Dave,
It is probably a little late for this, since it has been a while since you have been able to answer questions, but I want to add my voice to the chorus of those who appreciate your work on TNE.
As an old-timer (39) I played Traveller back in the CT days with some other young people. As young people seem to do, these short campaigns invariably descended into an abyss of shoot-‘em-ups, theft and other excesses of moral turpitude not worth mentioning.
I realize now that this was because we were kids, and had little guidance on how to run a proper campaign, but those early memories stuck with me as I grew older.
I ran TNE during its heyday ten years ago. For me it was a revelation, Traveller in a form that did not seem to me wandering around on faceless planets defined only by UWP code, interspersed with occasional fire fights. Instead, here was SF that seemed to deal with ideas and emotions as much as it did with technology.
As I have gotten older, I can now see that I was projecting some of my own inadequacies on to Classic Traveller. Improvisation from a UWP code and my own experience seemed like an impossibility then, where it seems more like a challenge to me now. But I credit you and the others at GDW for opening my eyes, and pulling it all together for me.
I look forward to you own contributions to Traveller in the future, and to TNE: 1248 with baited breath. Thank you so very much.