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How Old Are We? II

So, How old are us Travellers?

  • 81 & up

    Votes: 0 0.0%
  • 71-80

    Votes: 2 0.7%
  • 61-70

    Votes: 10 3.4%
  • 51-60

    Votes: 86 29.3%
  • 41-50

    Votes: 153 52.0%
  • 31-40

    Votes: 21 7.1%
  • 21-30

    Votes: 12 4.1%
  • 18-20

    Votes: 4 1.4%
  • 15-17

    Votes: 2 0.7%
  • Under 15

    Votes: 0 0.0%
  • "Age Matters Not"

    Votes: 4 1.4%

  • Total voters
    294
  • Poll closed .
Define old.............
Old has many definitions and is often based on references:
Tom is older than John. These could be twin babies the day after they were born. They are both one day old.

Adults of any age might be considered old to a child.

Perhaps the closest definition to what I think you are looking for would be
of or relating to the latter part of the life or term of existence of a person or thing
Average life expectancy in the US is around 80. So to me, it would be within reason to generalize that people over 40 are old if the only two categories are old and young. If using young, middle aged, and old, it might be around 54.
YMMV
 
Define old.............

Some years ago, while talking with a young resident in my hospital. Desert Storm opperation was named in the talk. He told me he was 8 by then, and he remembered adults talking about it as something very important.

"Are you saying that your memories about it are the same I have about Vietnam war?" was my answer.

I may tell you I felt very old this time...
 
I remember looking up at the moon one summer, wondering if I'd be able to see the first men on the moon as they walked around up there.

I was 5.
 
Good Lord, I never meant to start this sort of introspection. Now I'm wondering what's going to happen in the future that children will think of the same way I think about 9/11 or the Iraq war.
 
Good Lord, I never meant to start this sort of introspection. Now I'm wondering what's going to happen in the future that children will think of the same way I think about 9/11 or the Iraq war.

Hopefully they won't have anything to think about.....

Hopefully they will have a LOT to think about - just not many bad things.

Having nothing to think about means that either there is nothing at all, good or bad, happening - or there is no capability to think about anything.
 
Hopefully they will have a LOT to think about - just not many bad things.

Having nothing to think about means that either there is nothing at all, good or bad, happening - or there is no capability to think about anything.

I suspect that they will have a lot to think about, at least those of them that choose to think, and they will have their own set of bad things to deal with.
 
Old enough to vividly recall a pre-digital world absent of drive-thru service windows and people made impatient by other on-demand immediate gratification services.

*sighs*

I miss curb-service and the cute girls on roller-skates who delivered such,
 
Old enough to vividly recall a pre-digital world absent of drive-thru service windows and people made impatient by other on-demand immediate gratification services.

*sighs*

I miss curb-service and the cute girls on roller-skates who delivered such,

There is an A&W drive in a bit to the north of us, where you can still get your order delivered to your car by a nice young lady. Definitely brings back the memories of Dog & Suds.

Four Root Beers, four burgers with fries, and a Car Hop to go.
 
You know, I'm going to actually chime in with a REPLY on this forum for once! Probably my first one. For the first point, I'm 21, and where I am, there is supposed to be a lot of interest in roleplaying games, but I can't say as I arrived yesterday. I know I've played several different games for the past few years, and while I like Traveler, and enjoy reading the material here, I think that there are a LOT of conflicting rules systems and a deep money sink to get into traveler in any depth. Personally, I like that (Not the money :( ), but it tends to scare people off, not to mention the fact that the lore is pretty deep too.
A second thing that irritates me a bit on these forums is the tone here. It's not BAD at all, just... overly pedantic and focused WAY too much on playing EXACTLY by the rules. While I follow the rules as best I can... I guess the best current example would be the thread on damaged and destroyed systems. People are concerned with the fact that systems can be indefinitely repaired back to full capacity, and are trying to find a rule-based solution to that problem. Now personally, I think that something THAT specific should be left up to the individual GM, damage, and situation, such as "Yeah, the blast just vented the drive compartment and broke some auxiliary machinery, roll once a turn till it's fixed", or "Nope, the M-drive just had a chunk 1.5 meters in diameter turn to molten metal. You aren't fixing THAT."
It's not a serious thing, but I know it puts me off, and may put some of the younger crowd off, but that's for you to decide.
 
A second thing that irritates me a bit on these forums is the tone here. It's not BAD at all, just... overly pedantic and focused WAY too much on playing EXACTLY by the rules. While I follow the rules as best I can... I guess the best current example would be the thread on damaged and destroyed systems. People are concerned with the fact that systems can be indefinitely repaired back to full capacity, and are trying to find a rule-based solution to that problem. Now personally, I think that something THAT specific should be left up to the individual GM, damage, and situation, such as "Yeah, the blast just vented the drive compartment and broke some auxiliary machinery, roll once a turn till it's fixed", or "Nope, the M-drive just had a chunk 1.5 meters in diameter turn to molten metal. You aren't fixing THAT."
It's not a serious thing, but I know it puts me off, and may put some of the younger crowd off, but that's for you to decide.

I am mid-fifties and I agree with you. My GM style is to be cinematic rather than pedantic. So I go with the ""Nope, the M-drive just had a chunk 1.5 meters in diameter turn to molten metal. You aren't fixing THAT." That becomes a plot device to spur further adventure - how to get a replacement for the slagged piece of M-Drive - especially seeing as they are stranded on a low tech planet, or have limited funds, or are now drifting dead in space etc etc etc.
 
I've always found the best GMs in Traveller and other RPGs to be those using the rules available as a general guideline for play but never allowing such to make the game so stiff as to discourage creative thinking by players with penalty and not reward.
 
You know, I'm going to actually chime in with a REPLY on this forum for once! Probably my first one. For the first point, I'm 21, and where I am, there is supposed to be a lot of interest in roleplaying games, but I can't say as I arrived yesterday. I know I've played several different games for the past few years, and while I like Traveler, and enjoy reading the material here, I think that there are a LOT of conflicting rules systems and a deep money sink to get into traveler in any depth. Personally, I like that (Not the money :( ), but it tends to scare people off, not to mention the fact that the lore is pretty deep too.
A second thing that irritates me a bit on these forums is the tone here. It's not BAD at all, just... overly pedantic and focused WAY too much on playing EXACTLY by the rules. While I follow the rules as best I can... I guess the best current example would be the thread on damaged and destroyed systems. People are concerned with the fact that systems can be indefinitely repaired back to full capacity, and are trying to find a rule-based solution to that problem. Now personally, I think that something THAT specific should be left up to the individual GM, damage, and situation, such as "Yeah, the blast just vented the drive compartment and broke some auxiliary machinery, roll once a turn till it's fixed", or "Nope, the M-drive just had a chunk 1.5 meters in diameter turn to molten metal. You aren't fixing THAT."
It's not a serious thing, but I know it puts me off, and may put some of the younger crowd off, but that's for you to decide.

My view is that rules are guidelines, made to be broken, changed, or disregarded as needed.

Quoting Gary Gygax in the Introduction to the AD&D Dungeon Master's Guide:

The game is the thing, and certain rules can be distorted or disregarded altogether in favor of play.
 
You know, I'm going to actually chime in with a REPLY on this forum for once! Probably my first one.
Yea, yes, your first post.
the lore is pretty deep too.

A second thing that irritates me a bit on these forums is the tone here.
This persons post that I snipped a bit, goes to my earlier post regarding the age poll representing the age of users here at this website and not players of Traveller in general. While most will say they welcome someone interested in Traveller, overall I'd say the tone of this website is off putting to many new to Traveller or checking to see what it's about.
 
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