mike wightman
SOC-14 10K
T4's system is faster in play, you don't have to calculate half penetration damage, or 10% damage, all you have to do is not roll some dice
This comports with my experience watching the Discovery channel and seeing that shark chainmail they use. Or better yet, the shark suit tester episode of Dirty Jobs.Originally posted by Anthony:
Mail is not actually notably susceptible to piercing damage; properly riveted or welded mail is quite hard to punch through with a piercing weapon. The big weakness of any flexible armor is crushing damage; hit a mail-armored neck with reasonable force and you can crush the windpipe just fine without ever penetrating the armor.
Larry Niven postulated such armor, I think it was called Implast. Good enough precendent for me for a Traveller game.Originally posted by Anthony:
Making armor that is normally flexible, but turns rigid on impact, is something of a holy grail for armor design. Shear thickening fluid armor has potential, but I suspect it's still fairly thick, and it wouldn't breathe at all.
Originally posted by Ganidiirsi O'Flynn:
2. The human body is generally not designed to easily accept another several centimeters of hardshell on it. This can me made more tolerable by having armor custom fitted, but that takes additional time/expense (in d20 terms, masterwork). While you can in fact do several interesting stunts (cartwheels, etc.) while wearing fitted armor, it is nevertheless very fatiguing and claustraphobic to wear, and most people have an almost uncontrolable urge to get the helmet and torso section off if they are not actually expecting immanent combat. This urge can be lessened with training, but for most folks, the weight and encumberance of armors is a factor in it's use.
Gani,Originally posted by Ganidiirsi O'Flynn:
At the end of the day, combat is supposed to be anticipated, exciting, and more than alittle scary for Players, not CSI: Regina.
Inertia is not equal to energy. Energy, not inertia is the killer in both the case of the lance and the bullet. Inertia (force) is only really a consideration for massive, slow objects (like a club or a sword) especially when they are, say, accellerating someone's skull faster than their brain can keep up (AKA getting a concussion) Rigid armours can be designed such that a significant portion of the armour must be accellerated before the wearer (as in later 15th century armour with a close helm or great bascinet) so even this is not really a protection issue.Originally posted by Ganidiirsi O'Flynn:
<SNIP>
...high tensile strength materials do help in mitigating damage, but you must also figure in the inertia of the incoming strike. Why the lance was so brutal in medieval times is the same reason that anyone with a Kevlar vest doesn't want to get shot: the pounds/kilos per square inch/centimeters are more than the body is able to stand without some kind of consequences. High on the list of those concequences is Life Threatening Injury.
Anthony, in regard to the effectiveness of piercing weaponry upon mail armors, I'll direct you to the archeological finds for the Battles of Visby (or Wisby) and Towton. Further, I point out that for over half of mankind's armor-making period(s), mail was in use. And in every one of those eras the killer weapon was a piercing weapon, be it an arrow, spear or lance. But you are absolutely right in saying that concussive force is a major factor for bodily injury in combat. See above commentary for E2-4601 and Arthur.
Already here, maybe about 10 years. Armorers found that kevlar fibers were weaker when woven than if laid out straight and developed a material to take advantage of that. Each layer is made of unidirectional fibers; each layer is oriented in a different direction; pads are about 1-1½ cm thick made of scores of layers.Originally posted by Arthur Denger:
I would have to think that at higher tech levels, kinetically polarized cloth armor must be available. This material does not negate or absorb an impact, but channels the energy outward away from from the impact point, lessening the damage. Obviously it would have a different level of effectiveness for melee or low energy (e.g. snub) weapons than for an assault rifle or VRF gauss gun at the same range. Most probably, this technology would be combined with other materials (reflec, hardshell, etc.) for optimal protection.
I have to agree with you over Scott Martin on this point for the lance, but not the bullet. The effectiveness of the lance is in transfering the momentum of the rider and his mount to the target. Or the reverse, for the pike set against the charging knight.Originally posted by Ganidiirsi O'Flynn:
E2-4601 and Arthur, high tensile strength materials do help in mitigating damage, but you must also figure in the inertia of the incoming strike. Why the lance was so brutal in medieval times is the same reason that anyone with a Kevlar vest doesn't want to get shot: the pounds/kilos per square inch/centimeters are more than the body is able to stand without some kind of consequences. High on the list of those concequences is Life Threatening Injury.
For the arrow, one did not need to penetrate armor. A massed volley would be effective as arrows strike unarmored faces and necks, hands and forearms, or feet and legs. Likewise for hurled spears and javelins....I point out that for over half of mankind's armor-making period(s), mail was in use. And in every one of those eras the killer weapon was a piercing weapon, be it an arrow, spear or lance.
There is also shock concussion, where a shock wave passes through flesh. The cyclic compression and expansion causes microscopic tearing in the tissues, similar to impact contusion. A large enough shock wave can crush internal tissues by the magnitude of force applied to the entire body surface. Casualties of shore bombardment by 16" shells in WW2 often had no external sign of injury except trickles of blood from ears and noses.There are basically only 5 ways to injure a person:
Bash
Slice
Chop/Hack
Pierce
Energy
That's the best general I've found so far in acutal play.Originally posted by Straybow:
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I can't say I've figured out a good system, but penetration with damage reduction would be close enough for gaming.
That's the best general I've found so far in acutal play. </font>[/QUOTE]I use the Armor Values for Striker (which were copied into MT later). So, each armor type has a base AV. The base AV of an armor is subtracted from the damage roll (reducing damage to the character).Originally posted by Ptah:
</font><blockquote>quote:</font><hr />Originally posted by Straybow:
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I can't say I've figured out a good system, but penetration with damage reduction would be close enough for gaming.