Or, you could let them enjoy their wealth (the character has the skills to generate it, after all, which to some degree reflects player preferences) and adjust the game to the presence of that wealth. Not everyone likes playing "resource scarcity"-based games.
Merchant Prince is fairly broken with a dedicated Broker character. Almost no way to lose money. I recommend raising the difficulties considerably.
See, that's roleplaying.
(snip)
Hans
The operative clause is 'if that's the sort of game they want'. If the sort of game they want is 'hard-scrabble free traders', they should not win huge wealth, ever. However, unless the the referee has an understanding with the players, he should make sure the PCs don't win huge wealth in the first place rather than to let them win huge wealth and then high-handedly take it away from them again.Totally agree. And why shouldn't they "win", if that's the sort of game they want. Let him buy another ship. Then he has to role-play through transferring/renewing its certifications, hiring a crew, hoping that the crew he just hired is not going to "skip" - all sorts of fun and games.
Your marine is not scheming to get himself a battledress?Yeah, there is a sort of social contract. For example, my character in a PbP here has access to a lot of money. But he's a Marine, so that's not what he's about. Some of my merchant characters would be beside themselves planning...
The principal and almost only export from Madeira is wine, classed
as follows, in regard to quality :—I, London Particular, 2, London Market.
3, India Market. 4, New York Market. 5, Cargo. There are, besides,
Sercial, sweet Malmsey, dry Malmsey, Tinto, or red wine.
There was a scenario like that in the old MT 'Knightfall' adventure.The possibilities for playing switches with cargo is endless.
Book 2 rules can be a little over-the-top if played straight.
For my money the whole "trading thing" should be just an excuse to get the players out and doing something. Make the trade the adventure! Add in some obstacles - transportation is required, officials are corrupt or tie them up in red tape, the Vargr Mob gets involved, whatever! By the time they sort it all out, if they still manage to close the deal, they will have deserved their money - and more importantly, have had an ADVENTURE while doing it.
a) It's very difficult to target a specific vessel for capture.Big money trades would, IMTU, cause people to get greedy. Yes, you just cleared multiple MCr in that series of trades, but the second one made you a target for pirates. The fourth one made you VERY rich, and allowed the pirates to draw a bead on you....
In other words, another excuse for arbitrarily removing the wealth the PCs have gained without giving them a chance to avoid it? The excuse doesn't matter; it's bad refereeing anyway.Your success has made you a target by the Financial Regulatory Authority for insider trading.
You've forgotten to make appropriate campaign contributions; your competitors haven't.