Interesting.
In the system I'm using there are no hitpoints, only "initiative" that determines your tactical advantage and quickness to act. Every action depletes your initiative and being attacked also depletes it (typically very quickly) as you parry or duck behind cover. When it reaches zero, you've been hit, and are out of the fight.
Armor only comes into play in determining the consequences of being hit. If you've been downed by ACR fire and you're wearing a battledress, then you're probably only out for a few rounds and then you can continue with another pool of initiative. If you are unarmored and you ate a plasma grenade in the face -- roll a new character.
In the system I'm using there are no hitpoints, only "initiative" that determines your tactical advantage and quickness to act. Every action depletes your initiative and being attacked also depletes it (typically very quickly) as you parry or duck behind cover. When it reaches zero, you've been hit, and are out of the fight.
Armor only comes into play in determining the consequences of being hit. If you've been downed by ACR fire and you're wearing a battledress, then you're probably only out for a few rounds and then you can continue with another pool of initiative. If you are unarmored and you ate a plasma grenade in the face -- roll a new character.