Rick Baumhauer
SOC-5
Loren - thanks for the update. Good to know we'll see Dave around again when time permits.
Rick
Rick
Originally posted by LKW:
In the meantime, continue to post questions if you have any.
Huh, maybe if we stretch the definition of what's a torpedo it'll work . . .Originally posted by far-trader:
. . . to clarify, we're talking a 7ton J1 starship before we reach that minimum level. It's tough enough to build even a 7ton spaceship.
( ) That reference is out of context! I was in no way suggesting a legitimate case for wearable jump drives!Originally posted by Sigg Oddra:
But a jump torpedo is about the same size as a suit of BattleDress <shameless reference to another thread>
I thought that there was an old interview where Marc Miller stated that the jump torpedo in Adventure 4 was a design flaw/anomaly and basically de-canonized the jump torpedo.Originally posted by Sigg Oddra:
Like it or not, the jump torpedo is canon in CT 1st edition and CT Adventure 4 - and since Adventure 4 is included in the FFE reprints it is still Traveller canon
Since when is it the armoured hull that protects the ship from jump space?Originally posted by kaladorn:
The problem with the wearable jump drive *isn't* that you couldn't do it (if you happen to believe in the whole Jump Torp black project fiction that INI cooked up), but that the exposure to jump space without a proper AV 40 hull around you is pretty bad for you.
TouchèOriginally posted by Sigg Oddra:
We'll get wrong for going off topic
I suppose it would have been too much trouble to add to the reprints.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
The 2nd edition of CT doesn't mention jump torpedos, but it doesn't say they don't exist either
Adventure 4 still includes the jump torpedo, TNE still has the jump boat, and MTU will definitely have jump capable suits
Well, yes. But I'm assuming that is encased in the 40 AV hull (ie requires a certain bulk of hull along with a few major power feeds into that hull).Originally posted by Sigg Oddra:
I thought the jump bubble, which is always at least a metre from the hull, protects the ship from jump nasties.
Because they are reprints. If they started making changes, they wouldn't be reprints anymore. They would be a new revision or something.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
Just have his suit Med AI dope him with Fast at the threshold and then slam a hit of Anti upon precipitation (or orbit to orbit even). Pricey sure, but only relatively, and the trip is only about 3 hours (subjective), just right for an in flight movieOriginally posted by Antony:
In any case the psychologicla effect of a marine in jump space totally isolated for a week would be "interesting."
The lowest production cost answer is to reprint everything as is.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
The 2nd edition of CT doesn't mention jump torpedos, but it doesn't say they don't exist either
Adventure 4 still includes the jump torpedo, TNE still has the jump boat, and MTU will definitely have jump capable suits