I suggest backgrounds, go to the backgrounds of these people for allies, and enemies.
Set up situations where they want to destroy enemy X, but you can't use guns.
Give them plot A and plot B, neither of which is good, but one branch must be chosen, but you can't do both. And once chosen, allies on the opposite branch will be jacked off cause you chose against 'em.
If they are mercenaries, have them go forth and develop some of their own contacts, not just "here's the list, pick the job."
Show the outside things that happen on a job, that are not combnat, a la vietnam, like building a school, or other humanitarian project, and that is bombed or set on fire by the bad guys.
Missions where direct action against allies of the enemy will pull the unit into a larger, and thus more dangerous conflict.
lots of things you can do.
Set up situations where they want to destroy enemy X, but you can't use guns.
Give them plot A and plot B, neither of which is good, but one branch must be chosen, but you can't do both. And once chosen, allies on the opposite branch will be jacked off cause you chose against 'em.
If they are mercenaries, have them go forth and develop some of their own contacts, not just "here's the list, pick the job."
Show the outside things that happen on a job, that are not combnat, a la vietnam, like building a school, or other humanitarian project, and that is bombed or set on fire by the bad guys.
Missions where direct action against allies of the enemy will pull the unit into a larger, and thus more dangerous conflict.
lots of things you can do.