dragnstears
SOC-1
Doctor Issues
First off, I think using the quote from page 51 about the Medic skill conferring the rank of doctor is creating some confusion. Medic 2 would only give someone a Surgical ability of a doctor not actually confer a title of doctor on someone. A doctor would have many skills that they learn over time to earn that title such as: multiple life science and physical science skills, Investigation, and probably sensor skills to use MRI or CAT scan machines. Medic skill allows someone who knows what is going on to treat someone's problem, a nurse with Medic 4 (A PHD in Nursing) could treat a heart attack patient easily or repair a gushing artery in the field. Conversely, if the patient is dying but she cannot see the problem she does not know how to treat the patient. He could be dying of radiation poisoning or Arsenic or an aneurism. Without the doctor's other skills at determining illnesses the Medic skill is limited.
Which leads me to my second point, synergies. Some titles need multiple skills to be attained. A nuclear engineer would need the Engineer skill and the Physical Science skill of at least rank 2 in each before he can be considered a competent nuclear engineer. By requiring prerequisites to some skill levels or titles you can force the skill training to more realistic rates. An example could be one character wants to be a notable Quantum Drive Engineer, aka Engineer (Quantum) 5 If the character gets lucky with a rank 3 at the end of character generation with all other skills at 0, then it would only take a mater of weeks to achieve that goal. By requiring other skills to be taken before a rank 5 skill can be achieved, or a special title is attained, the realism can be maintained.
Take the previous example. The GM determines that before Engineer (Quantum) can be raised to 4 or higher the character needs to at least raise their elementary understanding of particle physics to a professional level, Physical Science (Physics) 2. To get Engineering to 5 the GM may require Physical science to raise again or add another skill that has to move with it such as Art (Writing) since many notable scientists also write extensively. Very few skills are learned in a vacuum and this type of branching out is quite common. Personally, my degree is in Computer Information Technologies, which is mostly hardware and operating systems, but I have also taken classes in programming languages, networking systems, and many other classes that all relate to my field. These have all helped me become better at what I do and broaden the scope of my abilities.
I think that's a good starting point, but I think it must be moe closely defined. I still stay on the subject skills must be divided on sevral classes to be improved.
Another question is about learning 0 level skills. I'll assume they are learned as one skill rank (succes on a skill you doesn't have). If so, what skill level do you use to determine time? 0? -3?
Let's imagine some examples that I think illustrate what has to be refined:
One character having no vehicle skill tries to learn weeled vehicle (tries to obtain driving licence). Aplicable stat is 7 (average). Instructor level is 2 (average too).
It will take 4d6 (assuming skill modifier 0) to learn it: 4-24 weeks, average 14. Quite in acordance on time most people I know meeded to obtain it. If skill mod was -3 (his modifier to drive, as he has no skill), it whould learn it on 1d6 weeks (average 3.5), too short a time, IMO.
If he tries to obtain profesional licence (level 1), it will take similar time (unless he rolled exceptional succes on the first roll).
Now imagine this example on some one that tries to become a doctor (or engineer, or any other universitary career). Instructor whould probably be better, as he's going to a university, so exceptional succes is more likely, and probably his stat whould be higher if he enteren the university...
Let's imagine his stat modifier is +1, and instructor level 4. Total mod +5. exceptional succes on 9+.
Fist time he rolls 4 (+5=9): success, learns skill 0 Takes 14 weeks (average).
Second roll is 9 (+5=14). Level 6 succes (extraordinary succes). Takes 20 weeks (quite more than average). He's now medical skill 2 (a full doctor, according to page 51 on core book).
He has become a doctor in 34 weeks on the university (about 8 months)...
And quite less if -3 modifier is used to learn skill 0 (I assumed it's not)
Let's say you divide skills on several classes, among which is 'universitary studies' (or whatever you want to call it), on which months are used instead of weeks. 34 months, assuming 9-10 months of actual classes every year: 3-4 years. And that with an extraordinary succes... Quite closer to what takes one to become a doctor, IMO.
Of course, we're only talking about formal skill improving, what I miss more sorely on MgT is a way to improve skills through experience (if using the formulas abrove, it will take 6D6 (average 21 months) of studies to up his skill to 3 (4 if exceptional success).
First off, I think using the quote from page 51 about the Medic skill conferring the rank of doctor is creating some confusion. Medic 2 would only give someone a Surgical ability of a doctor not actually confer a title of doctor on someone. A doctor would have many skills that they learn over time to earn that title such as: multiple life science and physical science skills, Investigation, and probably sensor skills to use MRI or CAT scan machines. Medic skill allows someone who knows what is going on to treat someone's problem, a nurse with Medic 4 (A PHD in Nursing) could treat a heart attack patient easily or repair a gushing artery in the field. Conversely, if the patient is dying but she cannot see the problem she does not know how to treat the patient. He could be dying of radiation poisoning or Arsenic or an aneurism. Without the doctor's other skills at determining illnesses the Medic skill is limited.
Which leads me to my second point, synergies. Some titles need multiple skills to be attained. A nuclear engineer would need the Engineer skill and the Physical Science skill of at least rank 2 in each before he can be considered a competent nuclear engineer. By requiring prerequisites to some skill levels or titles you can force the skill training to more realistic rates. An example could be one character wants to be a notable Quantum Drive Engineer, aka Engineer (Quantum) 5 If the character gets lucky with a rank 3 at the end of character generation with all other skills at 0, then it would only take a mater of weeks to achieve that goal. By requiring other skills to be taken before a rank 5 skill can be achieved, or a special title is attained, the realism can be maintained.
Take the previous example. The GM determines that before Engineer (Quantum) can be raised to 4 or higher the character needs to at least raise their elementary understanding of particle physics to a professional level, Physical Science (Physics) 2. To get Engineering to 5 the GM may require Physical science to raise again or add another skill that has to move with it such as Art (Writing) since many notable scientists also write extensively. Very few skills are learned in a vacuum and this type of branching out is quite common. Personally, my degree is in Computer Information Technologies, which is mostly hardware and operating systems, but I have also taken classes in programming languages, networking systems, and many other classes that all relate to my field. These have all helped me become better at what I do and broaden the scope of my abilities.