Greetings! I’m new to the forum. I played CT back in the 1980’s and am now coming back to the game after several years of D&D. I’m GMing a small group and we’re just kicking off a campaign. I purchased the CT and MT CD-ROMs from FFE, and went thru the PDF files looking for information on generating sophont races, as well as generating human evolutionary variations (dare I say ‘sub-species’) that have sprung from human seeding by the Ancients.
Note the fact that if the Ancients took humans from Terra up to 200-400k years ago (well within the ‘300k years ago’ of Traveller’s chronology) they would have been taking specimens of the Homo Sapiens Archaic species which predate Homo Sapiens Neandertalensis. The mankind of today (Homo Sapiens Sapiens) didn’t exist until approximately 200k years AFTER the Ancients took their specimens.
If you transplant the Homo Sapiens Archaic species on a world unlike Sol III, with differences in planetary size, atmosphere, hydrography, system star type and orbital position, a different evolution will take place. The world’s gravity and environment will affect the physical build. Cold climates tend to evolves more compact bodies; hot climates, lithe bodies. High gravity evolves stockier builds, light gravity, lighter builds. Atmospheric density (or lack thereof) will affect hearing organs, and speech organs. Sight organs can be affected by atmosphere, and the system star’s class. A world with a class O star would likely cause sight organs to evolve for vision in the ultra-violent range thru green range, but blind to red light. Derma will change color to adapt to the environment, likely influenced by solar radiation, diet (eat a lot of carrots and you’ll take on an orange hue) and even camouflage needed to hide from predators.
Darrians are a prime example of a human ‘sub-species.’ In Traveller Alien Module 8 ‘Darrians’ it states specifically that they originated from the Ancients seeding the planet 300,000 years ago. Thus, they are, by definition, human. The Darrians began as Homo Sapiens Archaic and evolved into (according to the book’s illustrations) gold-skinned, pointed-eared humanoids that are almost reminiscent of ‘elves.’ Since Darrians are considered ‘humans,’ but are certainly different from a Homo Sapiens Sapiens, one might argue that the progeny of Homo Sapiens Archaic who were seeded and evolved on a desert world with a thin atmosphere and exposure to a class K1 star (as well as a red and white dwarf) are also ‘humans.’ Some of you might recognize this loose description of the planet I describe as Vulcan from Star Trek. So would this race (these ‘Vulcans’) be considered ‘human’ (assuming they were carbon-based and had red blood, but still had pointed ears and differently evolved eyes)?
Having said all this, here is my real quandary: Does anyone know of an official Traveller (or Traveller-friendly) system to determine 1) if a world harbors an indigenous sentient race; and 2) the characteristics of that race if one is present? Also, is there a similar system for generating human ‘sub-species’ that have evolved from the Ancients seeding a planet?
When I played CT during high school, we had nothing available but the Traveller article “Anything but Human” found in Dragon Magazine #58. The article provided a system for generating aliens. It was possible to generate a typical human, or something radically different such as an insectoid, avian, or even crystalline or gaseous sentient. It provided a gamut of possibilities. But it did not address the chances of a race developing on a given planet; it was left to the GM to arbitrarily decide if a given planet had a sentient race or not. Such a chance should be dependent on a planet’s characteristics, including atmosphere, size, hydrography, and orbital position, not just the GM’s whim.
I don’t want to supplant humans in my campaign and replace them with thousands of aliens, but if Homo Sapiens Archaic was transplanted to thousands of other worlds, 300k years of evolution in these differing environments will result in many human sub-species. I want to add spice to may campaign by accounting for these sub-species. These species would have the same genetic roots, and all commonly humanoid (head, thorax, four limbs, fingers/toes, eyes, nose, mouth ears), but still diverse in appearance and abilities. They might hear/see in different sound/light frequency ranges, have different centers of gravity, different body builds, varying skin tones, etc.).
I also want to add color to the campaign by being able to reasonably account for some sentient indigenous species (i.e. sophonts) that developed on some worlds, whether or not humans were also seeded on that world. It is even possible that an indigenous species could exterminate or naturally succeed seeded humans, or vice-versa. Or coexistence might prevail.
If anyone could provide information where I could find such generation systems, official, unofficial, or home-brewed, I’d appreciate it.