Rick Baumhauer
SOC-5
Loren - thanks for the update. Good to know we'll see Dave around again when time permits.
Rick
Rick
Originally posted by LKW:
In the meantime, continue to post questions if you have any.
Huh, maybe if we stretch the definition of what's a torpedo it'll work . . .Originally posted by far-trader:
. . . to clarify, we're talking a 7ton J1 starship before we reach that minimum level. It's tough enough to build even a 7ton spaceship.
Originally posted by Sigg Oddra:
But a jump torpedo is about the same size as a suit of BattleDress <shameless reference to another thread>![]()
I thought that there was an old interview where Marc Miller stated that the jump torpedo in Adventure 4 was a design flaw/anomaly and basically de-canonized the jump torpedo.Originally posted by Sigg Oddra:
Like it or not, the jump torpedo is canon in CT 1st edition and CT Adventure 4 - and since Adventure 4 is included in the FFE reprints it is still Traveller canon![]()
Since when is it the armoured hull that protects the ship from jump space?Originally posted by kaladorn:
The problem with the wearable jump drive *isn't* that you couldn't do it (if you happen to believe in the whole Jump Torp black project fiction that INI cooked up), but that the exposure to jump space without a proper AV 40 hull around you is pretty bad for you.
TouchèOriginally posted by Sigg Oddra:
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We'll get wrong for going off topic![]()
I suppose it would have been too much trouble to add to the reprints.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
The 2nd edition of CT doesn't mention jump torpedos, but it doesn't say they don't exist either![]()
Adventure 4 still includes the jump torpedo, TNE still has the jump boat, and MTU will definitely have jump capable suits![]()
Well, yes. But I'm assuming that is encased in the 40 AV hull (ie requires a certain bulk of hull along with a few major power feeds into that hull).Originally posted by Sigg Oddra:
I thought the jump bubble, which is always at least a metre from the hull, protects the ship from jump nasties.![]()
Because they are reprints. If they started making changes, they wouldn't be reprints anymore. They would be a new revision or something.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
Just have his suit Med AI dope him with Fast at the threshold and then slam a hit of Anti upon precipitation (or orbit to orbit even). Pricey sure, but only relatively, and the trip is only about 3 hours (subjective), just right for an in flight movieOriginally posted by Antony:
In any case the psychologicla effect of a marine in jump space totally isolated for a week would be "interesting."
The lowest production cost answer is to reprint everything as is.Originally posted by Sigg Oddra:
Then why reprint it without the caveat that it is no longer canon?
The 2nd edition of CT doesn't mention jump torpedos, but it doesn't say they don't exist either![]()
Adventure 4 still includes the jump torpedo, TNE still has the jump boat, and MTU will definitely have jump capable suits![]()