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Injury

Marchand

SOC-12
Just came across an interesting section in Book 4, talking about battledress skill, specifically what happens to people firing plasma weapons who don't have the skill:

Book 4 said:
"On a roll of 3-4 the individual has
suffered injuries to his right shoulder
rendering it useless until proper medical
treatment is received. These injuries would
consist of numerous torn ligaments and
muscles as well as a broken collar bone. Subtract
1D from the player's dexterity. On a
roll of 5-6, the individual is unconscious and
suffering internal injuries resulting from the
recoil and must receive medical attention in
the near future to prevent death. Subtract
2D from the player's dexterity."

I thought this was an interesting way of thinking about what 1D and 2D worth of injuries looks like in real terms.
 
Just came across an interesting section in Book 4, talking about battledress skill, specifically what happens to people firing plasma weapons who don't have the skill:



I thought this was an interesting way of thinking about what 1D and 2D worth of injuries looks like in real terms.

Given that level of injury, 2D and 3D would appear more appropriate. In the first case, the individual is going to be in so much pain as to be totally out of action. They probably will also have some broken ribs as well. Remember, for the damage done, the battle dress armor has to collapse on them as well, so probably extensive bleeding, both internally and externally.
 
I always figured 1D damage was more in the nature of 1st degree burns, minor cuts, bruises, maybe even a clean pass-through of a bullet that didn't hit anything- painful, debilitating, needs treatment to heal properly and avoid risk of infection, but not life-threatening.


2D would be more in the torn shoulder/2D on Dex kind of hit, to possibly be so painful as to cause passout in case of one stat going zero.
 
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