Never. Never have. I don't feel the need as a Referee to use the Reactions Tables. Perhaps it is because I tend to take the role of Referee one degree higher or to more detail than rolling cubes behind a cardboard screen...
Ha ha... you're awesome!
Anyway, a few questions and comments:
Do you use the Random Encounter Tables? (Does the edition you use have random encounter tables? I'm not familiar with all of them (only Classic Traveller and MegaTravaller). I ask because one way of playing Classic
Traveller is as written, with a lot of procedural driven play producing random results the Referee then spins with the players into unexpected directions.
You speak of "the story." But I never have "a story." I have the opportunities and challenges I set before the Players and then watch them make choices and see how things fall out. Since I'm not trying to push anything forward in particular toward any end I have no need to avoid random inspiration. In fact, it's a blast to be inspired by random inspiration because it helps the game go lots of places I could never have expected it to go. Which is part of the fun of this kind of play.
Inspiration is a vital word here. Classic Traveller was built as a system for the Players to have their PCs head off into rough-and-tumble interstellar space with the ability to travel to somewhat easily at least a half dozen worlds on the first night of play, and another dozen within reach quickly after that. There was not "story" -- it was about encountering and dealing with an environment in the pursuit of wealth and power and Refereed neutrally by one of the players at the table.
In other words: detailing all that potential material is impossible. If there is not plot or railroad or story there is nothing but, as the rules say, "a large (bordering ultimately on the infinite) universe, ripe for the bold adventurer’s travels." Keep in mind, this is 1977. At this time there are no setting books for RPGs, no published adventures for people to buy. It is assumed the Referee will be creating his own material. And rather than detail out a whole world, let alone a half dozen, or a dozen, or 40 worlds in a subsector, the game offers a set of tools to help the Referee generate encounters and personalities on the fly. Because that's going to be a lot of the
fun of the game.
This has nothing to do with "what kind of Referee one is." It's a choice about rules. If I'm running
Pendragon, Burning Wheel, or
Sagas of the Icelanders I don't roll random reactions. Not only do those game not have random reaction tables -- but the game play that works best for those games has no need of random tables. So I suppose one could say when I'm Refereeing those games I'm taking the role of Referee "higher."
On the other hand, one could also use the word "different." As in: "When I play these games that are built to do different things I treat the role of the Referee
differently."