came up with a timeline, but it immediately morphed into a game. I'm trying to get the basic rules right, then I'll post it.*crickets chirping*
preview:
divide city up into zones, rate each zone according to wealth, population density, and crime rate. factor in access to water, food, services, police, fire/ems. each turn add all factors, subtract d6, and apply result to overall violence level. do the same for population density. repeat as necessary.
I'm thinking of police, fire/ems, rioting mobs, repair services, and militia as being independent units, moving from zone to zone as needed and available.
call the game "long hot summer".