Daaaannng!
Wow, I never expected those numbers, I honestly expected more like the reverse. Wow.
Hmm, maybe the HG crowd is thinning out.
None-the-less I will claim daily on the basis of having launched a design tool in Feb and slowly working on expanding its capabilities into other areas of interest when RL permits (which it hasn't for 2-3 months damn it). Not quite "HG gaming" but working toward reducing the barriers to play for future gamers.
Daaaannng!
Wow, I never expected those numbers, I honestly expected more like the reverse. Wow.
Hmm, maybe the HG crowd is thinning out.
Your poll results can be fairly well predicted! Especially given CT is a system that has been superseded by at least five others and the current user based is mature, busy and widely separated.
As a system, however, CT High Guard still enjoys great popularity. So I conclude that it's not the age of the system, but rather something about the HG combat system itself.
As for the HG ship design system, I counter that it is still more popular than the systems that have since "superseded" it.
As a system, however, CT High Guard still enjoys great popularity
New players are turned onto it by old refs.
But I think the diverse TU of systems has weakened any great popularity [of CT High Guard], other than nostalgic. Unless, you can produce numbers to support the theory.
Daaaannng!
Wow, I never expected those numbers, I honestly expected more like the reverse. Wow.
Hmm, maybe the HG crowd is thinning out.
Well. See, that gives me even more reason to dislike HG as all I do are ACS ships. Got no reason to build anything larger.It absolutely sucks for adventure class ships. Every hit knocks something out, many PC-scale fights are "first to get lucky mission kills the other."
Unless, of course, the computers are disparite. In which case, a 3 model difference is a quick mission kill.
And most merchants? A single weapon hit in Bk5 usually eliminates the entire armament.
Bk2 strips systems slowly, and bigger bk 2 ships can take multiple hits to drives and computers and remain functional.
Bk5? any hit is a mission kill on an outbound A or R freighter, except a weapon hit. And a weapon hit strips it's armaments. (Remember: most any ACS type ships have factors for their weapons of 1-6; they thus take a DM+6 on damage rolls.)
The only hits possible are
- maneuver -1
- Fuel -1/-2 (either of which is 10Td lost, and precludes an S, A or R from jump; 2 such stops an A2 or R2.)
- Weapon -3/-2/-1 (any of which massively impacts any freighter's combat.)
Well. See, that gives me even more reason to dislike HG as all I do are ACS ships. Got no reason to build anything larger.
The combat analysis is nasty too. Ouch.
If this is true, then that's quite an achievement.