I'm exploring some ideas around High Guard 2's hit system.
Periodically, the forum breaks into a debate about stealth or lack of same in space - the basic problem being that, 1) Traveller ships put out a lot of power, therefore heat, and 2) against the backdrop of space, objects warmer than the typical asteroid tend to stand out like a sore thumb.
One thing that was settled on - I think - is that while there are some pretty marvelous modern insulators, one can't insulate a ship to stealth levels for very long without basically cooking the occupants. In the context of Traveller ships and their impressive power plants, "very long" is defined as something way, way under the length of the typical space combat turn. Ergo, stealth is not really an option, MegaTraveller's sensor rules notwithstanding.
Then came the idea of directional insulation - applying insulation to one or more facings of your ship while alowing the other facings to radiate away your heat. Dump your heat, just not where he can see it. That has some interesting applications if you want to coast in to some world behind an insulating "umbrella" - except of course that an umbrella big enough to do the job for the typical ship is also going to create a puzzling "hole" where stars should be shining through, giving itself away. Trying to hide that way while vigorously maneuvering in the typical Traveller "most of my thrust comes from the drive in back" ship is hard to conceive and harder to plan a game around, and it's very likely you can't insulate well enough to be completely invisible in infrared, so write that one off.
However, there may be some other uses to the idea besides stealth. Consider a ship that's directionally insulated. Consider it maneuvering, turning, spinning on its axis. Consider its appearance on infrared detection: a heat source of wildly variable magnitude.
Laser doesn't care how hot you are - it just needs to be pointed and shot. Particle beams, probably the same. Missiles, if they're tracking on infrared, might experience some confusion, but keep moving toward it until you hit it is a safe missile rule; however, if the target emits countermeasures that likewise blink variably or intermittently flash an infrared laser at the missile to appear to be "hotter" than they really are, then there may be some potential for a missile to be fooled and caused to waste fuel chasing ghosts.
As for mesons - ranging an object by infrared might be very tricky under such circumstances, and the meson is something that needs very precise ranging information. MegaTrav's neutrino detectors and densitometers offer alternate methods to get that information, and its possible parallax could give you an accurate range despite the flickering.
Now, of course, none of this affects active sensors, but we're assuming the firing ship prefers not to flash his active sensors and become an easy target himself.
So the question: do you think some form of directional insulation could be used, not as stealth, but as a means to confuse pinpoint sensors and make the ship harder to hit? Could it account for the relative inaccuracy of weapons seen in High Guard 2? Would it affect missiles? Would it affect mesons? Would it - contrary to my belief - affect beam weapons? Or is it just some foolish speculation by a guy with an incomplete understanding of the physics involved?
Periodically, the forum breaks into a debate about stealth or lack of same in space - the basic problem being that, 1) Traveller ships put out a lot of power, therefore heat, and 2) against the backdrop of space, objects warmer than the typical asteroid tend to stand out like a sore thumb.
One thing that was settled on - I think - is that while there are some pretty marvelous modern insulators, one can't insulate a ship to stealth levels for very long without basically cooking the occupants. In the context of Traveller ships and their impressive power plants, "very long" is defined as something way, way under the length of the typical space combat turn. Ergo, stealth is not really an option, MegaTraveller's sensor rules notwithstanding.
Then came the idea of directional insulation - applying insulation to one or more facings of your ship while alowing the other facings to radiate away your heat. Dump your heat, just not where he can see it. That has some interesting applications if you want to coast in to some world behind an insulating "umbrella" - except of course that an umbrella big enough to do the job for the typical ship is also going to create a puzzling "hole" where stars should be shining through, giving itself away. Trying to hide that way while vigorously maneuvering in the typical Traveller "most of my thrust comes from the drive in back" ship is hard to conceive and harder to plan a game around, and it's very likely you can't insulate well enough to be completely invisible in infrared, so write that one off.
However, there may be some other uses to the idea besides stealth. Consider a ship that's directionally insulated. Consider it maneuvering, turning, spinning on its axis. Consider its appearance on infrared detection: a heat source of wildly variable magnitude.
Laser doesn't care how hot you are - it just needs to be pointed and shot. Particle beams, probably the same. Missiles, if they're tracking on infrared, might experience some confusion, but keep moving toward it until you hit it is a safe missile rule; however, if the target emits countermeasures that likewise blink variably or intermittently flash an infrared laser at the missile to appear to be "hotter" than they really are, then there may be some potential for a missile to be fooled and caused to waste fuel chasing ghosts.
As for mesons - ranging an object by infrared might be very tricky under such circumstances, and the meson is something that needs very precise ranging information. MegaTrav's neutrino detectors and densitometers offer alternate methods to get that information, and its possible parallax could give you an accurate range despite the flickering.
Now, of course, none of this affects active sensors, but we're assuming the firing ship prefers not to flash his active sensors and become an easy target himself.
So the question: do you think some form of directional insulation could be used, not as stealth, but as a means to confuse pinpoint sensors and make the ship harder to hit? Could it account for the relative inaccuracy of weapons seen in High Guard 2? Would it affect missiles? Would it affect mesons? Would it - contrary to my belief - affect beam weapons? Or is it just some foolish speculation by a guy with an incomplete understanding of the physics involved?