Mr. Nilsen,
(when you're that big, they call you Mister!)
I would like to take this moment to say that your exposition in this forum has really changed my opinion of TNE. I'm a Grognard, and my heart was in CT and MT, mechanics wise. I liked CT for its open ended, huge empire. I liked MT for its wonderful task system and that whole 'multiple PoV' (no one truth) aspect that you mentioned.
Initially, I thought ill of TNE. I wasn't crazy about the seeming harmonization of rules with other GDW systems away from the old D6 based system, and I didn't like the dark feeling. For me, the darkness was the perceptual result of having a universe of potential torn down; In CT, you could roam a vast universe, in HT/TNE, you were much more constrained. That limiting of horizons seemed dark and unfortunate to me. I guess I'd also played enough T2K, Gamma World, Morrow Project, Aftermath, etc. to have a certain post-apocalyptic overtone myself, and that may have coloured my perception.
If someone *at the time* had explained the motivations you just did (the realities of the business, the goals of trying to get at the new player market while removing the need to 'buy all that went before', etc....), I would have probably taken the product in a very different light. I *loved* Brilliant Lances.
I mostly wanted to say thanks for furthering the game (and I include you in the category with the DGP folks, Marc, Loren, MJD, Hunter, Frank, Joe, the Kieths, and a number of others). Thanks for your efforts, which were obviously Herculean at times. Thanks for your perserverance and sacrifice. Thanks for offering your insight, your imagination and your love of the game up.
I've never 'bad mouthed' an author, nor did I bad mouth the TNE authors. I wasn't fond of the way I percieved the mechanics and the tone and really wasn't partial to some of the art... but now, in a rather revelatory way, I see it very differently and I will just have to consider taking my current playing group through the Rebellion into it (I was debating going the GT no-Rebellion route... we're in 1114/1115 right now). I can now see the Hard Times and TNE not just as a 'slate cleaner', but also as the purifying fire from which something different, interesting, and perhaps greater can be built.
And your exposition here has allowed me to see that, has opened my eyes, and has done so by reference to the real-world history and the underlying aims of the authors as much as to any particulars of what you did or might have been about to do in the game system or game universe itself. I think there might be a bit of a lesson here for Game Designers and companies - sometimes if the fans understood your motivation, and yes, some of us can actually realize you are human and can only do your best, they would be better disposed to some oddly taken changes or 'the next new thing'. In my case, my ignorance of the realities has coloured my view for many years now.
So, from my part, a very big thank you. I miss GDW very much so - both for their RPGs and for some of their related/unrelated boardgame products. There was often a 'hard science' or 'reality' feel to GDW products found lacking in other products. I suppose it is a testament to that value and longevity that keeps me buying old GDW, Kieth Bros, or new Traveller stuff after all these years.
I feel sorry you have been vilified and harrangued. Many times, this is out of ignorance. You have dispelled some of that and perhaps some of those who have befouled your name in forum days past will step forward and recant, seeing things in a new light. I would not speak ill of you before, but now I will speak well of you and will reconsider my view of TNE as a whole.
A new product every 22 days for 22 years... I'm in software design and that schedule impresses me. Especially considering the average quality level of GDW products. That's not something to be anything less than very proud of.
And as to the Ithklur... oddly I had a very (perhaps unique) different sense of them. They reminded me of the Gurkhas that have served the British Crown. They are a deadly people, have a sense of humour their superiors don't always get, serve and exterior master, do what they are ordered but manage to preserve their own values and culture, and may from time to time despise those whom they serve, while still recognizing their dependence. I always imagine them as standing behind a semi-serious Hiver and winking at the subject of his contemplation as if to say "This one is a real windbag and we both know it..."
If I had any one question I'd like to ask, it would be this:
If there were a way, an avenue, for you to tell more of the story of TNE the way you would have seen it, even if that avenue had a low bandwidth and a low output based on the twin desires to produce quality product and to not overload your very busy life, would you consider taking advantage of that avenue to share more of your vision with the fans?
Frankly, now that I have heard the bits of the TNE history that I had not previously seen, I admit to being profoundly interested to see how it would have played out. I would very much like to see it one day hit print, even if it is in the form of articles for QLI's website or one final large omnibus PDF for sale or whatever... I wouldn't even dare to suggest a timeline. Just to know it was slowly coming along and would one day be released would be enough.
Sir, you have my respect and my best wishes for the future. You've given a lot to the hobby and paid a lot for that personally. It is my hope that you can be convinced to once again share your vision with the larger gaming public. But in any event, for your contributions to date, you are owed a great debt by many of us in the fan community.
And one last thought regarding the detractors:
Illegitemati Non Carbonundrum. (My mispelled latin might mean Don't let the B*st*rds get you down! - or it could mean These Diamonds are Fake! but if so, it is a far less meaningful observation.... *grin*)
Thomas Barclay
Ottawa, Ontario
(A web forum visitor who is willing to divulge his real name, when the circumstances dictate it)