One of the players is a merchant. He has a high Soc bonus, and high Influence. His two Allies give him a bonus to Broker and reduce the impact of the market knowledge roll.
The upshot of this is that he mapped out a trade exchange from Drinax to Clarke and is likely to multiply his wealth by about 5 or 6 times his investment.
The best result is an 8 fold increase in wealth, but he was not so lucky.
Has anyone else had merchant characters stack the purchase roll and then get lucky on the Sale roll?
Thankfully the ship can eat millions in profits for repair and upkeep, but in a regular game it could easily become the lifestyles of the rich and infamous.
Anyone else had any issues with Merchant characters?
Well this is not that bad, but he clears 1.5 million in the first jump. By the time the route is over I expect he will will have made enough money to repair the ship, or put a downpayment on another one.
He got the 25% Purchase and something ridiculous for the Sale price, not as good as the 400%, but nice.
The Allies he has help(he has 2, and he rolled for them right in front of me, so no cheating).
The first gives +1 to Broker Skill and the second reduces the roll from 1d6-3 to 1d6-1 for the buyer/seller knowledge check. This means the worst that can happen is a 0, and the rest of the time it is a positive number.
If he uses his Influence he can get a +3 bump to the 3d6 roll. Soc bonus is +2, so all in he can get +8 to +13 before the 3d6 roll. If he handles everything in home system. This lets him get a ridiculously low price for Purchase.
Selling is not as bad, but he will invest in ever more expensive tonnages until he is moving those computers you mentioned.
It seems unfair to penalize players for playing to the strengths of their characters ... would you add extra difficulties for a character with a high marksmanship skill, an accurate sniper rifle and a high-tech scope when he attempts to make a shot?
[Oh, look at that, you alone got a bad batch of bullets, and the sun is glaring in your eyes, and a jackalope leaps in front of the man that you were shooting at.
]
The characters are what they are and the game will be what it will be ... yes, highly skilled merchants make lucrative trade deals just like highly skilled snipers make very accurate shots.
But the goal is to have fun, so what do those rolls and bonuses really mean?
What does a friend with "Broker skill" actually do that sweetens the deals?
What does a hired Broker do?
If the hired broker does not keep all of his FEE as 100% profit, but some of it goes to paying actual expenses, then the friend with Broker skill will probably need to spend some money (and time) on similar activities and expenses.
Now you have some roleplaying and potential action.
What is involved in "reduce the impact of the market knowledge roll"?
Is it a simple 'psychic' ability that just works by elfin magic (like Keebler cookies)?
Does it involve some time and money spent buying access to data services, meeting with local brokers over lunch, or data-mining the last 12 months worth of market reports with expensive computers and propitiatory algorithms that the character created himself and needs to adjust to local market variables?
Once again, now you have some roleplaying and potential action.
What does that SOC bonus (+2) actually entail?
Do people just sense that you have 'gravitas' and instantly drop their prices just for you?
Or perhaps, a little networking is involved. Going to the right places and socializing with the right people to get some piece of information or contact name or introduction that is not available to the general public.
Are you updating your wardrobe to keep up with local fashion?
Are you staying at the hotel where people of your position stay?
Does that gentlemen's club (in the 19th century tradition, not the 'Hooters' tradition) have a membership fee? require sponsorship?
Are you hosting a little get together for 100 of the local who's who?
Now you have some roleplaying and potential action.
What does it mean to "use his Influence" (+3)?
Does that involve a little 'quid pro quo'?
Might someone of influence be coming to you for a favor?
Is there a nephew who wants to become a pilot and needs a sponsor at the Merchant Spacer's Guild and some starship experience? You wouldn't mind taking him under your wing would you?
Now you have some roleplaying and potential action.
And do not forget the roll itself.
Why is that cargo selling so cheaply?
It could be a local market glut just correcting the supply and price imbalance (so you just got lucky).
It could be blood money ... you are picking over the corpse of someone whose life's work has just come crashing down ... "We use child slave labor to cut our prices to the bone; that isn't a problem for you, is it?"
or perhaps there is some disagreement over the legitimate ownership ... "you probably want to leave with those parts before Monday, when my EX-partner can file an injunction blocking the sale." ... or "Yeah, it is deeply discounted because I sort of lost the receipt, so do you want to buy it or not?"
Why are they willing to pay so much?
"Well with the organized crime gangs having gunfights in the street, I think that we can get you top dollar for those weapons and body armor ... but you might want to add some security because things are sort of crazy on the street and that price is for 'delivery to the compound'."
Who would have thought that food would bring such a high price ... just try not to make eye contact with the starving people begging from the other side of the security fence.
The regular shipment is going to be delayed six weeks (repairs on the 10 kiloton freighter), so local companies are desperate for whatever parts they can get to keep the production lines operating ... there are nine men waiting to start a bidding war for those parts ... one man has offered one of your friends a private 10% kickback to get you to sell to him at a mere 200% of base price.
Now you have some roleplaying and potential action.
Conclusion:
I tend to operate under the assumption that "there is no free lunch."
The ref is not out to get the players, but great deals have reasons ... sometimes as simple as the luck to be in the right place at the right time ... usually, involving some risk ... occasionally, you find that you have a tiger by the tail.
That's the fun of a Merchant Game.
And if you do well, then eventually somebody will come to you looking for a patron ... and someone else will come looking for a piece of your action.