation, and Generate. If you don't have room, you don't use Maneuver. This shouldn't be a problem as you have already come to a stop (or as close as you are likely to come in such situations).

If you are not going to jump, then you run Maneuver and whatever else you want. In combat you replace Maneuver with Man/Evade or Auto/Evade, and add in Target and Gunner. It probably isn't a good idea to use mixed weapons types with a type 1bis.

It *does* work. It just doesn't work very well (which is the entire point).

Also, while this doesn't apply to a 1bis or 2bis, always remember that you can switch programs between "storage" and "CPU" each phase. So, when using that type 1 you can use Auto/Evade during movement phase, then switch in your Target and Gunner during the laser phase.

(Adding or removing programs from the computer can only be done once a turn.)
 
You could run the generate program while using the other three slots for maneuver/evade or auto evade, target, gunner interact.
The flight plan could then be saved to external storage media (cassette?).
In the run up to jump you would have to switch programs to navigation, jump 1 or jump 2 (note that jump 2 takes up two spaces), leaving one or two slots for maneuver programs or target etc.
The generate cassette can then feed in the flight plan data.

If you aren't being chased then running generate, navigation and jump aren't a problem.
 
Then where do you keep the programs that will not fit? On 1 use cassettes like you can buy for pre-generated jump plans?
 
I thought the detatched duty scout ship had been stripped down to civilian basics. No Scout grade sensor or communication suites no top-of-the-line computer etc. bare bones.
 
The model 1bis computer is the simplest that can be installed and still allow the type S to make jump 2.
A model 4 computer could be squeezed in, if you used up the cargo space to do so.
This is all assumong CT, of course. Once you build the type S using High Guard or T20 there is even more room for improvement ;)
 
:confused: But building it to HG costs about 72
MCr or about 260% cost increase. Is there any to reconcile the cost increase? :eek:
 
How do you get the price up to MCr72 using High Guard?
A jump 2, maneuver 2 100t scout with a 1 bis computer costs between MCr33.6 and MCr43.2 the way I've built it using High Guard (includes 20% discount for a standard design).
The cost varies depending on the TL of construction and the resultant price of the power plant.
Are you putting in a 5EP power plant?
 
Where can we find the new price of a type S scout ship? I can only find references to the price when a type S is converted into detatehed duty status (ie. not new or a ship-of-the-line.)
 
The LBB2 version is the best you can make it using the construction rules given.

High Guard has very different parameters for ship construction.
 
This is very similar to how the Space Shuttle used to work. The computers didn't have enough memory to store all the programs needed, and were loaded up and taken down using tapes.

The exception were the two backup computers which just had two programs on them at all times: Launch and Land.
 
Originally posted by Sigg Oddra:
How do you get the price up to MCr72 using High Guard?
A jump 2, maneuver 2 100t scout with a 1 bis computer costs between MCr33.6 and MCr43.2 the way I've built it using High Guard (includes 20% discount for a standard design).
The cost varies depending on the TL of construction and the resultant price of the power plant.
Are you putting in a 5EP power plant?
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> TL 15 Scout (High Guard rules)
Section or component Tons remaining Cost total
1 Hull (agility 2) EP used Fuel used
Streamlined w/ fuel scoops
and configuration 1 2 100 100 12.100 12.100
2 Bridge w/ 1bis 0 21 79 4.500 16.600
3 Drives 79 16.600
Jump-2 20 3 76 12.000 28.600
Maneuver-2 5 71 3.500 32.100
Power plant-5 (5EP) 5 5 66 15.000 47.100
fuel purification plant 0.19 65.81 0.002 47.102
fuel tank 25 25 40.81 0.000 47.102
4 1 triple laser turret 3 1 39.81 3.000 50.102
5 4 staterooms 16 23.81 2.000 52.102
6 hanger for air raft 4 19.81 0.000 52.102
TL 15 enclosed air raft (used MT price) 0 19.81 0.389 52.491
7 cargo 19.81 0 0.000 52.491

8 Discounted price 41.993

I don’t know where I got 72 MCr. Here is the summary for TL 15. By going to TL 12 I got a total cost of 82.5 MCr adjusted to 66.0 MCr and 9.6 tons of cargo.
</pre>[/QUOTE]don’t know where I got 72 MCr. Here is the summary for TL 15. By going to TL 12 I got a total cost of 82.5 MCr adjusted to 66.0 MCr and 9.6 tons of cargo.
 
Rats! It still shifted some of the cells. One day I'll figure out how to paste a spreadsheet here without loosing my formatting.
 
As I thought, you are giving it a power plant 5, that's where the cost increase is coming from.
The CT scout has a power plant of 2 because the ship rules are different (no agility, no need to power weapons).
If you want to keep the cost down either go back to a power plant 2 and accept the scout will have no agility if it carries a double laser turret, or try a power plant 3 and install a mixed turret with onw laser, one sandcaster, and one missile rack.
 
:eek: How about this? TL 15, model 3 computer, 15 tons of cargo and keep the agility at 2 for 55.6 MCR (discount)?
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Then there is what MT appears to have done. Design the ship to get book 2 specs and assign it the book 2 price. I haven't gotten my MT spreadsheet finished yet so I can't verify that is what they did, but it looks that way to me.
 
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