Q: I would ask DN if he would be interested in writing any more RPG material, in general or for TNE or 1248.
Yes, I would be interested, but I have found to my dismay that it is not easy to do this stuff as a sideline when I am a software and training development manager (more on this immediately below). On occasions when I’ve tried to do both, I’ve found that I do neither well, and that’s not fair to the people that have a right to expect my best work and my full attention.
I’m not saying “no,” because it would be nice to find a better way to do both. I just know it’s easier said than promised. And I don’t want to promise something that I cannot deliver on. However, I suspect that I am doing the Traveller community a greater service by being a scapegoat, and for me to become involved in doing new stuff might not be feasible.
Q: So, to get to the question, why have you not revealed, in any form or forum, what you had intended? Ten years is a long time to hold on to something. Sure, I understand that in the beginning you probably planned on trying to do it in a fashion that would generate at least a little money. But as time passed, didn't it become more and more clear that that goal was becoming unattainable?
A: There are some faulty assumptions embedded in that question including 1. The practicality of my revealing what I intended (i.e., time and effort constraints), and 2. Given serious considerations of practicality, what obligation was I under to undertake such an effort? (i.e., without anyone wanting to publish that material, how was I to deliver it to you?) 3. Money had nothing to do with it. 4. Ten years may or may not be a long time to “hold on to” something, but it is no time at all if one has simply had to go on with ones life and let go if it. The notion that I was lingering ghostlike with my nose pressed against the candy store window waiting for the perfect moment to return and finish it all is false.
So, to answer the question, for the first several years after GDW went down, there was no interest in, and no possibility of publishing the TNE stuff I was interested in developing. Marc was going other directions. And I had a demanding job, and I went months or years without the opportunity to even remember Traveller. At this point I was still interested in publishing some of the TNE stuff if the interest ever went back that way, so it made no sense to dribble it all over the place in a disorganized fashion, even if I had been in a position or had the time to do so, which I wasn’t and didn’t. You can’t do a good job that way. You have to try to do it right. And that’s what I mean about it not being about the money. It’s about being in a position to tell the story the way you wanted to tell it so you could do it justice. This entire massive post in which I am attempting to answer these questions is a testament to how unsatisfactory, vague, incomplete, and hand-wavy these efforts are, compared to actually writing the thing properly. (And, by the way, is a testament to my desire to do right by those who have patiently waited for these answers for all these years, now that I have belatedly come to the realization that there are, in fact, such persons. And God bless you, by the way.)
Then GT came out, and I did a little work with Loren for a while, and there was maybe the possibility of bringing the TNE stuff out in a few years. However, when I tried to do some work on one of the Aliens books, I was at the same time managing software and training development projects, and trying to find a new home for my programming team, which involved meeting with venture capitalists and other companies all the time, flying all over the place, living in Kentucky two weeks and Alabama two weeks each month, and then coming home and working on the Aliens book instead of sleeping. After about a couple months of this I basically suffered a mental and emotional collapse, and could not finish the project. Maybe someone else could have done this; I was not able to. I sent in my unfinished stuff to Loren, and to this day I don’t know what he did with it, because I have not even opened the box of author’s copies they sent to me, I am so disgusted with the way I was unable to fulfill my obligation to Loren and the project. The good news is that I got another company to pick up my programming team and our software, and we remain there to this day, making training solutions for the US Army and Marine Corps. The bad news is that I was forced to conclude that you can’t go home again. I can’t pretend to be a software and training development manager and a game designer at the same time. I may wish that I could, but I have proven inadequate to produce such evidence.
That was 2000 or something. Since then I don’t think I looked at a single Traveller thing until February of 2004 when I tripped over this site and learned to my considerable surprise that Dougherty was doing 1248. While I think I traded some words with Martin pre-GT Aliens, I don’t believe I had any contact from anyone about Traveller (besides Loren) since before GT Aliens. I cruised around the site a little bit, was frankly shocked that someone like me living in the wilderness for so long could be remembered so “warmly” by so many after all this time, and basically concluded that with MJD having taken over Traveller and so explicitly slain the ghosts of the past, I was no longer needed. Bummer, dude.
Q. So, at this point, why the secrecy? What is gained (for you) by this? Did you just get disgusted with the reactions like those two above and just drop the game? Or do you still harbor hope to make that knowledge profitable somehow?
A: As hopefully you have seen from the above, there is no secrecy. I was living in another world, was not even aware of this one anymore, and no one was looking for me. That’s not secrecy, that’s an absolute absence of mutual relevance. I also hope you are at last satisfied that abso-freaking-lutely nothing is gained for me by this.
Q: In summary, why does Dave Nilsen not want anyone to know what Dave Nilsen's vision for TNE is/was?
A: (Fill in your own answer here. Seriously, there may be a contest. I might send you a dollar.)
From Kafka47 again (inquisitive fellow that he is
):
quote:
a) Would there be more adventures?
Yes? What do you mean specifically?
b) What role did the emerging Internet play in design. When I was in Prague, I did subscribe to both the TML & X-boat and found voth listservs to be very hostile to newcomers and in tone to others?
Well, we found a lot of the listservs to be pretty hostile in general, and pretty hostile to us in particular.
I think the emerging Internet certainly caused a lot of pain for us. Here’s the way it would go. We did not have an Internet connection at the 203 1/2 North Street offices, because the phone lines were not good enough, and only Loren had Internet at home. He would bring in a stack of like 70 pages of printed out messages every couple of days and beg us to reply to them. It was simply impossible to respond to that volume of stuff. Loren used to call it “like trying to drink out of a firehose,” back before everybody else learned to say it.
