The fact that a small party (let's say 4-5 characters) might run a comercial ship, away from any help, always seemd me quite irreal (any emergency whould leave your engineer without sleeping, being only one person to control the drives, as whould a pesting passenger with your steward, unless some other crewman could double as needed), but it was quite game sound, allowing most parties to run a ship without needing extras to round up the crew.
In this sense, MGT is (IMHO) more reality sound both in specialized skills (engineering being the most clear case) and in the game rules (e.g. you need 3 pilots instead of one to make up for shifts), but at expense of needing more such NPCs.
In this sense, MGT is (IMHO) more reality sound both in specialized skills (engineering being the most clear case) and in the game rules (e.g. you need 3 pilots instead of one to make up for shifts), but at expense of needing more such NPCs.