Well, I have played Traveller since 1979, and I think that T20 is quite a good rendition of the game. It's not perfect by an means, and I have my own issues with the d20 system, but it retains the essential feel of Traveller, which to me is much more important than anything else.T20 is a stop gap, a less than perfect emulation of the setting it presents. It's primary use is to allow those people too lazy or busy to learn any RPG rules other than d20 to play in a setting somewhat different than the heroic-cinematic-fantasy setting d20 and its ancestors were designed to handle.[/QB]
Any RPG should be about the story, not about what dice you roll to execute a task. In the end, the deadliness of ANY game system rests firmly in the hands of the Referee, he can make things as hard or as easy as suits him (and hopefully he takes into account what suits his players, as well).
CT is very deadly, no doubt, and T20 is more deadly by far than 3.5 D&D. But personally, I'm glad that T20 is a little more relaxed. As exciting as an RPG is with really deadly combat rules, in the end it slows things down. Players like action, and want to be able to have harrowing fights without having to lay around for weeks afterwards.
I think T20 stikes a good balance. Any punk with a shotgun is still a real threat, but things aren't so desperate that PCs run from every fight and feel like cowards.
And yes, some of my players would have not tried Traveller (which they now love, btw) if it were not for T20. But standardization is not necessarily a bad thing. They were able to pick up the game in one session, since it was 80% familiar to them. They know how tactical movement works, they understand how to resolve hits and damage (after a little lifeblood training).
And how con you really call players like that "lazy?" After all, these are guys in their thirties, with wives, kids, and lots of other things they can and should be doing besides gaming. It only makes sense they should want to spend their limited time gaming instead of learning yet another rules system.