And bear in mind that we were pretty busy. My first year at GDW I worked 77 hours a week (total hours worked in the year divided by 52), my second I worked 78 hours, and my third I worked 79 (we stopped keeping count after year 3, but I can assure you it only got worse). Naturally, I got divorced. That doesn’t leave a lot of time for listservs and mailing lists. We couldn’t even keep up with the mailed game questions and phone calls on a daily basis. At one point Frank required us to spend our lunch hours answering game questions maybe every day or one day a week or something, but we could never keep up.
Every once in a while we’d try to respond to some of it, but it always caused more trouble than it solved (flame wars), and so we’d swear off of it for like six months, then we’d get conned back into it again, and we’d have another disastrous experience, and the cycle would just repeat itself. I can honestly not remember if I ever posted a message (actually, give to Loren to take home and post). I remember Frank would occasionally post one (via Loren), and these were sometimes when he was honked off about the existing hostile messages.
After Les left for TSR, I think you could maybe roughly characterize us as: Loren, the guy who kept trying to keep us integrated with the mailing lists. Dave, the guy that kept trying to get all of the work done, and was afraid that if we spent too much time with the mailing lists, we wouldn’t get any work done at all. Frank, the guy who mostly agreed with Dave, but every once in a while would lose his temper and try to respond to the mailing lists. There was a lot of work to do, and the mailing lists would have been happy to take up all of it.
I remember maybe twice going over to Loren’s apartment to participate in two-hour on-line forums with some on-line groups, and another time we used one of the lists to test a design sequence for Fire, Fusion and Steel, maybe firearms. But mostly it was just too hard and too painful to use.
One of the stupid, weird things that would happen is that I’d sometimes get a phone call from someone wanting to ask some Traveller questions. I’d be really busy, and not really have the time to take the call, but then I’d think, “oh, come on, take a few minutes and be nice.” So I’d take the call and the person would introduce himself, and I’d talk to him for a little bit and answer the questions. Then two days later one of the listservs would publish “Interview with David Nilsen,” after of course never having asked for permission or indicated an intention to do so. And then it would get printed in a fanzine. So I’d stop taking calls for a while, until one day I’d think, “oh, come on, take a few minutes and be nice,” and it would happen all over again.
We used to have lots of friends in the other gaming companies. And they always used to make fun of us for the negative virulence of our Traveller fans. They’d always say, “it sucks to be you guys. ShadowRun/Vampire fans never say, ‘we hate you, but you’d better not let the next product be late!’ the way Traveller fans do.” Yeah, well, it sucked to be us, but we were lucky to be us, too. I wouldn’t have traded it for the world, not even now, knowing what it cost me. But the Internet guys were the most concentrated, virulent population of that ethic. See Challenge 59 ½, page 6MW, “Cheez Whiz Statistics,” for GDW’s most cogent word on all of that.
We did put out a licensed computer product that used hypertext back in the early days of the WWW. High tech!
c) Why release something like the Players Forms as a second release...surely, something more flashy would sell the line better?
You are correct, of course. But two reasons:
1. We had a lot of advice from retailers and distributors to get some game aids out FAST to help the line get established. It is entirely possible that those people were wrong, and that we should not ever have listened to them.
2. It was perceived as a relatively quick and easy project to get out the door. Out of all of the supposedly “quick and easy” projects that we tried (can you say folio?), this was perhaps the only one that ever really was.
d) Did you ever consider going back to any era of the Traveller universe and allow for multiple eras of play but using the TNE rules?
A: That was one of the things that we hoped to do with the flexibility of the House System and the FF&S design system, but we never got so far as scheduling a title. The first thing like that would have been a 2300 sourcebook, which of course was not Traveller. There was a thought to do some alternate/future Traveller universe, but those were scrapped in favor of better detailing the TNE universe.
e) What was the relationships like in GDW? How were you treated by the Ancients or Old Ones?
So which is the Ancients, and which is the Old Ones? And that means that I must be some naked virgin getting her heart cut out atop a ziggurat?
Excellent, allowing for the fact that we were all working our fingers to the bone all the time, and production stresses would sometimes emerge. It truly was a “workshop” in that we all got to share in all kinds of activities, all got to participate, all shared ideas. Marc was on his way out when I started and John Harshman, Rich Banner, Tim Brown were gone by then as well. I worked with Frank Chadwick, Lester Smith, and Loren Wiseman. Les left after about a year to TSR, but I enjoyed working with Frank and Loren for the remainder of the time we had. After my wife left me Frank and his wife Tessa used to invite me over to their house a lot to eat real food and watch movies. Frank and Loren were great people, and I enjoyed working with them. Marc and his wife Darlene, who continued to work for GDW for a few years, were also supportive. We also had some great artists and text staff who were great to work with. It was the best job I've ever had in my entire life. If it were up to me, I’d be perfectly happy to still be working with them today. But some things aren’t up to me.
f)What were the various story arcs that were not explored in any of the published products that were forthcoming in others.
• “Into the Belly of the Beast” epic adventure into the Hiver sphere.
• Some stuff we wanted to do with James Maliszewski with groundhogs. Of all the outside authors we worked with, Jim and Greg Videll were the guys that I felt worst about not doing more work with….until I think of someone else that I forgot after 10 years. But seriously, Maliszewski and Videll were good, talented people.
• The clash between RC and Solee
• A broader base of RC fiction, like the Dougherty stuff.
• The longship/clipper books
• I don’t remember right now what the Regency epic adventures was going to be. That was when the organism was starting to shut down and the brain was being starved of oxygen. Okay, my brain is starved of oxygen. Whatever.
g) What is all this discussion about "Jedi" in Traveller?
A: I don’t know. We were going to have Jar-Jar Binks the new emperor of the 4th Imperium, but we never discussed Jedi. Kidding.
We never used the word Jedi, for obvious legal, ethical, intentional, etc., reasons. I think that is probably a reference to the “psionic knights” concept that I mentioned above.