GamingGlen
SOC-9
The TL;DR part: if I wanted to play a Magic The Gathering-style game, I'd just play MTG. (I don't)
I hate the tournament feel of CCGs so I looked at this game with trepidation.
Having recently played Firefly the Game, IMO that is a much more fun and easier game of doing the same thing: Find a crew, find a job, keep flying. Get the rights to that game and rework it for Traveller. You'd have lots of mapboard options (meaning expansions) with subsectors of the OTU. Ship miniatures have already been made so perhaps the molds are still available.
This game is not "Traveller" as it does not encompass all that Traveller has. A better name might be "Traveller: Plying the Mains".
I took 4 tries of breaking out the CCG to finally get a grasp of how to play (didn't help that I did that during the slow periods while working at my game store so the occasional customer interrupted the learning). The first try was aborted when I saw the myriad of icons on the back of the rulebook and reading the rules full of icons is not easy. It would have been better if words were used with the related icon in () after the word. It helps with association. The whole rulebook needs another rewrite.
I dislike the mixing of cards and keeping track. If you wanted to add a complication to someone's adventure card, why not just pull such card off of THEIR deck?
Suggestion: orient the back of the Adventure cards to landscape. The face of those cards are set up that way. (yeah, too late for suggestions)
I've come to the conclusion to avoid any game designed by MTG players.
I have added the starter set to my store's game library (soon game cafe library whenever the construction gets completed) where it will probably collect dust. There's not a lot of Traveller fans around here. *sigh*
I hate the tournament feel of CCGs so I looked at this game with trepidation.
Having recently played Firefly the Game, IMO that is a much more fun and easier game of doing the same thing: Find a crew, find a job, keep flying. Get the rights to that game and rework it for Traveller. You'd have lots of mapboard options (meaning expansions) with subsectors of the OTU. Ship miniatures have already been made so perhaps the molds are still available.
This game is not "Traveller" as it does not encompass all that Traveller has. A better name might be "Traveller: Plying the Mains".
I took 4 tries of breaking out the CCG to finally get a grasp of how to play (didn't help that I did that during the slow periods while working at my game store so the occasional customer interrupted the learning). The first try was aborted when I saw the myriad of icons on the back of the rulebook and reading the rules full of icons is not easy. It would have been better if words were used with the related icon in () after the word. It helps with association. The whole rulebook needs another rewrite.
I dislike the mixing of cards and keeping track. If you wanted to add a complication to someone's adventure card, why not just pull such card off of THEIR deck?
Suggestion: orient the back of the Adventure cards to landscape. The face of those cards are set up that way. (yeah, too late for suggestions)
I've come to the conclusion to avoid any game designed by MTG players.
I have added the starter set to my store's game library (soon game cafe library whenever the construction gets completed) where it will probably collect dust. There's not a lot of Traveller fans around here. *sigh*